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Translate snippets.md via GitLocalize
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@@ -43,8 +43,8 @@
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return marker
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return marker
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end
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end
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-- this can then be called in a loop to setup your markers.
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-- Это затем можно вызывать в цикле для настройки ваших маркеров.
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-- NOTE: You should only do this once as part of your setup and not called on each frame.
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-- ПРИМЕЧАНИЕ: Делать это следует только один раз в процессе инициализации, а не на каждом кадре.
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if #markers == 0 then
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if #markers == 0 then
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for k,v in pairs(nameMarkers) do
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for k,v in pairs(nameMarkers) do
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local mk = scenetree.findObject(v)
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local mk = scenetree.findObject(v)
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@@ -135,13 +135,13 @@ guihooks.trigger('Message', {msg = "Message Text Here", ttl = 5.0, category = "s
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guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} )
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guihooks.trigger('ScenarioFlashMessage', {{"Message", 5.0, 0, true}} )
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guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} )
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guihooks.trigger('ScenarioFlashMessage', {{"Message Text Here", 5.0, 0, false}} )
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--countdown example, when all executed at once, the items are queued and will follow eachother after the previous ttl expires
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-- Пример обратного отсчёта: когда все выполняются одновременно, элементы ставятся в очередь и будут следовать друг за другом после истечения предыдущего ttl
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guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"3", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown1')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"2", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown2')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"1", 1.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Countdown3')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}})
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guihooks.trigger('ScenarioFlashMessage', {{"GO!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_CountdownGo')", true}})
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--another sound example
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-- другой пример звука
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guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}})
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guihooks.trigger('ScenarioFlashMessage', {{"Teleported!", 3.0, "Engine.Audio.playOnce('AudioGui', 'event:UI_Checkpoint')", false}})
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```
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```
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