Translate snippets.md via GitLocalize

This commit is contained in:
TheHawk
2026-03-26 22:22:52 +00:00
parent 2030692ca1
commit 3560e58b96
+4 -4
View File
@@ -43,8 +43,8 @@
return marker return marker
end end
-- this can then be called in a loop to setup your markers. -- Это затем можно вызывать в цикле для настройки ваших маркеров.
-- NOTE: You should only do this once as part of your setup and not called on each frame. -- ПРИМЕЧАНИЕ: Делать это следует только один раз в процессе инициализации, а не на каждом кадре.
if #markers == 0 then if #markers == 0 then
for k,v in pairs(nameMarkers) do for k,v in pairs(nameMarkers) do
local mk = scenetree.findObject(v) local mk = scenetree.findObject(v)
@@ -135,13 +135,13 @@ guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "s
guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} ) guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} )
guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} ) guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} )
--countdown example, when all executed at once, the items are queued and will follow eachother after the previous ttl expires -- Пример обратного отсчёта: когда все выполняются одновременно, элементы ставятся в очередь и будут следовать друг за другом после истечения предыдущего ttl
guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}})
guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}})
guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}})
guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}}) guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}})
--another sound example -- другой пример звука
guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}}) guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}})
``` ```