mirror of
https://github.com/BeamMP/BeamMP-Server.git
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109 lines
4.2 KiB
Markdown
109 lines
4.2 KiB
Markdown
# v2.4.0
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- CHANGED entire plugin Lua implementation (rewrite)
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- CHANGED moved *all* functions into MP.\*
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- CHANGED all files of a Lua plugin to share a Lua state (no more state-per-file)
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- ADDED `MP.GetOSName() -> string`: Returns "Linux", "Windows" or "Other"
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- ADDED `MP.GetServerVersion() -> string`: Returns major,minor,patch version
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- ADDED `MP.IsPlayerGuest(id) -> boolean`: Whether player with id is a guest
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- ADDED `MP.Settings` table providing aliases for 0,1,2,etc. in MP.Set(id,val)
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- ADDED `MP.PrintRaw(...)`: prints messages without `[TIME DATE] [LUA]` etc.
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- ADDED `FS` table to host some effective filesystem manipulation functions
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- ADDED `FS.CreateDirectory(path) -> bool,string`: Creates the path's directory (all missing pieces) and returns whether it fails and why if it did
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- ADDED `FS.Exists(path) -> bool`: Whether the file exists
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- ADDED `FS.Rename(old,new) -> bool,string`: Renames a file or folder (same as "move")
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- ADDED `FS.Remove(path) -> bool,string`: Removes a file or (empty) folder
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- ADDED `FS.Copy(original,copy) -> bool,string`: Copies a file or directory
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- ADDED plugin directories to `package.path` and `package.cpath` before `onInit`
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- ADDED ability to add `PluginConfig.toml` to your plugin folder to change some settings
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- ADDED ability to share a lua state with other plugins via `StateId` setting in `PluginConfig.toml`
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- ADDED `MP.HttpsGET(host,port,target) -> status,body`: Does a synchronous HTTPS GET request
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- ADDED `MP.HttpsPOST(host,port,target,body,content_type) -> status,body`: Does a synchronous HTTPS POST request
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- ADDED `MP.GetStateMemoryUsage() -> number`: Current memory usage of the current state in bytes
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- ADDED `MP.GetLuaMemoryUsage() -> number`: Current memory usage of all states combined, in bytes
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- ADDED `MP.CreateEventTimer(event,interval_ms)`: Replacement for `CreateThread` - calls the event in the given interval
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- ADDED `MP.CancelEventTimer(event)`: Cancels all event timers for that event
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# v2.3.3
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- CHANGED servers to be private by default
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# v2.3.2
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- ADDED Ctrl+C causes a graceful shutdown on windows (did already on linux)
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- ADDED more meaningful shutdown messages
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- ADDED even better backend connection error reporting
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- ADDED `SendErrors` config in `ServerConfig.toml` to opt-out of error reporting
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- ADDED hard-shutdown if Ctrl+C pressed 3 times
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- FIXED issue with shells like bash being unusable after server exit
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# v2.3.1
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- CHANGED join/sync timeout to 20 minutes, players wont drop if loading takes >5 mins
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# v2.3.0
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- ADDED version check - the server will now let you know when a new release is out
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- ADDED logging of various errors, crashes and exceptions to the backend
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- ADDED chat messages are now logged to the server console as [CHAT]
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- ADDED debug message telling you when the server heartbeats to the backend
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- REMOVED various [DEBUG] messages which were confusing (such as "breaking client loop")
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- FIXED various crashes and issues with handling unexpected backend responses
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- FIXED minor bugs due to code correctness
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# v2.2.0
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- FIXED major security flaw
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- FIXED minor bugs
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# v2.1.4
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- ADDED debug heartbeat print
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- ADDED kicking every player before shutdown
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- FIXED rare bug which led to violent crash
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- FIXED minor bugs
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# v2.1.3
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- FIXED Lua events not cancelling properly on Linux
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# v2.1.2
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- CHANGED default map to gridmap v2
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- FIXED version number display
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# v2.1.1
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# v2.1.0 (pre-v2.1.1)
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# v2.0.4 (pre-v2.1.0)
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- REMOVED boost as a runtime dependency
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- FIXED Lua plugins on Linux
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- FIXED console history on Windows
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- CHANGED to new config format TOML
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# v2.0.3
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- WORKAROUND for timeout bug / ghost player bug
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- FIXED 100% CPU spin when stdin is /dev/null.
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# v2.0.2
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- ADDED fully new commandline
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- ADDED new backend
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- ADDED automated build system
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- ADDED lua GetPlayerIdentifiers
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- ADDED lots of debug info
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- ADDED better POSTing and GETing
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- ADDED a license
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- FIXED ghost players in player list issue
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- FIXED ghost vehicle after joining issue
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- FIXED missing vehicle after joining issue
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- FIXED a lot of desync issues
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- FIXED some memory leaks
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- FIXED various crashes
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- FIXED various data-races
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- FIXED some linux-specific crashes
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- FIXED some linux-specific issues
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- FIXED bug which caused kicking to be logged as leaving
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- FIXED various internal developer quality-of-life things
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