From 4192795dd12ff6400bbeb1b8e274a1d7ecd86ade Mon Sep 17 00:00:00 2001 From: O1LER <44237025+O1LER@users.noreply.github.com> Date: Mon, 24 Jun 2024 22:00:19 +0200 Subject: [PATCH] Update docs/en/guides/beammp-dev/beammp-dev.md Co-authored-by: Lion --- docs/en/guides/beammp-dev/beammp-dev.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/docs/en/guides/beammp-dev/beammp-dev.md b/docs/en/guides/beammp-dev/beammp-dev.md index abe32d41..f7b0c365 100644 --- a/docs/en/guides/beammp-dev/beammp-dev.md +++ b/docs/en/guides/beammp-dev/beammp-dev.md @@ -56,7 +56,12 @@ While in the userfolder, make sure theres no `multiplayer` folder left in `mods` Now give the dev mode a try. Start the BeamMP launcher, start BeamNG manually, once ingame make sure that BeamMP is the only active mod. You should be able to use BeamMP as usual. -Using a code editor, you can now add or change code directly in the `unpacked` folder, try these changes with minimal effort and then sync them using the source control. +Using a code editor, you can now add or change code directly in the `unpacked` folder. +You can then try the changes by reloading Lua ingame by pressing `Ctrl+L` (and `F5` if you made UI changes). + +Once you're happy with your changes, you can commit them through git. See [the Git-SCM website](https://git-scm.com/doc) for tutorials and documentation on how to use Git. As soon as your changes are committed and pushed (to your fork), you can make a pull-request. + +Feel free to ask in the #scripting channel in our [Discord](https://discord.gg/beammp) if you encounter any issues. --- # Setting up a local server