added note for how to configure native linux game path

This commit is contained in:
Leif Lundberg
2025-10-19 09:50:18 +02:00
parent 87a051ac11
commit 008e0b89b6

View File

@@ -105,7 +105,29 @@ cd ~/beammp-launcher
./BeamMP-Launcher
```
The native linux BeamMP-Launcher will start and use native linux BeamNG.drive
!!!note "Configuring Native Linux Game Path"
To use the native Linux version of BeamNG.drive (better performance than Proton), configure the game path in `Launcher.cfg`:
Find your BeamNG installation:
```bash
find ~/.steam ~/.local/share/Steam -name "BeamNG.drive.x64" 2>/dev/null
```
Create or edit `~/beammp-launcher/Launcher.cfg`:
```json
{
"Port": 4444,
"Build": "Default",
"CachingDirectory": "./Resources",
"GamePath": "$HOME/.steam/steam/steamapps/common/BeamNG.drive/BinLinux/BeamNG.drive.x64"
}
```
Common paths:
- `$HOME/.steam/steam/steamapps/common/BeamNG.drive/BinLinux/BeamNG.drive.x64`
- `$HOME/.local/share/Steam/steamapps/common/BeamNG.drive/BinLinux/BeamNG.drive.x64`
The native Linux BeamMP-Launcher will start and use native Linux BeamNG.drive
### **2c. Using beamNG.drive with Proton**
@@ -139,6 +161,7 @@ Note that this assumes you put the launcher's binary you compiled earlier into `
- The native linux BeamMP-Launcher currently can only connect to a server once, after disconnecting you need to restart the launcher. You can do that without closing the game inbetween
- If you dont see the “Multiplayer” button. Make sure that the BeamMP mod is present and activated in the “Mod Manager” then try pressing CTRL + L.
- VPNs of any type may cause connection issues.
- On Linux Native first launch, the launcher creates its configuration file, which may trigger a GNOME "not responding" dialog. Click "Wait", this only occurs once.
- If the Launcher reports any errors, read the [FAQ](https://forum.beammp.com/c/faq/35).
Should you need further help with installation, you are welcome to create a post on our [forum](https://forum.beammp.com) or ask on our [Discord server](https://discord.gg/beammp).