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https://github.com/BeamMP/BeamMP-Server.git
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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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#include <mutex>
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#include <optional>
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#include <string>
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#include <unordered_map>
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#include <utility>
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class TConnectionLimiter {
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public:
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class TGuard {
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public:
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TGuard() = default;
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TGuard(TConnectionLimiter* owner, std::string ip);
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TGuard(const TGuard&) = delete;
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TGuard& operator=(const TGuard&) = delete;
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~TGuard() { Release(); }
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// not threadsafe
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TGuard(TGuard&& other) noexcept { *this = std::move(other); }
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// not threadsafe
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TGuard& operator=(TGuard&& other) noexcept;
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private:
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friend class TConnectionLimiter;
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// not threadsafe
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void Release();
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TConnectionLimiter* mOwner { nullptr };
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std::string mIp;
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};
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TConnectionLimiter(size_t maxPerIp, size_t maxGlobal);
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[[nodiscard]] std::optional<TGuard> TryAcquire(const std::string& ip);
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private:
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void Release(const std::string& ip) {
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std::unique_lock Lock { mMutex };
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auto It = mPerIp.find(ip);
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if (It != mPerIp.end()) {
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// this guard exists to avoid underflow in case something goes wrong and this gets called too many times
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if (It->second > 0)
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--It->second;
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if (It->second == 0)
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mPerIp.erase(It);
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}
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// this guard exists to avoid underflow in case something goes wrong and this gets called too many times
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if (mGlobal > 0)
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--mGlobal;
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}
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const size_t mMaxPerIp;
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const size_t mMaxGlobal;
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std::mutex mMutex { };
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std::unordered_map<std::string, size_t> mPerIp { };
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size_t mGlobal = 0;
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};
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