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107 Commits

Author SHA1 Message Date
Lion aa185afabf Update README.md 2022-10-23 03:35:39 +02:00
Lion e8caeb9126 merge release candidate v3.1.0 (#83)
See https://github.com/BeamMP/BeamMP-Server/blob/rc-v3.1.0/Changelog.md for
a list of changes
2022-10-22 23:24:48 +02:00
Lion Kortlepel fa1944dbef update readme to reflect dependency- and code-changes in 3.1.0 2022-10-22 23:22:42 +02:00
Lion Kortlepel 093f905fd8 remove redundant addition libboost library install in cmake-linux action 2022-10-22 23:06:11 +02:00
Lion Kortlepel 2a45d2282d update rc-v3.1.0 to master 2022-10-22 22:55:12 +02:00
Lion Kortlepel aeb024953a fix sentry line that caused build to fail 2022-10-22 22:48:23 +02:00
ㄗㄠˋ ㄑㄧˊ 12a0ab7fdd document dependencies for macos (#109) 2022-10-22 22:47:53 +02:00
Lion Kortlepel 917c501faf fix typo causing beammp forum id not to show in identifiers (fix #137) 2022-10-22 21:16:31 +02:00
Lion Kortlepel 340933bbb3 fix dependencies for test run (add curl, fix ssl) 2022-10-22 21:01:44 +02:00
Lion Kortlepel a63359479e rename dependencies for test run in github actions 2022-10-22 20:44:47 +02:00
Lion Kortlepel bdf2da758c remove pps from heartbeat
"PPS has no meaning anymore and is completely irrelevant. You should
ignore it, it is not an indicator of ANYTHING. If it’s high, that means
NOTHING. If it’s low, that means NOTHING. If it’s -, that means
NOTHING."

It's packets per second per player per vehicle, but is only sent every
30 seconds, its not averaged, and on the client-side, it shows a ping
icon next to it.

A client can open a new connection to the server and send a `P`, and
measure the time to the `P` response packet. The connection is then
closed. This was added ages ago, please use this instead for ping :)
2022-10-17 14:05:51 +02:00
Lion Kortlepel 88c0ed56e4 add _WIN32_WINNT and move CRT no warnings flag 2022-10-17 12:25:13 +02:00
Lion Kortlepel 4256977400 remove crt's "this function or variable may be unsafe" warnings
they are useless, as they are in dependencies or parts of the code
we don't care about. Also, the "safe" alternatives straightup dont work
on linux.
2022-10-17 12:21:27 +02:00
Lion Kortlepel 309a9d1fa9 fix invalid windows workflows indentation 2022-10-17 12:12:55 +02:00
Lion Kortlepel ad860835ca fix linux tests run not installing openssl properly 2022-10-17 12:10:52 +02:00
Lion Kortlepel c6c2efb0b1 revert "update linux and windows workflows to run on pr open, reopen, review submit"
This reverts commit 23e9941704.
2022-10-17 12:09:36 +02:00
Lion c4c3b03b7a replace networking with boost::asio (synchronous) (#134)
- replaced all networking with boost::asio abstractions
- rewrote the SetStatus(), GetStatus() crap (now IsDisconnected() and
Disconnect() with reason)
- fixed bug related to ghost players / ghost cars
- handles packets as binary for the most part (vector<uint8_t> instead
of string) to fix various issues
2022-10-17 12:03:43 +02:00
Lion Kortlepel fd51336a91 update vcpkg 2022-10-17 12:01:08 +02:00
Lion Kortlepel 466845b314 add udp binary data fix to Changelog 2022-10-16 00:05:02 +02:00
Lion Kortlepel 92632b53b5 fix binary data breaking in UDPRcvFromClient 2022-10-15 23:30:09 +02:00
Lion Kortlepel 331a597ec7 add info about new networking to changelog 2022-10-15 23:19:33 +02:00
Lion Kortlepel 87965433c2 change log levels of common warnings and errors to debug
this hides a lot of the "standard" errors we get behind the debug flag.
for example, disconnecting a disconnected player would be such an error
2022-10-15 23:16:16 +02:00
Lion Kortlepel 75ff9f7571 remove "backend response failed to parse as valid json" 2022-10-15 23:16:16 +02:00
Lion Kortlepel 94c0547a35 fix crash when the client disconnects while sending first identify setting 2022-10-15 23:16:16 +02:00
Lion Kortlepel 98f77e157f add WIN32_STATIC_RUNTIME option to cmake 2022-10-15 23:16:16 +02:00
Lion Kortlepel 54730d2baf remove heartbeat spam logging 2022-10-15 23:16:16 +02:00
Lion Kortlepel 064e71e59f fix client version check 2022-10-15 23:16:16 +02:00
Lion Kortlepel 2678234d67 dont check for -Werror=zero-as-null-pointer-constant 2022-10-15 23:16:16 +02:00
Lion Kortlepel 4320a91e5c use message() instead of what() for ec 2022-10-15 23:16:16 +02:00
Lion Kortlepel 7d1318653c fix boost::system::error_code 2022-10-15 23:16:16 +02:00
Lion Kortlepel 67d02d4cf2 remove unused error check 2022-10-15 23:16:16 +02:00
Lion Kortlepel 93b2559120 switch to boost 1.74 2022-10-15 23:16:05 +02:00
Lion Kortlepel ed872f730d link against boost::system 2022-10-06 00:57:31 +02:00
Lion Kortlepel b25f4a875c run on latest ubuntu 2022-10-06 00:54:57 +02:00
Lion Kortlepel cc6b7846b2 add system include 2022-10-06 00:51:51 +02:00
Lion Kortlepel 88f5db514f remove unused headers 2022-10-06 00:46:35 +02:00
Lion Kortlepel e595192829 rename header to boost errc 2022-10-06 00:43:17 +02:00
Lion Kortlepel c69418ea5e add boost_system dependency for linux gh actions 2022-10-06 00:40:39 +02:00
Lion Kortlepel 917e3f98ab fix github actions dependencies for linux to use proper boost version 2022-10-06 00:36:57 +02:00
Lion Kortlepel c42a523532 remove SO_SNDTIMEO for now 2022-10-06 00:24:13 +02:00
Lion Kortlepel 95ae0f5d03 fix 'Od' and 'Or' packets not being broadcast 2022-10-05 22:17:56 +02:00
Lion Kortlepel fc0a509bd9 fix clientversion parameter in heartbeat 2022-10-05 21:15:11 +02:00
Lion Kortlepel 6249397fb5 add libboost-all-dev to github actions
it's a new dependency
2022-10-05 20:50:28 +02:00
Lion Kortlepel 231b13a0e7 fix a ghost client bug 2022-10-05 18:17:18 +02:00
Lion Kortlepel 7d2e4d4581 replace tcp networking with boost::asio tcp networking 2022-10-05 18:17:04 +02:00
Lion Kortlepel 7446526a19 fix binding of udp server socket
it was not binding properly because it wasn't open()ed, i guess
2022-10-05 13:06:36 +02:00
Lion Kortlepel 6e97a3cd6e switch udp networking to boost implementation 2022-10-05 12:14:25 +02:00
Lion Kortlepel 30482d290a add boost 1.75 dependency
this should be available on most platforms.
boost allows us to simplify a LOT of code.
2022-10-05 11:50:15 +02:00
Lion Kortlepel 5f1d003077 fix various potential crashes in TServer::HandlePosition 2022-10-03 17:06:32 +02:00
Lion Kortlepel 5d3dff3c88 add identifiers (beammp id, ip) as an argument to onPlayerAuth 2022-10-03 15:31:32 +02:00
Lion Kortlepel cb0cb30797 fix windows compiler not understanding a CLEAR AND SIMPLE FUNCTION-STYLE
CONSTRUCTOR CALL

AHHHHHHH
2022-10-03 15:12:59 +02:00
Lion Kortlepel 1f14de2e71 revert 9c6127a105 and apply proper fix 2022-10-03 15:11:26 +02:00
Lion Kortlepel 658b37acac fix error sometimes not displaying when failing inside global event handler 2022-10-03 14:38:19 +02:00
Lion Kortlepel d63c84286e replace logging functions with new fmt versions in ParseVehicle 2022-10-01 22:25:45 +02:00
Lion Kortlepel 9c6127a105 fix bug which may cause a server to crash when a car is spawned
thanks @Anonymous275
2022-10-01 19:10:21 +02:00
Lion Kortlepel a1d99c0203 update commandline library
includes a fix for alpine
2022-09-27 23:07:30 +02:00
Lion Kortlepel 10dff185e0 change changelog to correctly say "Util.Json*", not MP 2022-09-27 17:25:18 +02:00
Lion Kortlepel dd17b95427 add changelog message about MP.TriggerClientEventJson 2022-09-27 17:02:25 +02:00
Lion Kortlepel 1a9872db00 fix unhandled return value of fread in TConfig::TConfig unit test 2022-09-27 15:49:55 +02:00
Lion Kortlepel dbb01998ea fix ignored return value in getch_ 2022-09-26 12:24:44 +02:00
Lion 3c4737a145 fix colon in changelog once more, thanks to github's editor being bad 2022-09-26 12:23:30 +02:00
Lion 36e8ba1614 fix colon in changelog to be in proper code quotes 2022-09-26 12:22:22 +02:00
Lion Kortlepel 988f19fd00 fix getch_ to explicitly ignore read() return value 2022-09-26 12:20:07 +02:00
ㄗㄠˋ ㄑㄧˊ fdf24815bb document dependencies for macos (#109) 2022-09-26 12:18:47 +02:00
Lion Kortlepel b145c8159e update changelog to add HOME and END button, fix ip comment 2022-09-26 12:12:16 +02:00
Lion Kortlepel ae517b30c0 fix bug which caused updates to only check the first URL 2022-09-26 12:04:42 +02:00
Lion Kortlepel e638c25f70 change assertions to print the error in release builds
this should make it easier to debug crashes in the server remotely in
release builds when sentry is down.
2022-09-26 12:03:57 +02:00
Lion Kortlepel 24c98eb2b2 add more compile-time diagnostics, implement fixes for them
Before, a lot of common errors went unnoticed, due to insufficient
compiler diagnostics. This commit fixes this by adding a lot of new
diagnostics, and fixing the issues found by this.
2022-09-26 12:02:05 +02:00
Lion 501fddadc6 Merge pull request #127 from BeamMP/feature-betterautocomplete
Feature: Better autocomplete
2022-09-26 10:44:15 +02:00
Lion Kortlepel 6da9a921d0 fix "init and reset termios" unit test
it was testing via memory-equality, which is not valid.
2022-09-26 01:14:08 +02:00
Lion Kortlepel a8333359ce update commandline to work with new autocomplete 2022-09-26 00:17:23 +02:00
20dka b71aa2db04 advanced autocomplete for lua 2022-09-26 00:13:16 +02:00
Lion 78f7cdc17a Merge branch 'master' into rc-v3.1.0 2022-09-25 19:50:12 +02:00
Lion Kortlepel 36a1da3218 fix TServer::HandlePosition declaration
it was different from the implementation
2022-09-14 20:59:07 +02:00
Lion Kortlepel 23e9941704 update linux and windows workflows to run on pr open, reopen, review submit 2022-09-14 20:42:25 +02:00
Lion 469eb78c80 Merge pull request #123 from 20dka/rc-v3.1.0
Add MP.GetPositionRaw() with lua fixes and features
2022-09-14 20:41:33 +02:00
Lion Kortlepel af5658d0e1 update toml11 2022-09-14 20:41:00 +02:00
Lion Kortlepel 1062e29582 update sentry-native 2022-09-14 20:41:00 +02:00
Lion Kortlepel ec9a280d30 update libzip 2022-09-14 20:41:00 +02:00
Lion Kortlepel 784bbd4f6b update fmt 2022-09-14 20:41:00 +02:00
Lion Kortlepel bc6b4e40e1 update httplib 2022-09-14 20:41:00 +02:00
Lion Kortlepel 071ba08dfe update sol2 2022-09-14 20:41:00 +02:00
Lion Kortlepel 023738c41b update json 2022-09-14 20:41:00 +02:00
Lion Kortlepel 6a166110f6 update doctest 2022-09-14 20:41:00 +02:00
Lion Kortlepel 71fbf7b7cc update commandline 2022-09-14 20:41:00 +02:00
20dka 4b242c26fc optimize function argument passing in GetPidVid, TServer::HandlePosition 2022-09-14 18:53:44 +02:00
20dka a84d042a8a add error messages to some lua events 2022-09-14 12:45:40 +02:00
20dka 44b94c9e58 add MP.GetPositionRaw(pid, vid)
fix vehicles sometimes not deleting for all players
2022-09-14 01:54:49 +02:00
Lion 660f94b691 Merge pull request #110 from tsao-chi-forks/patch-2
Support build on apple silicon
2022-09-13 16:15:34 +02:00
Lion a7c4103f7c add section about adding features 2022-08-08 20:10:50 +03:00
Lion Kortlepel 0932078e4b add CONTRIBUTING.md 2022-08-08 20:10:50 +03:00
Lion Kortlepel 54e02abad1 update toml11 2022-08-03 18:16:56 +02:00
Lion Kortlepel e4cbba59ef update sentry-native 2022-08-03 18:14:19 +02:00
Lion Kortlepel e4db66782e update libzip 2022-08-03 18:13:49 +02:00
Lion Kortlepel b443bec72e update fmt 2022-08-03 18:13:25 +02:00
Lion Kortlepel 76a8f231ac update httplib 2022-08-03 14:02:11 +02:00
Lion Kortlepel 398f8d3fa4 update sol2 2022-08-03 14:01:40 +02:00
Lion Kortlepel 60dd1e2472 update json 2022-08-03 14:01:04 +02:00
Lion Kortlepel e634b4b6b7 update doctest 2022-08-03 14:00:26 +02:00
Lion Kortlepel 1caa5e3517 update commandline 2022-08-03 13:59:54 +02:00
Lion Kortlepel b009a37f35 update asio to 1-23-0 2022-08-03 13:59:11 +02:00
Lion a28b3e1532 Merge pull request #113 from Mack29446/master
Update README.md
2022-07-10 12:55:23 +02:00
Mackenzie b01bed2996 change dependency section 2022-07-10 11:51:19 +01:00
Mackenzie 7bdc2b304b refactor: master is considered unstable 2022-07-10 11:47:55 +01:00
Mackenzie b19bca4c82 fix numbering 2022-07-10 11:38:51 +01:00
Mackenzie 708848f275 Update README.md 2022-07-10 11:35:44 +01:00
ㄗㄠˋ ㄑㄧˊ d6625187d1 Support build on apple silicon 2022-06-29 13:43:36 +08:00
41 changed files with 1187 additions and 748 deletions
+4 -4
View File
@@ -7,7 +7,7 @@ env:
jobs: jobs:
linux-build: linux-build:
runs-on: ubuntu-20.04 runs-on: ubuntu-22.04
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
@@ -20,7 +20,7 @@ jobs:
run: | run: |
echo ${#beammp_sentry_url} echo ${#beammp_sentry_url}
sudo apt-get update sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev cmake g++-10 sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev cmake g++-10 libboost1.74-all-dev
- name: Create Build Environment - name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux run: cmake -E make_directory ${{github.workspace}}/build-linux
@@ -56,7 +56,7 @@ jobs:
run-tests: run-tests:
needs: linux-build needs: linux-build
runs-on: ubuntu-20.04 runs-on: ubuntu-22.04
steps: steps:
- uses: actions/download-artifact@master - uses: actions/download-artifact@master
@@ -68,7 +68,7 @@ jobs:
shell: bash shell: bash
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y liblua5.3 openssl sudo apt-get install -y liblua5.3-0 libssl3 curl
- name: Test - name: Test
working-directory: ${{github.workspace}} working-directory: ${{github.workspace}}
+1 -1
View File
@@ -20,7 +20,7 @@ jobs:
with: with:
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl' vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg' vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832' vcpkgGitCommitId: "06b5f4a769d848d1a20fa0acd556019728b56273"
vcpkgTriplet: 'x64-windows-static' vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment - name: Create Build Environment
+3 -3
View File
@@ -32,7 +32,7 @@ jobs:
upload-release-files-linux: upload-release-files-linux:
name: Upload Linux Release Files name: Upload Linux Release Files
runs-on: ubuntu-latest runs-on: ubuntu-22.04
needs: create-release needs: create-release
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
@@ -42,7 +42,7 @@ jobs:
- name: Install Dependencies - name: Install Dependencies
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev sudo apt-get install -y libz-dev rapidjson-dev liblua5.3 libssl-dev libwebsocketpp-dev libcurl4-openssl-dev libboost-dev libboost1.74-all-dev libboost1.74-dev
- name: Create Build Environment - name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build-linux run: cmake -E make_directory ${{github.workspace}}/build-linux
@@ -85,7 +85,7 @@ jobs:
with: with:
vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl' vcpkgArguments: 'lua zlib rapidjson openssl websocketpp curl'
vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg' vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
vcpkgGitCommitId: 'a106de33bbee694e3be6243718aa2a549a692832' vcpkgGitCommitId: '06b5f4a769d848d1a20fa0acd556019728b56273'
vcpkgTriplet: 'x64-windows-static' vcpkgTriplet: 'x64-windows-static'
- name: Create Build Environment - name: Create Build Environment
+91 -28
View File
@@ -26,43 +26,45 @@ endif()
set(HTTPLIB_REQUIRE_OPENSSL ON) set(HTTPLIB_REQUIRE_OPENSSL ON)
set(SENTRY_BUILD_SHARED_LIBS OFF) set(SENTRY_BUILD_SHARED_LIBS OFF)
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/rapidjson/include")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/websocketpp")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/commandline")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/sol2/include")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/cpp-httplib")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps/json/single_include")
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/deps")
add_compile_definitions(CPPHTTPLIB_OPENSSL_SUPPORT=1) add_compile_definitions(CPPHTTPLIB_OPENSSL_SUPPORT=1)
# ------------------------ APPLE --------------------------------- # ------------------------ APPLE ---------------------------------
if(APPLE) if(APPLE)
set(LUA_INCLUDE_DIR /usr/local/Cellar/lua@5.3/5.3.6/include/lua5.3) if(IS_DIRECTORY /opt/homebrew/Cellar/lua@5.3/5.3.6)
set(LUA_INCLUDE_DIR /opt/homebrew/Cellar/lua@5.3/5.3.6/include/lua5.3)
link_directories(/opt/homebrew/Cellar/lua@5.3/5.3.6/lib)
else()
set(LUA_INCLUDE_DIR /usr/local/Cellar/lua@5.3/5.3.6/include/lua5.3)
link_directories(/usr/local/Cellar/lua@5.3/5.3.6/lib)
endif()
set(LUA_LIBRARIES lua) set(LUA_LIBRARIES lua)
include_directories(/usr/local/opt/openssl@1.1/include) if(IS_DIRECTORY /opt/homebrew/opt/openssl@1.1)
link_directories(/usr/local/Cellar/lua@5.3/5.3.6/lib) include_directories(/opt/homebrew/opt/openssl@1.1/include)
link_directories(/usr/local/opt/openssl@1.1/lib) link_directories(/opt/homebrew/opt/openssl@1.1/lib)
else()
include_directories(/usr/local/opt/openssl@1.1/include)
link_directories(/usr/local/opt/openssl@1.1/lib)
endif()
# ------------------------ WINDOWS --------------------------------- # ------------------------ WINDOWS ---------------------------------
option(WIN32_STATIC_RUNTIME "Build statically-linked runtime on windows (don't touch unless you know what you're doing)" ON)
elseif (WIN32) elseif (WIN32)
# this has to happen before sentry, so that crashpad on windows links with these settings. # this has to happen before sentry, so that crashpad on windows links with these settings.
message(STATUS "MSVC -> forcing use of statically-linked runtime.") if (WIN32_STATIC_RUNTIME)
STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE}) message(STATUS "MSVC -> forcing use of statically-linked runtime.")
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG}) STRING(REPLACE "/MD" "/MT" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
STRING(REPLACE "/MDd" "/MTd" CMAKE_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
endif()
# ------------------------ LINUX --------------------------------- # ------------------------ LINUX ---------------------------------
elseif (UNIX) elseif (UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -static-libstdc++ -static-libgcc")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O0 -g")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -fno-builtin") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -fno-builtin")
option(SANITIZE "Turns on thread and UB sanitizers" OFF) option(SANITIZE "Turns on thread and UB sanitizers" OFF)
if (SANITIZE) if (SANITIZE)
message(STATUS "sanitize is ON") message(STATUS "sanitize is ON")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,thread") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize={address,thread,undefined}")
endif (SANITIZE) endif (SANITIZE)
endif () endif ()
include_directories("include/sentry-native/include")
set(BUILD_SHARED_LIBS OFF) set(BUILD_SHARED_LIBS OFF)
# ------------------------ SENTRY --------------------------------- # ------------------------ SENTRY ---------------------------------
message(STATUS "Checking for Sentry URL") message(STATUS "Checking for Sentry URL")
@@ -96,6 +98,8 @@ include(FindOpenSSL)
include(FindThreads) include(FindThreads)
include(FindZLIB) include(FindZLIB)
find_package(Boost 1.70 REQUIRED COMPONENTS system)
set(BeamMP_Sources set(BeamMP_Sources
include/TConsole.h src/TConsole.cpp include/TConsole.h src/TConsole.cpp
include/TServer.h src/TServer.cpp include/TServer.h src/TServer.cpp
@@ -118,23 +122,66 @@ set(BeamMP_Sources
include/ArgsParser.h src/ArgsParser.cpp include/ArgsParser.h src/ArgsParser.cpp
include/TPluginMonitor.h src/TPluginMonitor.cpp include/TPluginMonitor.h src/TPluginMonitor.cpp
include/Environment.h include/Environment.h
include/BoostAliases.h
) )
set(BeamMP_Includes set(BeamMP_Includes
"${CMAKE_CURRENT_SOURCE_DIR}/include"
"${CMAKE_CURRENT_SOURCE_DIR}/commandline"
${LUA_INCLUDE_DIR} ${LUA_INCLUDE_DIR}
${CURL_INCLUDE_DIRS} ${CURL_INCLUDE_DIRS}
"include/tomlplusplus" "${CMAKE_CURRENT_SOURCE_DIR}/deps/cpp-httplib"
"include/sentry-native/include" "${CMAKE_CURRENT_SOURCE_DIR}/deps/commandline"
"include/curl/include" "${CMAKE_CURRENT_SOURCE_DIR}/deps/json/single_include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/sol2/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/rapidjson/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps/asio/asio/include"
"${CMAKE_CURRENT_SOURCE_DIR}/deps"
) )
set(BeamMP_Definitions set(BeamMP_Definitions
SECRET_SENTRY_URL="${BEAMMP_SECRET_SENTRY_URL}" SECRET_SENTRY_URL="${BEAMMP_SECRET_SENTRY_URL}"
) )
if (WIN32)
list(APPEND BeamMP_Definitions _WIN32_WINNT=0x0601)
list(APPEND BeamMP_Definitions _CRT_SECURE_NO_WARNINGS)
endif()
if (UNIX)
set(BeamMP_CompileOptions
-Wall
-Wextra
-Wpedantic
-Werror=uninitialized
-Werror=float-equal
-Werror=pointer-arith
-Werror=double-promotion
-Werror=write-strings
-Werror=cast-qual
-Werror=init-self
-Werror=cast-align
-Werror=unreachable-code
-Werror=strict-aliasing -fstrict-aliasing
-Werror=redundant-decls
-Werror=missing-declarations
-Werror=missing-field-initializers
-Werror=write-strings
-Werror=ctor-dtor-privacy
-Werror=switch-enum
-Werror=switch-default
-Werror=old-style-cast
-Werror=overloaded-virtual
-Werror=overloaded-virtual
-Werror=missing-include-dirs
-Werror=unused-result
-fstack-protector
-Wzero-as-null-pointer-constant
)
endif()
set(BeamMP_Libraries set(BeamMP_Libraries
Boost::boost
Boost::system
doctest::doctest doctest::doctest
OpenSSL::SSL OpenSSL::SSL
OpenSSL::Crypto OpenSSL::Crypto
@@ -163,7 +210,15 @@ target_compile_definitions(BeamMP-Server PRIVATE
DOCTEST_CONFIG_DISABLE DOCTEST_CONFIG_DISABLE
) )
target_include_directories(BeamMP-Server PUBLIC target_compile_options(BeamMP-Server PRIVATE
${BeamMP_CompileOptions}
)
target_include_directories(BeamMP-Server PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include"
)
target_include_directories(BeamMP-Server SYSTEM PRIVATE
${BeamMP_Includes} ${BeamMP_Includes}
) )
@@ -185,11 +240,19 @@ if(BUILD_TESTS)
target_compile_definitions(BeamMP-Server-tests PRIVATE target_compile_definitions(BeamMP-Server-tests PRIVATE
${BeamMP_Definitions} ${BeamMP_Definitions}
) )
target_include_directories(BeamMP-Server-tests PUBLIC target_compile_options(BeamMP-Server-tests PRIVATE
${BeamMP_Includes} ${BeamMP_CompileOptions}
) )
target_include_directories(BeamMP-Server-tests PRIVATE
"${CMAKE_CURRENT_SOURCE_DIR}/include"
)
target_include_directories(BeamMP-Server-tests SYSTEM PRIVATE
${BeamMP_Includes}
)
target_link_libraries(BeamMP-Server-tests target_link_libraries(BeamMP-Server-tests
${BeamMP_Libraries} ${BeamMP_Libraries}
${BeamMP_PlatformLibs} ${BeamMP_PlatformLibs}
+111
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@@ -0,0 +1,111 @@
# Contributing to BeamMP-Server
Unlike other parts of BeamMP, the BeamMP-Server does not have any dependency to the BeamNG.drive game.
To contribute *C++ code*, you'll need a MacOS, Linux or Windows PC, and intermediate to advanced knowledge of C++.
For reference, you should know be reasonably comfortable with the STL, the concept of RAII, templates, and generally know how to read & write post-C++17 code. To contribute anything else, you won't need most of this (though it'd be helpful to have some vocabulary about computers).
# Ways to Contribute
## Bug Reports
If you work with BeamMP-Server, either by simply using it, or even writing plugins for it, and you run into any issues, we definitely want to know about it. Please use [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues) and select the "Bug" template, read it, and fill it out accordingly.
## Bug Fixes
If you are interested in fixing bugs, check out the [GitHub issues](https://github.com/BeamMP/BeamMP-Server/issues). There, you can pick any issue that has nobody assigned to it. For example, some bugs which we definitely need some help with are marked with the "help wanted" tag.
Once you picked a bug, you need to reproduce it. Start by following the instructions in the bug report, and don't be afraid to ask for more information or clarification on the issue itself.
Refer to [getting started with the codebase](#getting-started-with-the-codebase) for more information on how to build the server. You can also ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
## Features
If you want to add new features, please make an issue for it first or ask on our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`).
You need to make sure the feature isn't being worked on by someone else, and aligns with the vision we have for the server.
# Git Guidelines
**Read this carefully. Failing to follow these rules results in your changes not being accepted**. This applies for outside contributors, members of the BeamMP development team ("BeamMP Developers"), project owners, maintainers, frequent contributors, and literally everyone else. **It applies to everyone**.
## How to Commit
Commit messages **MUST** (mandatory):
- start with a **lower case action verb in present tense**, for example `add`, `fix`, `implement`, `refactor`, `remove`, `rename`. *Counter examples (these are bad): ~~`Fixed`, `fixing`, `added`, `removing`~~*.
- not have a first line much longer than 70 characters.
- explain briefly the changes made.
- reference the issue by number, if there is an issue the commit addresses, like so: `#<number>`. Example: `#123`.
If any of these are not followed, **your changes will not be accepted.**
Commit messages **SHOULD** (optional, "nice to have"):
- only address one "atomic" change.
- have an empty second line, and the subsequent lines explaining the changes in more detail (if more detail is available).
Commits may be squashed (via a Git "interactive rebase") in order to satisfy these rules, but history that is >1h old should not be rewritten if possible. Force pushes are ugly ;)
## Pulling, Merging
Do **NOT** pull with merge. This is the default git behavior for `git pull`, but creates ugly and unnecessary commit messages like `"merge origin/master into master"`. Instead, pull with rebase, for example via `git pull -r`. If you get conflicts, resolve them properly.
The only acceptable merge commits are those which actually merge functionally different branches into each other, for example for merging one feature branch into another.
## Branches
### Which branch should I base my work on?
Each *feature* or *bug-fix* is implemented on a new Git branch, branched off of the branch it should be based on. The `master` branch is usually stable, so we don't do development on it. It is always a safe bet to branch off of `master`, but it may be more work to merge later. Branches to base your work on are usually branches like `rc-v3.3.0`, when the latest public version is `3.2.0`, for example. These can often be found in Pull-Requests on GitHub which are tagged `Release Candidate`.
## Unit tests & CI/CD
We use GitHub Actions, which runs our unit-tests. PR's which fail these tests, or even fail any of our actions (which run automatically), will not be merged and require further changes until they compile, link, and all tests pass properly. If you have issues with this, feel free to ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`)
### What should I call by branch?
Keep branch names **unique**, **descriptive**, and **shorter than 30 characters**. Names must be in present-tense, such as `fix-xyz`, **not** ~~`fixing-xyz`~~.
We generally use *feature branches*, so we keep one branch per feature or fix.
For example:
- You want to fix issue number #123? You could call the branch `fix-123`.
- You want to add a feature described in issue #456? You could call the branch `implement-456`.
- You want to add a feature or fix a bug that has no issue? You should probably make an issue for it first! Or, if you're not ready for that yet, you could call it by the feature name or bug description, for example for a bug that makes cars disappear: `fix-disappearing-cars`.
## Pull Requests, Code Review
Once you are ready to show what you did, and get feedback on it, you open a Pull-Request on GitHub. Please make sure to pick the right branches, and a descriptive title. Mention any related issues with `#<issue number>`, for example `#123`.
Make sure to explain what the PR does, what it fixes, and what needs to still be done (if anything).
A BeamMP-Developer must review your code in detail, and leave a review. If this takes too long, feel free to @ a maintainer/developer, or leave another comment on the PR. It helps to say something like "Ready for review", for example.
# Getting Started with the Codebase
1. Look at current Pull-Requests, look at the git branches, or ask in our [Discord server](https://discord.gg/beammp), or on IRC ([irc.libera.chat](https://web.libera.chat/), join `#beammp`), in order to find out which branch you should work on to minimize conflict. See [this section on branches](#branches) for more info.
2. Fork the repository (with that branch) on GitHub. GitHub, by default, gives you only the `master` branch when forking, so make sure you fork with other branches enabled when you want to work on a branch that isn't master (it's a checkbox when you fork).
3. Clone the fork to your local machine.
4. Check out the branch you want to work on (see 1.).
5. Run `git submodule update --init --recursive`.
6. Make a new branch for your feature or fix from the branch you are on. You can do this via `git checkout -b <branch name>`. See [this section on branches](#branches) for more info on branch naming.
7. Install all dependencies. Those are usually listed in the `README.md` in the branch you're in, or, more reliably, in one of the files in `.github/workflows` (if you can read `yaml`).
8. Run CMake to configure the project. You can find tutorials on this online. You will want to tell CMake to build with `CMAKE_BUILD_TYPE=Debug`, for example by passing it to CMake via the commandline switch `-DCMAKE_BUILD_TYPE=Debug`. You may also want to turn off sentry by setting `SENTRY_BACKEND=none` (for example via commandline switch `-DSENTRY_BACKEND=none`). An example invocation on Linux with GNU make would be
`cmake . -DCMAKE_BUILD_TYPE=Debug -DSENTRY_BACKEND=none` .
9. Build the `BeamMP-Server` target to build the BeamMP-Server, or the `BeamMP-Server-tests` target to build the unit-tests (does not include a working server). In the example from 8. (on Linux), you could build with `make BeamMP-Server`, `make -j BeamMP-Server` or `cmake --build . --parallel --target BeamMP-Server` . Or, on Windows, (in Visual Studio), you would just press some big green "run" or "debug" button.
10. When making changes, refer to [this section on how to commit properly](#how-to-commit). Not following those guidelines will result in your changes being rejected, so please take a look.
11. Make sure to add Unit-tests with `doctest` if you build new stuff. You can find examples all over the latest version of the codebase (search for `TEST_CASE`).
# Code Guidelines
## Formatting
1. Use `clang-format` to format your code before committig. A `.clang-format` file is provided in the root of the repository.
2. All identifiers, type names, function names, etc. should be `PascalCase`. Type names may also have the `T` prefix, although this is not enforced (for example `TNetwork`).
## Modular code
Write code that is modular and testable. Generally, if you can write a good unit-test for it, it's modular. If you can't, it's not.
Don't overdo it though - sometimes its okay to just write code, do the job, be done with it. You'll get feedback on this in the code review for your PR.
+13 -3
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@@ -3,16 +3,26 @@
- ADDED Tab autocomplete in console, smart tab autocomplete (understands lua tables and types) in the lua console - ADDED Tab autocomplete in console, smart tab autocomplete (understands lua tables and types) in the lua console
- ADDED lua debug facilities (type `:help` when attached to lua via `lua`) - ADDED lua debug facilities (type `:help` when attached to lua via `lua`)
- ADDED MP.JsonEncode() and MP.JsonDecode(), which turn lua tables into json and vice-versa - ADDED Util.JsonEncode() and Util.JsonDecode(), which turn lua tables into json and vice-versa
- ADDED FS.ListFiles and FS.ListDirectories - ADDED FS.ListFiles and FS.ListDirectories
- ADDED onFileChanged event, triggered when a server plugin file changes - ADDED onFileChanged event, triggered when a server plugin file changes
- FIXED `ip` in MP.GetIdentifiers - ADDED MP.GetPositionRaw(), which can be used to retrieve the latest position packet per player, per vehicle
- FIXED issue with client->server events which contain ':' - ADDED error messages to some lua functions
- ADDED HOME and END button working in console
- ADDED `MP.TriggerClientEventJson()` which takes a table as the data argument and sends it as JSON
- ADDED identifiers (beammp id, ip) to onPlayerAuth (4th argument)
- ADDED more network debug logging
- CHANGED all networking to be more stable, performant, and safe
- FIXED `ip` in MP.GetPlayerIdentifiers
- FIXED issue with client->server events which contain `:`
- FIXED a fatal exception on LuaEngine startup if Resources/Server is a symlink - FIXED a fatal exception on LuaEngine startup if Resources/Server is a symlink
- FIXED onInit not being called on hot-reload - FIXED onInit not being called on hot-reload
- FIXED incorrect timing calculation of Lua EventTimer loop - FIXED incorrect timing calculation of Lua EventTimer loop
- FIXED bug which caused hot-reload not to report syntax errors - FIXED bug which caused hot-reload not to report syntax errors
- FIXED missing error messages on some event handler calls - FIXED missing error messages on some event handler calls
- FIXED vehicles not deleting for all players if an edit was cancelled by Lua
- FIXED server not handling binary UDP packets properly
- REMOVED "Backend response failed to parse as valid json" message
# v3.0.2 # v3.0.2
+96 -35
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@@ -4,9 +4,9 @@
[![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22) [![CMake Linux Build](https://github.com/BeamMP/BeamMP-Server/workflows/CMake%20Linux%20Build/badge.svg?branch=master)](https://github.com/BeamMP/BeamMP-Server/actions?query=workflow%3A%22CMake+Linux+Build%22)
This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/). This is the server for the multiplayer mod **[BeamMP](https://beammp.com/)** for the game [BeamNG.drive](https://www.beamng.com/).
The server is the point throug which all clients communicate. You can write lua mods for the server, detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com). The server is the point through which all clients communicate. You can write Lua mods for the server, there are detailed instructions on the [BeamMP Wiki](https://wiki.beammp.com).
**For Linux, you __need__ the runtime dependencies, listed below under "prerequisites".** **For Linux, you __need__ the runtime dependencies, listed below under "[prerequisites](#prerequisites)".**
## Support + Contact ## Support + Contact
@@ -14,6 +14,7 @@ Feel free to ask any questions via the following channels:
- **IRC**: `#beammp` on [irc.libera.chat](https://web.libera.chat/) - **IRC**: `#beammp` on [irc.libera.chat](https://web.libera.chat/)
- **Discord**: [click for invite](https://discord.gg/beammp) - **Discord**: [click for invite](https://discord.gg/beammp)
- **BeamMP Forum**: [BeamMP Forum Support](https://forum.beammp.com/c/support/33)
## Minimum Requirements ## Minimum Requirements
@@ -28,21 +29,21 @@ These values are guesstimated and are subject to change with each release.
## Contributing ## Contributing
TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" label or with nobody assigned, any [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer) cards in the "To-Do" column. TLDR; [Issues](https://github.com/BeamMP/BeamMP-Server/issues) with the "help wanted" or "good first issue" label or with nobody assigned.
To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues) and at the [trello](https://trello.com/b/Kw75j3zZ/beamngdrive-multiplayer). Any issues that have the "help wanted" label or don't have anyone assigned and any trello cards that aren't assigned or in the "In-Progress" section are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas. To contribute, look at the active [issues](https://github.com/BeamMP/BeamMP-Server/issues). Any issues that have the "help wanted" label or don't have anyone assigned are good tasks to take on. You can either contribute by programming or by testing and adding more info and ideas.
Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested. Fork this repository, make a new branch for your feature, implement your feature or fix, and then create a pull-request here. Even incomplete features and fixes can be pull-requested.
If you need support with understanding the codebase, please write us in the discord. You'll need to be proficient in modern C++. If you need support with understanding the codebase, please write us in the Discord. You'll need to be proficient in modern C++.
## About Building from Source ## About Building from Source
We only allow building unmodified (original) source code for public use. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v1.20`. We only allow building unmodified (original) source code for public use. `master` is considered **unstable** and we will not provide technical support if such a build doesn't work, so always build from a tag. You can checkout a tag with `git checkout tags/TAGNAME`, where `TAGNAME` is the tag, for example `v3.1.0`.
## Supported Operating Systems ## Supported Operating Systems
The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute windows binaries and sometimes linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures. The code itself supports (latest stable) Linux and Windows. In terms of actual build support, for now we usually only distribute Windows binaries and sometimes Linux. For any other distro or OS, you just have to find the same libraries listed in the Linux Build [Prerequisites](#prerequisites) further down the page, and it should build fine. We don't currently support any big-endian architectures.
Recommended compilers: MSVC, GCC, CLANG. Recommended compilers: MSVC, GCC, CLANG.
@@ -50,72 +51,132 @@ You can find precompiled binaries under [Releases](https://github.com/BeamMP/Bea
## Build Instructions ## Build Instructions
**__Do not compile from `master`. Always build from a release tag, i.e. `tags/v2.3.3`!__** **__Do not compile from `master`. Always build from a release tag, i.e. `tags/v3.1.0`!__**
Currently only linux and windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)). Currently only Linux and Windows are supported (generally). See [Releases](https://github.com/BeamMP/BeamMP-Server/releases/) for official binary releases. On systems to which we do not provide binaries (so anything but windows), you are allowed to compile the program and use it. Other restrictions, such as not being allowed to distribute those binaries, still apply (see [copyright notice](#copyright)).
### Prerequisites ### Prerequisites
#### Windows #### Windows
There are **no runtime libraries** needed for Windows.
Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/). Please use the prepackaged binaries in [Releases](https://github.com/BeamMP/BeamMP-Server/releases/).
Dependencies for **windows** can be installed with `vcpkg`. Dependencies for **Windows** can be installed with `vcpkg`.
These are: These are:
``` ```
lua lua zlib rapidjson openssl websocketpp curl
zlib
rapidjson
openssl
websocketpp
curl
``` ```
The triplet we use for releases is `x64-windows-static`.
#### Linux #### Linux
These package names are in the debian / ubuntu style. Feel free to PR your own guide for a different distro. We recommend Ubuntu 22.04 or Arch Linux. Any Linux distribution will work, but you have to figure out the package names yourself (please feel free to PR in a change to this README with that info).
Runtime dependencies for **linux** are (debian/ubuntu): ##### Runtime Dependencies
These are needed to *run* the server.
<details>
<summary>
Ubuntu 22.04
</summary>
`apt-get install` the following libraries:
``` ```
liblua5.3-0
libssl3
curl
```
</details>
<details>
<summary>
Arch Linux
</summary>
`pacman -Syu` the following libraries:
```
lua53
openssl
curl
```
</details>
##### Build Dependencies
These are needed for you to *build* the server, in addition to the [runtime dependencies](#runtime-dependencies).
<details>
<summary>
Ubuntu 22.04
</summary>
`apt-get install` the following libraries and programs:
```
git
libz-dev libz-dev
rapidjson-dev rapidjson-dev
liblua5.3 liblua5.3
libssl-dev libssl-dev
libwebsocketpp-dev libwebsocketpp-dev
libcurl4-openssl-dev libcurl4-openssl-dev
cmake
g++-10
libboost1.74-all-dev
libssl3
curl
``` ```
</details>
Build-time dependencies for **linux** are: <details>
<summary>
Arch Linux
</summary>
`pacman -Syu` the following libraries and programs:
``` ```
lua53
openssl
curl
git git
make
cmake cmake
g++ g++
cmake
zlib
boost
websocketpp
``` ```
</details>
For other distributions (e.g. Arch) you want to find packages for: #### macOS
- libz
- rapidjson Dependencies for **macOS** can be installed with homebrew.
- lua5.3 ```
- ssl / openssl brew install lua@5.3 rapidjson websocketpp cmake openssl@1.1
- websocketpp ```
- curl (with ssl support) Some packages are included in **macOS** but you might want to install homebrew versions.
- \+ the build time dependencies from above ```
brew install curl zlib git make
```
### How to build ### How to build
On windows, use git-bash for these commands. On Linux, these should work in your shell. On Windows, use git-bash for these commands. On Linux, these should work in your shell.
1. Make sure you have all [prerequisites](#prerequisites) installed 1. Make sure you have all [prerequisites](#prerequisites) installed
2. Clone the repository in a location of your choice with `git clone --recurse-submodules https://github.com/BeamMP/BeamMP-Server`. 2. Clone the repository in a location of your choice with `git clone https://github.com/BeamMP/BeamMP-Server` .
3. Ensure that all submodules are initialized by running `git submodule update --init --recursive`. Then change into the cloned directory by running `cd BeamMP-Server`. 3. Change into the BeamMP-Server directory by running `cd BeamMP-Server`.
4. Checkout the branch of the release you want to compile (`master` is often unstable), for example `git checkout tags/v3.0.1` for version 3.0.1. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags). 4. Checkout the branch or tag of the release you want to compile, for example `git checkout tags/v3.0.2` for version 3.0.2. You can find the latest version [here](https://github.com/BeamMP/BeamMP-Server/tags).
5. Run `cmake . -DCMAKE_BUILD_TYPE=Release` (with `.`) 6. Run `cmake . -DCMAKE_BUILD_TYPE=Release` (with `.`). This may take some time, and will update all submodules and prepare the build.
6. Run `make` 7. Run `make -j` . This step will take some time and will use a lot of CPU and RAM. Remove the `-j` if you run out of memory. *If you change something in the source code, you only have to re-run this step.*
7. You will now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (windows or linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/Server_Mod) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server. 8. You now have a `BeamMP-Server` file in your directory, which is executable with `./BeamMP-Server` (`.\BeamMP-Server.exe` for windows). Follow the (Windows or Linux, doesnt matter) instructions on the [wiki](https://wiki.beammp.com/en/home/server-installation) for further setup after installation (which we just did), such as port-forwarding and getting a key to actually run the server.
*tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.* *tip: to run the server in the background, simply (in bash, zsh, etc) run:* `nohup ./BeamMP-Server &`*.*
## Support
The BeamMP project is supported by community donations via our [Patreon](https://www.patreon.com/BeamMP). This brings perks such as Patreon-only channels on our Discord, early access to new updates, and more server keys.
## Copyright ## Copyright
Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor). Copyright (c) 2019-present Anonymous275 (@Anonymous-275), Lion Kortlepel (@lionkor).
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@@ -1,5 +1,4 @@
include_directories("${PROJECT_SOURCE_DIR}/deps") include_directories("${PROJECT_SOURCE_DIR}/deps")
include_directories("${PROJECT_SOURCE_DIR}/deps/commandline")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline") add_subdirectory("${PROJECT_SOURCE_DIR}/deps/commandline")
add_subdirectory("${PROJECT_SOURCE_DIR}/deps/fmt") add_subdirectory("${PROJECT_SOURCE_DIR}/deps/fmt")
Vendored
+1 -1
Submodule deps/asio updated: d038fb3c2f...4915cfd8a1
+1 -1
Vendored
+1 -1
Submodule deps/fmt updated: ce246aaf74...c4ee726532
Vendored
+1 -1
Submodule deps/json updated: ede6667858...69d744867f
Vendored
+1 -1
Vendored
+1 -1
Submodule deps/sol2 updated: c068aefbed...eba86625b7
Vendored
+1 -1
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@@ -0,0 +1,6 @@
#pragma once
#include <boost/asio.hpp>
#include <boost/system/error_code.hpp>
using namespace boost::asio;
+27 -19
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@@ -7,6 +7,7 @@
#include <string> #include <string>
#include <unordered_set> #include <unordered_set>
#include "BoostAliases.h"
#include "Common.h" #include "Common.h"
#include "Compat.h" #include "Compat.h"
#include "VehicleData.h" #include "VehicleData.h"
@@ -19,9 +20,8 @@ class TServer;
#endif // WINDOWS #endif // WINDOWS
struct TConnection final { struct TConnection final {
SOCKET Socket; ip::tcp::socket Socket;
struct sockaddr SockAddr; ip::tcp::endpoint SockAddr;
socklen_t SockAddrLen;
}; };
class TClient final { class TClient final {
@@ -33,27 +33,34 @@ public:
std::unique_lock<std::mutex> Lock; std::unique_lock<std::mutex> Lock;
}; };
explicit TClient(TServer& Server); TClient(TServer& Server, ip::tcp::socket&& Socket);
TClient(const TClient&) = delete; TClient(const TClient&) = delete;
~TClient();
TClient& operator=(const TClient&) = delete; TClient& operator=(const TClient&) = delete;
void AddNewCar(int Ident, const std::string& Data); void AddNewCar(int Ident, const std::string& Data);
void SetCarData(int Ident, const std::string& Data); void SetCarData(int Ident, const std::string& Data);
void SetCarPosition(int Ident, const std::string& Data);
TVehicleDataLockPair GetAllCars(); TVehicleDataLockPair GetAllCars();
void SetName(const std::string& Name) { mName = Name; } void SetName(const std::string& Name) { mName = Name; }
void SetRoles(const std::string& Role) { mRole = Role; } void SetRoles(const std::string& Role) { mRole = Role; }
void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; } void SetIdentifier(const std::string& key, const std::string& value) { mIdentifiers[key] = value; }
std::string GetCarData(int Ident); std::string GetCarData(int Ident);
void SetUDPAddr(sockaddr_in Addr) { mUDPAddress = Addr; } std::string GetCarPositionRaw(int Ident);
void SetDownSock(SOCKET CSock) { mSocket[1] = CSock; } void SetUDPAddr(const ip::udp::endpoint& Addr) { mUDPAddress = Addr; }
void SetTCPSock(SOCKET CSock) { mSocket[0] = CSock; } void SetDownSock(ip::tcp::socket&& CSock) { mDownSocket = std::move(CSock); }
void SetStatus(int Status) { mStatus = Status; } void SetTCPSock(ip::tcp::socket&& CSock) { mSocket = std::move(CSock); }
void Disconnect(std::string_view Reason);
bool IsDisconnected() const { return !mSocket.is_open(); }
// locks // locks
void DeleteCar(int Ident); void DeleteCar(int Ident);
[[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; } [[nodiscard]] const std::unordered_map<std::string, std::string>& GetIdentifiers() const { return mIdentifiers; }
[[nodiscard]] sockaddr_in GetUDPAddr() const { return mUDPAddress; } [[nodiscard]] const ip::udp::endpoint& GetUDPAddr() const { return mUDPAddress; }
[[nodiscard]] SOCKET GetDownSock() const { return mSocket[1]; } [[nodiscard]] ip::udp::endpoint& GetUDPAddr() { return mUDPAddress; }
[[nodiscard]] SOCKET GetTCPSock() const { return mSocket[0]; } [[nodiscard]] ip::tcp::socket& GetDownSock() { return mDownSocket; }
[[nodiscard]] const ip::tcp::socket& GetDownSock() const { return mDownSocket; }
[[nodiscard]] ip::tcp::socket& GetTCPSock() { return mSocket; }
[[nodiscard]] const ip::tcp::socket& GetTCPSock() const { return mSocket; }
[[nodiscard]] std::string GetRoles() const { return mRole; } [[nodiscard]] std::string GetRoles() const { return mRole; }
[[nodiscard]] std::string GetName() const { return mName; } [[nodiscard]] std::string GetName() const { return mName; }
void SetUnicycleID(int ID) { mUnicycleID = ID; } void SetUnicycleID(int ID) { mUnicycleID = ID; }
@@ -61,7 +68,6 @@ public:
[[nodiscard]] int GetOpenCarID() const; [[nodiscard]] int GetOpenCarID() const;
[[nodiscard]] int GetCarCount() const; [[nodiscard]] int GetCarCount() const;
void ClearCars(); void ClearCars();
[[nodiscard]] int GetStatus() const { return mStatus; }
[[nodiscard]] int GetID() const { return mID; } [[nodiscard]] int GetID() const { return mID; }
[[nodiscard]] int GetUnicycleID() const { return mUnicycleID; } [[nodiscard]] int GetUnicycleID() const { return mUnicycleID; }
[[nodiscard]] bool IsConnected() const { return mIsConnected; } [[nodiscard]] bool IsConnected() const { return mIsConnected; }
@@ -71,9 +77,9 @@ public:
void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; } void SetIsGuest(bool NewIsGuest) { mIsGuest = NewIsGuest; }
void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; } void SetIsSynced(bool NewIsSynced) { mIsSynced = NewIsSynced; }
void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; } void SetIsSyncing(bool NewIsSyncing) { mIsSyncing = NewIsSyncing; }
void EnqueuePacket(const std::string& Packet); void EnqueuePacket(const std::vector<uint8_t>& Packet);
[[nodiscard]] std::queue<std::string>& MissedPacketQueue() { return mPacketsSync; } [[nodiscard]] std::queue<std::vector<uint8_t>>& MissedPacketQueue() { return mPacketsSync; }
[[nodiscard]] const std::queue<std::string>& MissedPacketQueue() const { return mPacketsSync; } [[nodiscard]] const std::queue<std::vector<uint8_t>>& MissedPacketQueue() const { return mPacketsSync; }
[[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); } [[nodiscard]] size_t MissedPacketQueueSize() const { return mPacketsSync.size(); }
[[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; } [[nodiscard]] std::mutex& MissedPacketQueueMutex() const { return mMissedPacketsMutex; }
void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; } void SetIsConnected(bool NewIsConnected) { mIsConnected = NewIsConnected; }
@@ -89,18 +95,20 @@ private:
bool mIsSynced = false; bool mIsSynced = false;
bool mIsSyncing = false; bool mIsSyncing = false;
mutable std::mutex mMissedPacketsMutex; mutable std::mutex mMissedPacketsMutex;
std::queue<std::string> mPacketsSync; std::queue<std::vector<uint8_t>> mPacketsSync;
std::unordered_map<std::string, std::string> mIdentifiers; std::unordered_map<std::string, std::string> mIdentifiers;
bool mIsGuest = false; bool mIsGuest = false;
mutable std::mutex mVehicleDataMutex; mutable std::mutex mVehicleDataMutex;
mutable std::mutex mVehiclePositionMutex;
TSetOfVehicleData mVehicleData; TSetOfVehicleData mVehicleData;
SparseArray<std::string> mVehiclePosition;
std::string mName = "Unknown Client"; std::string mName = "Unknown Client";
SOCKET mSocket[2] { SOCKET(0), SOCKET(0) }; ip::tcp::socket mSocket;
sockaddr_in mUDPAddress {}; // is this initialization OK? yes it is ip::tcp::socket mDownSocket;
ip::udp::endpoint mUDPAddress {};
int mUnicycleID = -1; int mUnicycleID = -1;
std::string mRole; std::string mRole;
std::string mDID; std::string mDID;
int mStatus = 0;
int mID = -1; int mID = -1;
std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime; std::chrono::time_point<std::chrono::high_resolution_clock> mLastPingTime;
}; };
+15 -15
View File
@@ -14,14 +14,13 @@ extern TSentry Sentry;
#include <mutex> #include <mutex>
#include <shared_mutex> #include <shared_mutex>
#include <sstream> #include <sstream>
#include <unordered_map>
#include <zlib.h> #include <zlib.h>
#include <doctest/doctest.h> #include <doctest/doctest.h>
#include <filesystem> #include <filesystem>
namespace fs = std::filesystem; namespace fs = std::filesystem;
#include "Compat.h"
#include "TConsole.h" #include "TConsole.h"
struct Version { struct Version {
@@ -33,6 +32,9 @@ struct Version {
std::string AsString(); std::string AsString();
}; };
template <typename T>
using SparseArray = std::unordered_map<size_t, T>;
// static class handling application start, shutdown, etc. // static class handling application start, shutdown, etc.
// yes, static classes, singletons, globals are all pretty // yes, static classes, singletons, globals are all pretty
// bad idioms. In this case we need a central way to access // bad idioms. In this case we need a central way to access
@@ -78,7 +80,7 @@ public:
static TConsole& Console() { return *mConsole; } static TConsole& Console() { return *mConsole; }
static std::string ServerVersionString(); static std::string ServerVersionString();
static const Version& ServerVersion() { return mVersion; } static const Version& ServerVersion() { return mVersion; }
static std::string ClientVersionString() { return "2.0"; } static uint8_t ClientMajorVersion() { return 2; }
static std::string PPS() { return mPPS; } static std::string PPS() { return mPPS; }
static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; } static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
@@ -273,11 +275,11 @@ inline T Comp(const T& Data) {
// obsolete // obsolete
C.fill(0); C.fill(0);
z_stream defstream; z_stream defstream;
defstream.zalloc = Z_NULL; defstream.zalloc = nullptr;
defstream.zfree = Z_NULL; defstream.zfree = nullptr;
defstream.opaque = Z_NULL; defstream.opaque = nullptr;
defstream.avail_in = (uInt)Data.size(); defstream.avail_in = uInt(Data.size());
defstream.next_in = (Bytef*)&Data[0]; defstream.next_in = const_cast<Bytef*>(reinterpret_cast<const Bytef*>(&Data[0]));
defstream.avail_out = Biggest; defstream.avail_out = Biggest;
defstream.next_out = reinterpret_cast<Bytef*>(C.data()); defstream.next_out = reinterpret_cast<Bytef*>(C.data());
deflateInit(&defstream, Z_BEST_COMPRESSION); deflateInit(&defstream, Z_BEST_COMPRESSION);
@@ -298,13 +300,13 @@ inline T DeComp(const T& Compressed) {
// not needed // not needed
C.fill(0); C.fill(0);
z_stream infstream; z_stream infstream;
infstream.zalloc = Z_NULL; infstream.zalloc = nullptr;
infstream.zfree = Z_NULL; infstream.zfree = nullptr;
infstream.opaque = Z_NULL; infstream.opaque = nullptr;
infstream.avail_in = Biggest; infstream.avail_in = Biggest;
infstream.next_in = (Bytef*)(&Compressed[0]); infstream.next_in = const_cast<Bytef*>(reinterpret_cast<const Bytef*>(&Compressed[0]));
infstream.avail_out = Biggest; infstream.avail_out = Biggest;
infstream.next_out = (Bytef*)(C.data()); infstream.next_out = const_cast<Bytef*>(reinterpret_cast<const Bytef*>(C.data()));
inflateInit(&infstream); inflateInit(&infstream);
inflate(&infstream, Z_SYNC_FLUSH); inflate(&infstream, Z_SYNC_FLUSH);
inflate(&infstream, Z_FINISH); inflate(&infstream, Z_FINISH);
@@ -319,5 +321,3 @@ inline T DeComp(const T& Compressed) {
std::string GetPlatformAgnosticErrorString(); std::string GetPlatformAgnosticErrorString();
#define S_DSN SU_RAW #define S_DSN SU_RAW
void LogChatMessage(const std::string& name, int id, const std::string& msg);
-31
View File
@@ -5,54 +5,23 @@
// ======================= UNIX ======================== // ======================= UNIX ========================
#ifdef BEAMMP_LINUX #ifdef BEAMMP_LINUX
#include <arpa/inet.h>
#include <errno.h> #include <errno.h>
#include <sys/socket.h>
#include <termios.h> #include <termios.h>
#include <unistd.h> #include <unistd.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
using LPDWORD = unsigned long*;
char _getch(); char _getch();
inline void CloseSocketProper(int TheSocket) {
shutdown(TheSocket, SHUT_RDWR);
close(TheSocket);
}
#endif // unix #endif // unix
// ======================= APPLE ======================== // ======================= APPLE ========================
#ifdef BEAMMP_APPLE #ifdef BEAMMP_APPLE
#include <arpa/inet.h>
#include <errno.h> #include <errno.h>
#include <sys/socket.h>
#include <termios.h> #include <termios.h>
#include <unistd.h> #include <unistd.h>
using SOCKET = int;
using DWORD = unsigned long;
using PDWORD = unsigned long*;
using LPDWORD = unsigned long*;
char _getch(); char _getch();
inline void CloseSocketProper(int TheSocket) {
shutdown(TheSocket, SHUT_RDWR);
close(TheSocket);
}
#endif // unix #endif // unix
// ======================= WINDOWS ======================= // ======================= WINDOWS =======================
#ifdef BEAMMP_WINDOWS #ifdef BEAMMP_WINDOWS
#include <conio.h> #include <conio.h>
#include <winsock2.h>
inline void CloseSocketProper(SOCKET TheSocket) {
shutdown(TheSocket, 2); // 2 == SD_BOTH
closesocket(TheSocket);
}
#endif // WIN32 #endif // WIN32
#ifdef INVALID_SOCKET
static inline constexpr int BEAMMP_INVALID_SOCKET = INVALID_SOCKET;
#else
static inline constexpr int BEAMMP_INVALID_SOCKET = -1;
#endif
+11 -10
View File
@@ -58,16 +58,17 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
#define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond)) #define beammp_assert(cond) _assert(__FILE__, __func__, __LINE__, #cond, (cond))
#define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false) #define beammp_assert_not_reachable() _assert(__FILE__, __func__, __LINE__, "reached unreachable code", false)
#else #else
// In release build, these macros turn into NOPs. The compiler will optimize these out. #define beammp_assert(cond) \
#define beammp_assert(cond) \ do { \
do { \ bool result = (cond); \
bool result = (cond); \ if (!result) { \
if (!result) { \ beammp_errorf("Assertion failed in '{}:{}': {}.", __func__, _line, #cond); \
Sentry.LogAssert(#cond, _file_basename, _line, __func__); \ Sentry.LogAssert(#cond, _file_basename, _line, __func__); \
} \ } \
} while (false) } while (false)
#define beammp_assert_not_reachable() \ #define beammp_assert_not_reachable() \
do { \ do { \
Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \ beammp_errorf("Assertion failed in '{}:{}': Unreachable code reached. This may result in a crash or undefined state of the program.", __func__, _line); \
Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \
} while (false) } while (false)
#endif // DEBUG #endif // DEBUG
+2
View File
@@ -9,6 +9,8 @@
#if defined(BEAMMP_LINUX) #if defined(BEAMMP_LINUX)
#pragma GCC diagnostic push #pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized" #pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
#pragma GCC diagnostic ignored "-Wcast-qual"
#pragma GCC diagnostic ignored "-Wold-style-cast"
#endif #endif
#include <httplib.h> #include <httplib.h>
#if defined(BEAMMP_LINUX) #if defined(BEAMMP_LINUX)
+5 -5
View File
@@ -12,12 +12,12 @@ namespace MP {
std::string GetOSName(); std::string GetOSName();
std::tuple<int, int, int> GetServerVersion(); std::tuple<int, int, int> GetServerVersion();
bool TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data); std::pair<bool, std::string> TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
bool TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data); std::pair<bool, std::string> TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); } inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
void DropPlayer(int ID, std::optional<std::string> MaybeReason); std::pair<bool, std::string> DropPlayer(int ID, std::optional<std::string> MaybeReason);
void SendChatMessage(int ID, const std::string& Message); std::pair<bool, std::string> SendChatMessage(int ID, const std::string& Message);
void RemoveVehicle(int PlayerID, int VehicleID); std::pair<bool, std::string> RemoveVehicle(int PlayerID, int VehicleID);
void Set(int ConfigID, sol::object NewValue); void Set(int ConfigID, sol::object NewValue);
bool IsPlayerGuest(int ID); bool IsPlayerGuest(int ID);
bool IsPlayerConnected(int ID); bool IsPlayerConnected(int ID);
+12 -1
View File
@@ -25,11 +25,12 @@ namespace fs = std::filesystem;
/** /**
* std::variant means, that TLuaArgTypes may be one of the Types listed as template args * std::variant means, that TLuaArgTypes may be one of the Types listed as template args
*/ */
using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>; using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool, std::unordered_map<std::string, std::string>>;
static constexpr size_t TLuaArgTypes_String = 0; static constexpr size_t TLuaArgTypes_String = 0;
static constexpr size_t TLuaArgTypes_Int = 1; static constexpr size_t TLuaArgTypes_Int = 1;
static constexpr size_t TLuaArgTypes_VariadicArgs = 2; static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
static constexpr size_t TLuaArgTypes_Bool = 3; static constexpr size_t TLuaArgTypes_Bool = 3;
static constexpr size_t TLuaArgTypes_StringStringMap = 4;
class TLuaPlugin; class TLuaPlugin;
@@ -96,6 +97,13 @@ public:
std::unique_lock Lock(mLuaStatesMutex); std::unique_lock Lock(mLuaStatesMutex);
return mLuaStates.size(); return mLuaStates.size();
} }
std::vector<std::string> GetLuaStateNames() {
std::vector<std::string> names{};
for(auto const& [stateId, _ ] : mLuaStates) {
names.push_back(stateId);
}
return names;
}
size_t GetTimedEventsCount() { size_t GetTimedEventsCount() {
std::unique_lock Lock(mTimedEventsMutex); std::unique_lock Lock(mTimedEventsMutex);
return mTimedEvents.size(); return mTimedEvents.size();
@@ -172,6 +180,7 @@ public:
static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND"; static constexpr const char* BeamMPFnNotFoundError = "BEAMMP_FN_NOT_FOUND";
std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId); std::vector<std::string> GetStateGlobalKeysForState(TLuaStateId StateId);
std::vector<std::string> GetStateTableKeysForState(TLuaStateId StateId, std::vector<std::string> keys);
// Debugging functions (slow) // Debugging functions (slow)
std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId); std::unordered_map<std::string /*event name */, std::vector<std::string> /* handlers */> Debug_GetEventsForState(TLuaStateId StateId);
@@ -199,6 +208,7 @@ private:
sol::state_view State() { return sol::state_view(mState); } sol::state_view State() { return sol::state_view(mState); }
std::vector<std::string> GetStateGlobalKeys(); std::vector<std::string> GetStateGlobalKeys();
std::vector<std::string> GetStateTableKeys(const std::vector<std::string>& keys);
// Debug functions, slow // Debug functions, slow
std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue(); std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> Debug_GetStateExecuteQueue();
@@ -211,6 +221,7 @@ private:
sol::table Lua_GetPlayers(); sol::table Lua_GetPlayers();
std::string Lua_GetPlayerName(int ID); std::string Lua_GetPlayerName(int ID);
sol::table Lua_GetPlayerVehicles(int ID); sol::table Lua_GetPlayerVehicles(int ID);
std::pair<sol::table, std::string> Lua_GetPositionRaw(int PID, int VID);
sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port); sol::table Lua_HttpCreateConnection(const std::string& host, uint16_t port);
sol::table Lua_JsonDecode(const std::string& str); sol::table Lua_JsonDecode(const std::string& str);
int Lua_GetPlayerIDByName(const std::string& Name); int Lua_GetPlayerIDByName(const std::string& Name);
+21 -17
View File
@@ -1,8 +1,11 @@
#pragma once #pragma once
#include "BoostAliases.h"
#include "Compat.h" #include "Compat.h"
#include "TResourceManager.h" #include "TResourceManager.h"
#include "TServer.h" #include "TServer.h"
#include <boost/asio/io_context.hpp>
#include <boost/asio/ip/udp.hpp>
struct TConnection; struct TConnection;
@@ -10,19 +13,18 @@ class TNetwork {
public: public:
TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager); TNetwork(TServer& Server, TPPSMonitor& PPSMonitor, TResourceManager& ResourceManager);
[[nodiscard]] bool TCPSend(TClient& c, const std::string& Data, bool IsSync = false); [[nodiscard]] bool TCPSend(TClient& c, const std::vector<uint8_t>& Data, bool IsSync = false);
[[nodiscard]] bool SendLarge(TClient& c, std::string Data, bool isSync = false); [[nodiscard]] bool SendLarge(TClient& c, std::vector<uint8_t> Data, bool isSync = false);
[[nodiscard]] bool Respond(TClient& c, const std::string& MSG, bool Rel, bool isSync = false); [[nodiscard]] bool Respond(TClient& c, const std::vector<uint8_t>& MSG, bool Rel, bool isSync = false);
std::shared_ptr<TClient> CreateClient(SOCKET TCPSock); std::shared_ptr<TClient> CreateClient(ip::tcp::socket&& TCPSock);
std::string TCPRcv(TClient& c); std::vector<uint8_t> TCPRcv(TClient& c);
void ClientKick(TClient& c, const std::string& R); void ClientKick(TClient& c, const std::string& R);
[[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c); [[nodiscard]] bool SyncClient(const std::weak_ptr<TClient>& c);
void Identify(const TConnection& client); void Identify(TConnection&& client);
void Authentication(const TConnection& ClientConnection); std::shared_ptr<TClient> Authentication(TConnection&& ClientConnection);
[[nodiscard]] bool CheckBytes(TClient& c, int32_t BytesRcv);
void SyncResources(TClient& c); void SyncResources(TClient& c);
[[nodiscard]] bool UDPSend(TClient& Client, std::string Data) const; [[nodiscard]] bool UDPSend(TClient& Client, std::vector<uint8_t> Data);
void SendToAll(TClient* c, const std::string& Data, bool Self, bool Rel); void SendToAll(TClient* c, const std::vector<uint8_t>& Data, bool Self, bool Rel);
void UpdatePlayer(TClient& Client); void UpdatePlayer(TClient& Client);
private: private:
@@ -31,21 +33,23 @@ private:
TServer& mServer; TServer& mServer;
TPPSMonitor& mPPSMonitor; TPPSMonitor& mPPSMonitor;
SOCKET mUDPSock {}; ip::udp::socket mUDPSock;
TResourceManager& mResourceManager; TResourceManager& mResourceManager;
std::thread mUDPThread; std::thread mUDPThread;
std::thread mTCPThread; std::thread mTCPThread;
std::string UDPRcvFromClient(sockaddr_in& client) const; std::vector<uint8_t> UDPRcvFromClient(ip::udp::endpoint& ClientEndpoint);
void HandleDownload(SOCKET TCPSock); void HandleDownload(TConnection&& TCPSock);
void OnConnect(const std::weak_ptr<TClient>& c); void OnConnect(const std::weak_ptr<TClient>& c);
void TCPClient(const std::weak_ptr<TClient>& c); void TCPClient(const std::weak_ptr<TClient>& c);
void Looper(const std::weak_ptr<TClient>& c); void Looper(const std::weak_ptr<TClient>& c);
int OpenID(); int OpenID();
void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr, bool kicked); void OnDisconnect(const std::weak_ptr<TClient>& ClientPtr);
void Parse(TClient& c, const std::string& Packet); void Parse(TClient& c, const std::vector<uint8_t>& Packet);
void SendFile(TClient& c, const std::string& Name); void SendFile(TClient& c, const std::string& Name);
static bool TCPSendRaw(TClient& C, SOCKET socket, char* Data, int32_t Size); static bool TCPSendRaw(TClient& C, ip::tcp::socket& socket, const uint8_t* Data, size_t Size);
static void SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name); static void SplitLoad(TClient& c, size_t Sent, size_t Size, bool D, const std::string& Name);
static uint8_t* SendSplit(TClient& c, SOCKET Socket, uint8_t* DataPtr, size_t Size); static const uint8_t* SendSplit(TClient& c, ip::tcp::socket& Socket, const uint8_t* DataPtr, size_t Size);
}; };
std::vector<uint8_t> StringToVector(const std::string& Str);
+17 -3
View File
@@ -8,6 +8,8 @@
#include <mutex> #include <mutex>
#include <unordered_set> #include <unordered_set>
#include "BoostAliases.h"
class TClient; class TClient;
class TNetwork; class TNetwork;
class TPPSMonitor; class TPPSMonitor;
@@ -19,23 +21,35 @@ public:
TServer(const std::vector<std::string_view>& Arguments); TServer(const std::vector<std::string_view>& Arguments);
void InsertClient(const std::shared_ptr<TClient>& Ptr); void InsertClient(const std::shared_ptr<TClient>& Ptr);
std::weak_ptr<TClient> InsertNewClient();
void RemoveClient(const std::weak_ptr<TClient>&); void RemoveClient(const std::weak_ptr<TClient>&);
// in Fn, return true to continue, return false to break // in Fn, return true to continue, return false to break
void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn); void ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn);
size_t ClientCount() const; size_t ClientCount() const;
static void GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network); static void GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uint8_t>&& Packet, TPPSMonitor& PPSMonitor, TNetwork& Network);
static void HandleEvent(TClient& c, const std::string& Data); static void HandleEvent(TClient& c, const std::string& Data);
RWMutex& GetClientMutex() const { return mClientsMutex; } RWMutex& GetClientMutex() const { return mClientsMutex; }
const TScopedTimer UptimeTimer; const TScopedTimer UptimeTimer;
// asio io context
io_context& IoCtx() { return mIoCtx; }
private: private:
io_context mIoCtx {};
TClientSet mClients; TClientSet mClients;
mutable RWMutex mClientsMutex; mutable RWMutex mClientsMutex;
static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network); static void ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network);
static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID); static bool ShouldSpawn(TClient& c, const std::string& CarJson, int ID);
static bool IsUnicycle(TClient& c, const std::string& CarJson); static bool IsUnicycle(TClient& c, const std::string& CarJson);
static void Apply(TClient& c, int VID, const std::string& pckt); static void Apply(TClient& c, int VID, const std::string& pckt);
static void HandlePosition(TClient& c, const std::string& Packet);
};
struct BufferView {
uint8_t* Data { nullptr };
size_t Size { 0 };
const uint8_t* data() const { return Data; }
uint8_t* data() { return Data; }
size_t size() const { return Size; }
}; };
+36 -2
View File
@@ -47,6 +47,34 @@ TClient::TVehicleDataLockPair TClient::GetAllCars() {
return { &mVehicleData, std::unique_lock(mVehicleDataMutex) }; return { &mVehicleData, std::unique_lock(mVehicleDataMutex) };
} }
std::string TClient::GetCarPositionRaw(int Ident) {
std::unique_lock lock(mVehiclePositionMutex);
try {
return mVehiclePosition.at(Ident);
} catch (const std::out_of_range& oor) {
return "";
}
return "";
}
void TClient::Disconnect(std::string_view Reason) {
beammp_debugf("Disconnecting client {} for reason: {}", GetID(), Reason);
boost::system::error_code ec;
mSocket.shutdown(socket_base::shutdown_both, ec);
if (ec) {
beammp_debugf("Failed to shutdown client socket: {}", ec.message());
}
mSocket.close(ec);
if (ec) {
beammp_debugf("Failed to close client socket: {}", ec.message());
}
}
void TClient::SetCarPosition(int Ident, const std::string& Data) {
std::unique_lock lock(mVehiclePositionMutex);
mVehiclePosition[Ident] = Data;
}
std::string TClient::GetCarData(int Ident) { std::string TClient::GetCarData(int Ident) {
{ // lock { // lock
std::unique_lock lock(mVehicleDataMutex); std::unique_lock lock(mVehicleDataMutex);
@@ -81,16 +109,22 @@ TServer& TClient::Server() const {
return mServer; return mServer;
} }
void TClient::EnqueuePacket(const std::string& Packet) { void TClient::EnqueuePacket(const std::vector<uint8_t>& Packet) {
std::unique_lock Lock(mMissedPacketsMutex); std::unique_lock Lock(mMissedPacketsMutex);
mPacketsSync.push(Packet); mPacketsSync.push(Packet);
} }
TClient::TClient(TServer& Server) TClient::TClient(TServer& Server, ip::tcp::socket&& Socket)
: mServer(Server) : mServer(Server)
, mSocket(std::move(Socket))
, mDownSocket(ip::tcp::socket(Server.IoCtx()))
, mLastPingTime(std::chrono::high_resolution_clock::now()) { , mLastPingTime(std::chrono::high_resolution_clock::now()) {
} }
TClient::~TClient() {
beammp_debugf("client destroyed: {} ('{}')", this->GetID(), this->GetName());
}
void TClient::UpdatePingTime() { void TClient::UpdatePingTime() {
mLastPingTime = std::chrono::high_resolution_clock::now(); mLastPingTime = std::chrono::high_resolution_clock::now();
} }
+6 -1
View File
@@ -9,6 +9,7 @@
#include <sstream> #include <sstream>
#include <thread> #include <thread>
#include "Compat.h"
#include "CustomAssert.h" #include "CustomAssert.h"
#include "Http.h" #include "Http.h"
@@ -170,6 +171,8 @@ void Application::SetSubsystemStatus(const std::string& Subsystem, Status status
case Status::Shutdown: case Status::Shutdown:
beammp_trace("Subsystem '" + Subsystem + "': Shutdown"); beammp_trace("Subsystem '" + Subsystem + "': Shutdown");
break; break;
default:
beammp_assert_not_reachable();
} }
std::unique_lock Lock(mSystemStatusMapMutex); std::unique_lock Lock(mSystemStatusMapMutex);
mSystemStatusMap[Subsystem] = status; mSystemStatusMap[Subsystem] = status;
@@ -195,7 +198,7 @@ void Application::CheckForUpdates() {
// checks current version against latest version // checks current version against latest version
std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" }; std::regex VersionRegex { R"(\d+\.\d+\.\d+\n*)" };
for (const auto& url : GetBackendUrlsInOrder()) { for (const auto& url : GetBackendUrlsInOrder()) {
auto Response = Http::GET(GetBackendUrlsInOrder().at(0), 443, "/v/s"); auto Response = Http::GET(url, 443, "/v/s");
bool Matches = std::regex_match(Response, VersionRegex); bool Matches = std::regex_match(Response, VersionRegex);
if (Matches) { if (Matches) {
auto MyVersion = ServerVersion(); auto MyVersion = ServerVersion();
@@ -347,5 +350,7 @@ std::string GetPlatformAgnosticErrorString() {
} }
#elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE) #elif defined(BEAMMP_LINUX) || defined(BEAMMP_APPLE)
return std::strerror(errno); return std::strerror(errno);
#else
return "(no human-readable errors on this platform)";
#endif #endif
} }
+14 -5
View File
@@ -7,7 +7,7 @@
static struct termios old, current; static struct termios old, current;
void initTermios(int echo) { static void initTermios(int echo) {
tcgetattr(0, &old); /* grab old terminal i/o settings */ tcgetattr(0, &old); /* grab old terminal i/o settings */
current = old; /* make new settings same as old settings */ current = old; /* make new settings same as old settings */
current.c_lflag &= ~ICANON; /* disable buffered i/o */ current.c_lflag &= ~ICANON; /* disable buffered i/o */
@@ -19,7 +19,7 @@ void initTermios(int echo) {
tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */ tcsetattr(0, TCSANOW, &current); /* use these new terminal i/o settings now */
} }
void resetTermios(void) { static void resetTermios(void) {
tcsetattr(0, TCSANOW, &old); tcsetattr(0, TCSANOW, &old);
} }
@@ -36,14 +36,23 @@ TEST_CASE("init and reset termios") {
resetTermios(); resetTermios();
struct termios current; struct termios current;
tcgetattr(0, &current); tcgetattr(0, &current);
CHECK(std::memcmp(&original, &current, sizeof(struct termios)) == 0); CHECK_EQ(std::memcmp(&current.c_cc, &original.c_cc, sizeof(current.c_cc)), 0);
CHECK_EQ(current.c_cflag, original.c_cflag);
CHECK_EQ(current.c_iflag, original.c_iflag);
CHECK_EQ(current.c_ispeed, original.c_ispeed);
CHECK_EQ(current.c_lflag, original.c_lflag);
CHECK_EQ(current.c_line, original.c_line);
CHECK_EQ(current.c_oflag, original.c_oflag);
CHECK_EQ(current.c_ospeed, original.c_ospeed);
} }
} }
char getch_(int echo) { static char getch_(int echo) {
char ch; char ch;
initTermios(echo); initTermios(echo);
read(STDIN_FILENO, &ch, 1); if (read(STDIN_FILENO, &ch, 1) < 0) {
// ignore, not much we can do
}
resetTermios(); resetTermios();
return ch; return ch;
} }
+2 -1
View File
@@ -4,7 +4,6 @@
#include "Common.h" #include "Common.h"
#include "CustomAssert.h" #include "CustomAssert.h"
#include "LuaAPI.h" #include "LuaAPI.h"
#include "httplib.h"
#include <map> #include <map>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
@@ -177,6 +176,8 @@ void Http::Server::THttpServerInstance::operator()() try {
case Application::Status::Bad: case Application::Status::Bad:
SystemsBad++; SystemsBad++;
break; break;
default:
beammp_assert_not_reachable();
} }
} }
res.set_content( res.set_content(
+55 -25
View File
@@ -1,6 +1,7 @@
#include "LuaAPI.h" #include "LuaAPI.h"
#include "Client.h" #include "Client.h"
#include "Common.h" #include "Common.h"
#include "CustomAssert.h"
#include "TLuaEngine.h" #include "TLuaEngine.h"
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
@@ -74,8 +75,10 @@ std::string LuaAPI::LuaToString(const sol::object Value, size_t Indent, bool Quo
ss << "[[function: " << Value.as<sol::function>().pointer() << "]]"; ss << "[[function: " << Value.as<sol::function>().pointer() << "]]";
return ss.str(); return ss.str();
} }
case sol::type::poly:
return "<poly>";
default: default:
return "((unprintable type))"; return "<unprintable type>";
} }
} }
@@ -110,72 +113,95 @@ TEST_CASE("LuaAPI::MP::GetServerVersion") {
CHECK(pa == real.patch); CHECK(pa == real.patch);
} }
static inline bool InternalTriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) { static inline std::pair<bool, std::string> InternalTriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data) {
std::string Packet = "E:" + EventName + ":" + Data; std::string Packet = "E:" + EventName + ":" + Data;
if (PlayerID == -1) if (PlayerID == -1) {
LuaAPI::MP::Engine->Network().SendToAll(nullptr, Packet, true, true); LuaAPI::MP::Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
else { return { true, "" };
} else {
auto MaybeClient = GetClient(LuaAPI::MP::Engine->Server(), PlayerID); auto MaybeClient = GetClient(LuaAPI::MP::Engine->Server(), PlayerID);
if (!MaybeClient || MaybeClient.value().expired()) { if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("TriggerClientEvent invalid Player ID"); beammp_lua_errorf("TriggerClientEvent invalid Player ID '{}'", PlayerID);
return false; return { false, "Invalid Player ID" };
} }
auto c = MaybeClient.value().lock(); auto c = MaybeClient.value().lock();
if (!LuaAPI::MP::Engine->Network().Respond(*c, Packet, true)) { if (!LuaAPI::MP::Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_lua_error("Respond failed, dropping client " + std::to_string(PlayerID)); beammp_lua_errorf("Respond failed, dropping client {}", PlayerID);
LuaAPI::MP::Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets"); LuaAPI::MP::Engine->Network().ClientKick(*c, "Disconnected after failing to receive packets");
return false; return { false, "Respond failed, dropping client" };
} }
return { true, "" };
} }
return true;
} }
bool LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& DataObj) { std::pair<bool, std::string> LuaAPI::MP::TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& DataObj) {
std::string Data = DataObj.as<std::string>(); std::string Data = DataObj.as<std::string>();
return InternalTriggerClientEvent(PlayerID, EventName, Data); return InternalTriggerClientEvent(PlayerID, EventName, Data);
} }
void LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) { std::pair<bool, std::string> LuaAPI::MP::DropPlayer(int ID, std::optional<std::string> MaybeReason) {
auto MaybeClient = GetClient(Engine->Server(), ID); auto MaybeClient = GetClient(Engine->Server(), ID);
if (!MaybeClient || MaybeClient.value().expired()) { if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("Tried to drop client with id " + std::to_string(ID) + ", who doesn't exist"); beammp_lua_errorf("Tried to drop client with id {}, who doesn't exist", ID);
return; return { false, "Player does not exist" };
} }
auto c = MaybeClient.value().lock(); auto c = MaybeClient.value().lock();
LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason")); LuaAPI::MP::Engine->Network().ClientKick(*c, MaybeReason.value_or("No reason"));
return { true, "" };
} }
void LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) { std::pair<bool, std::string> LuaAPI::MP::SendChatMessage(int ID, const std::string& Message) {
std::pair<bool, std::string> Result;
std::string Packet = "C:Server: " + Message; std::string Packet = "C:Server: " + Message;
if (ID == -1) { if (ID == -1) {
LogChatMessage("<Server> (to everyone) ", -1, Message); LogChatMessage("<Server> (to everyone) ", -1, Message);
Engine->Network().SendToAll(nullptr, Packet, true, true); Engine->Network().SendToAll(nullptr, StringToVector(Packet), true, true);
Result.first = true;
} else { } else {
auto MaybeClient = GetClient(Engine->Server(), ID); auto MaybeClient = GetClient(Engine->Server(), ID);
if (MaybeClient && !MaybeClient.value().expired()) { if (MaybeClient && !MaybeClient.value().expired()) {
auto c = MaybeClient.value().lock(); auto c = MaybeClient.value().lock();
if (!c->IsSynced()) if (!c->IsSynced()) {
return; Result.first = false;
Result.second = "Player still syncing data";
return Result;
}
LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message); LogChatMessage("<Server> (to \"" + c->GetName() + "\")", -1, Message);
Engine->Network().Respond(*c, Packet, true); if (!Engine->Network().Respond(*c, StringToVector(Packet), true)) {
beammp_errorf("Failed to send chat message back to sender (id {}) - did the sender disconnect?", ID);
// TODO: should we return an error here?
}
Result.first = true;
} else { } else {
beammp_lua_error("SendChatMessage invalid argument [1] invalid ID"); beammp_lua_error("SendChatMessage invalid argument [1] invalid ID");
Result.first = false;
Result.second = "Invalid Player ID";
} }
return Result;
} }
return Result;
} }
void LuaAPI::MP::RemoveVehicle(int PID, int VID) { std::pair<bool, std::string> LuaAPI::MP::RemoveVehicle(int PID, int VID) {
std::pair<bool, std::string> Result;
auto MaybeClient = GetClient(Engine->Server(), PID); auto MaybeClient = GetClient(Engine->Server(), PID);
if (!MaybeClient || MaybeClient.value().expired()) { if (!MaybeClient || MaybeClient.value().expired()) {
beammp_lua_error("RemoveVehicle invalid Player ID"); beammp_lua_error("RemoveVehicle invalid Player ID");
return; Result.first = false;
Result.second = "Invalid Player ID";
return Result;
} }
auto c = MaybeClient.value().lock(); auto c = MaybeClient.value().lock();
if (!c->GetCarData(VID).empty()) { if (!c->GetCarData(VID).empty()) {
std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID); std::string Destroy = "Od:" + std::to_string(PID) + "-" + std::to_string(VID);
Engine->Network().SendToAll(nullptr, Destroy, true, true); Engine->Network().SendToAll(nullptr, StringToVector(Destroy), true, true);
c->DeleteCar(VID); c->DeleteCar(VID);
Result.first = true;
} else {
Result.first = false;
Result.second = "Vehicle does not exist";
} }
return Result;
} }
void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) { void LuaAPI::MP::Set(int ConfigID, sol::object NewValue) {
@@ -500,7 +526,7 @@ static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, c
beammp_lua_error("json serialize will not go deeper than 100 nested tables, internal references assumed, aborted this path"); beammp_lua_error("json serialize will not go deeper than 100 nested tables, internal references assumed, aborted this path");
return; return;
} }
std::string key; std::string key {};
switch (left.get_type()) { switch (left.get_type()) {
case sol::type::lua_nil: case sol::type::lua_nil:
case sol::type::none: case sol::type::none:
@@ -519,6 +545,8 @@ static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, c
case sol::type::number: case sol::type::number:
key = std::to_string(left.as<double>()); key = std::to_string(left.as<double>());
break; break;
default:
beammp_assert_not_reachable();
} }
nlohmann::json value; nlohmann::json value;
switch (right.get_type()) { switch (right.get_type()) {
@@ -561,6 +589,8 @@ static void JsonEncodeRecursive(nlohmann::json& json, const sol::object& left, c
} }
break; break;
} }
default:
beammp_assert_not_reachable();
} }
if (is_array) { if (is_array) {
json.push_back(value); json.push_back(value);
@@ -645,6 +675,6 @@ std::string LuaAPI::MP::JsonUnflatten(const std::string& json) {
return nlohmann::json::parse(json).unflatten().dump(-1); return nlohmann::json::parse(json).unflatten().dump(-1);
} }
bool LuaAPI::MP::TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data) { std::pair<bool, std::string> LuaAPI::MP::TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data) {
return InternalTriggerClientEvent(PlayerID, EventName, JsonEncode(Data)); return InternalTriggerClientEvent(PlayerID, EventName, JsonEncode(Data));
} }
+5 -2
View File
@@ -44,7 +44,10 @@ TEST_CASE("TConfig::TConfig") {
{ {
buf.resize(fs::file_size(CfgFile)); buf.resize(fs::file_size(CfgFile));
auto fp = std::fopen(CfgFile.c_str(), "r"); auto fp = std::fopen(CfgFile.c_str(), "r");
std::fread(buf.data(), 1, buf.size(), fp); auto res = std::fread(buf.data(), 1, buf.size(), fp);
if (res != buf.size()) {
// IGNORE?
}
std::fclose(fp); std::fclose(fp);
} }
INFO("file contents are:", buf); INFO("file contents are:", buf);
@@ -167,7 +170,7 @@ void TConfig::TryReadValue(toml::value& Table, const std::string& Category, cons
void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue) { void TConfig::TryReadValue(toml::value& Table, const std::string& Category, const std::string_view& Key, int& OutValue) {
if (Table[Category.c_str()][Key.data()].is_integer()) { if (Table[Category.c_str()][Key.data()].is_integer()) {
OutValue = Table[Category.c_str()][Key.data()].as_integer(); OutValue = int(Table[Category.c_str()][Key.data()].as_integer());
} }
} }
+64 -23
View File
@@ -51,7 +51,18 @@ TEST_CASE("TrimString") {
CHECK(TrimString("") == ""); CHECK(TrimString("") == "");
} }
std::string GetDate() { // TODO: add unit tests to SplitString
static inline void SplitString(std::string const& str, const char delim, std::vector<std::string>& out) {
size_t start;
size_t end = 0;
while ((start = str.find_first_not_of(delim, end)) != std::string::npos) {
end = str.find(delim, start);
out.push_back(str.substr(start, end - start));
}
}
static std::string GetDate() {
std::chrono::system_clock::time_point now = std::chrono::system_clock::now(); std::chrono::system_clock::time_point now = std::chrono::system_clock::now();
time_t tt = std::chrono::system_clock::to_time_t(now); time_t tt = std::chrono::system_clock::to_time_t(now);
auto local_tm = std::localtime(&tt); auto local_tm = std::localtime(&tt);
@@ -144,10 +155,10 @@ void TConsole::ChangeToLuaConsole(const std::string& LuaStateId) {
mStateId = LuaStateId; mStateId = LuaStateId;
mIsLuaConsole = true; mIsLuaConsole = true;
if (mStateId != mDefaultStateId) { if (mStateId != mDefaultStateId) {
Application::Console().WriteRaw("Attached to Lua state '" + mStateId + "'. For help, type `:help`. To detach, type `:detach`"); Application::Console().WriteRaw("Attached to Lua state '" + mStateId + "'. For help, type `:help`. To detach, type `:exit`");
mCommandline.set_prompt("lua @" + LuaStateId + "> "); mCommandline.set_prompt("lua @" + LuaStateId + "> ");
} else { } else {
Application::Console().WriteRaw("Attached to Lua. For help, type `:help`. To detach, type `:detach`"); Application::Console().WriteRaw("Attached to Lua. For help, type `:help`. To detach, type `:exit`");
mCommandline.set_prompt("lua> "); mCommandline.set_prompt("lua> ");
} }
mCachedRegularHistory = mCommandline.history(); mCachedRegularHistory = mCommandline.history();
@@ -259,9 +270,10 @@ void TConsole::Command_Kick(const std::string&, const std::vector<std::string>&
} }
beammp_trace("attempt to kick '" + Name + "' for '" + Reason + "'"); beammp_trace("attempt to kick '" + Name + "' for '" + Reason + "'");
bool Kicked = false; bool Kicked = false;
// TODO: this sucks, tolower is locale-dependent.
auto NameCompare = [](std::string Name1, std::string Name2) -> bool { auto NameCompare = [](std::string Name1, std::string Name2) -> bool {
std::for_each(Name1.begin(), Name1.end(), [](char& c) { c = tolower(c); }); std::for_each(Name1.begin(), Name1.end(), [](char& c) { c = char(std::tolower(char(c))); });
std::for_each(Name2.begin(), Name2.end(), [](char& c) { c = tolower(c); }); std::for_each(Name2.begin(), Name2.end(), [](char& c) { c = char(std::tolower(char(c))); });
return StringStartsWith(Name1, Name2) || StringStartsWith(Name2, Name1); return StringStartsWith(Name1, Name2) || StringStartsWith(Name2, Name1);
}; };
mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool { mLuaEngine->Server().ForEachClient([&](std::weak_ptr<TClient> Client) -> bool {
@@ -320,7 +332,9 @@ std::tuple<std::string, std::vector<std::string>> TConsole::ParseCommand(const s
} }
++Ptr; ++Ptr;
} }
Arg = std::string(PrevPtr, Ptr - PrevPtr); // this is required, otherwise we get negative int to unsigned cast in the next operations
beammp_assert(PrevPtr <= Ptr);
Arg = std::string(PrevPtr, std::string::size_type(Ptr - PrevPtr));
// remove quotes if enclosed in quotes // remove quotes if enclosed in quotes
for (char Quote : { '"', '\'', '`' }) { for (char Quote : { '"', '\'', '`' }) {
if (!Arg.empty() && Arg.at(0) == Quote && Arg.at(Arg.size() - 1) == Quote) { if (!Arg.empty() && Arg.at(0) == Quote && Arg.at(Arg.size() - 1) == Quote) {
@@ -436,6 +450,8 @@ void TConsole::Command_Status(const std::string&, const std::vector<std::string>
SystemsShutdown++; SystemsShutdown++;
SystemsShutdownList += NameStatusPair.first + ", "; SystemsShutdownList += NameStatusPair.first + ", ";
break; break;
default:
beammp_assert_not_reachable();
} }
} }
// remove ", " at the end // remove ", " at the end
@@ -454,7 +470,7 @@ void TConsole::Command_Status(const std::string&, const std::vector<std::string>
<< "\tConnected Players: " << ConnectedCount << "\n" << "\tConnected Players: " << ConnectedCount << "\n"
<< "\tGuests: " << GuestCount << "\n" << "\tGuests: " << GuestCount << "\n"
<< "\tCars: " << CarCount << "\n" << "\tCars: " << CarCount << "\n"
<< "\tUptime: " << ElapsedTime << "ms (~" << size_t(ElapsedTime / 1000.0 / 60.0 / 60.0) << "h) \n" << "\tUptime: " << ElapsedTime << "ms (~" << size_t(double(ElapsedTime) / 1000.0 / 60.0 / 60.0) << "h) \n"
<< "\tLua:\n" << "\tLua:\n"
<< "\t\tQueued results to check: " << mLuaEngine->GetResultsToCheckSize() << "\n" << "\t\tQueued results to check: " << mLuaEngine->GetResultsToCheckSize() << "\n"
<< "\t\tStates: " << mLuaEngine->GetLuaStateCount() << "\n" << "\t\tStates: " << mLuaEngine->GetLuaStateCount() << "\n"
@@ -621,42 +637,67 @@ TConsole::TConsole() {
mCommandline.on_autocomplete = [this](Commandline&, std::string stub, int) { mCommandline.on_autocomplete = [this](Commandline&, std::string stub, int) {
std::vector<std::string> suggestions; std::vector<std::string> suggestions;
try { try {
auto cmd = TrimString(stub);
// beammp_error("yes 1");
// beammp_error(stub);
if (mIsLuaConsole) { // if lua if (mIsLuaConsole) { // if lua
if (!mLuaEngine) { if (!mLuaEngine) {
beammp_info("Lua not started yet, please try again in a second"); beammp_info("Lua not started yet, please try again in a second");
} else { } else {
std::string prefix {}; std::string prefix {}; // stores non-table part of input
for (size_t i = stub.length(); i > 0; i--) { for (size_t i = stub.length(); i > 0; i--) { // separate table from input
if (!std::isalnum(stub[i - 1]) && stub[i - 1] != '_') { if (!std::isalnum(stub[i - 1]) && stub[i - 1] != '_' && stub[i - 1] != '.') {
prefix = stub.substr(0, i); prefix = stub.substr(0, i);
stub = stub.substr(i); stub = stub.substr(i);
break; break;
} }
} }
auto keys = mLuaEngine->GetStateGlobalKeysForState(mStateId);
for (const auto& key : keys) { // turn string into vector of keys
std::string::size_type n = key.find(stub); std::vector<std::string> tablekeys;
SplitString(stub, '.', tablekeys);
// remove last key if incomplete
if (stub.rfind('.') != stub.size() - 1 && !tablekeys.empty()) {
tablekeys.pop_back();
}
auto keys = mLuaEngine->GetStateTableKeysForState(mStateId, tablekeys);
for (const auto& key : keys) { // go through each bottom-level key
auto last_dot = stub.rfind('.');
std::string last_atom;
if (last_dot != std::string::npos) {
last_atom = stub.substr(last_dot + 1);
}
std::string before_last_atom = stub.substr(0, last_dot + 1); // get last confirmed key
auto last = stub.substr(stub.rfind('.') + 1);
std::string::size_type n = key.find(last);
if (n == 0) { if (n == 0) {
suggestions.push_back(prefix + key); suggestions.push_back(prefix + before_last_atom + key);
// beammp_warn(cmd_name);
} }
} }
} }
} else { // if not lua } else { // if not lua
for (const auto& [cmd_name, cmd_fn] : mCommandMap) { if (stub.find("lua") == 0) { // starts with "lua" means we should suggest state names
std::string::size_type n = cmd_name.find(stub); std::string after_prefix = TrimString(stub.substr(3));
if (n == 0) { auto stateNames = mLuaEngine->GetLuaStateNames();
suggestions.push_back(cmd_name);
// beammp_warn(cmd_name); for (const auto& name : stateNames) {
if (name.find(after_prefix) == 0) {
suggestions.push_back("lua " + name);
}
}
} else {
for (const auto& [cmd_name, cmd_fn] : mCommandMap) {
if (cmd_name.find(stub) == 0) {
suggestions.push_back(cmd_name);
}
} }
} }
} }
} catch (const std::exception& e) { } catch (const std::exception& e) {
beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate."); beammp_error("Console died with: " + std::string(e.what()) + ". This could be a fatal error and could cause the server to terminate.");
} }
std::sort(suggestions.begin(), suggestions.end());
return suggestions; return suggestions;
}; };
} }
+2 -7
View File
@@ -40,10 +40,6 @@ void THeartbeatThread::operator()() {
Body += "&ip=" + Application::Settings.CustomIP; Body += "&ip=" + Application::Settings.CustomIP;
} }
Body += "&pps=" + Application::PPS();
beammp_trace("heartbeat body: '" + Body + "'");
auto SentryReportError = [&](const std::string& transaction, int status) { auto SentryReportError = [&](const std::string& transaction, int status) {
auto Lock = Sentry.CreateExclusiveContext(); auto Lock = Sentry.CreateExclusiveContext();
Sentry.SetContext("heartbeat", Sentry.SetContext("heartbeat",
@@ -61,11 +57,10 @@ void THeartbeatThread::operator()() {
bool Ok = false; bool Ok = false;
for (const auto& Url : Application::GetBackendUrlsInOrder()) { for (const auto& Url : Application::GetBackendUrlsInOrder()) {
T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } }); T = Http::POST(Url, 443, Target, Body, "application/x-www-form-urlencoded", &ResponseCode, { { "api-v", "2" } });
beammp_trace(T);
Doc.Parse(T.data(), T.size()); Doc.Parse(T.data(), T.size());
if (Doc.HasParseError() || !Doc.IsObject()) { if (Doc.HasParseError() || !Doc.IsObject()) {
if (!Application::Settings.Private) { if (!Application::Settings.Private) {
beammp_error("Backend response failed to parse as valid json"); beammp_trace("Backend response failed to parse as valid json");
beammp_trace("Response was: `" + T + "`"); beammp_trace("Response was: `" + T + "`");
} }
Sentry.SetContext("JSON Response", { { "reponse", T } }); Sentry.SetContext("JSON Response", { { "reponse", T } });
@@ -148,7 +143,7 @@ std::string THeartbeatThread::GenerateCall() {
<< "&map=" << Application::Settings.MapName << "&map=" << Application::Settings.MapName
<< "&private=" << (Application::Settings.Private ? "true" : "false") << "&private=" << (Application::Settings.Private ? "true" : "false")
<< "&version=" << Application::ServerVersionString() << "&version=" << Application::ServerVersionString()
<< "&clientversion=" << Application::ClientVersionString() << "&clientversion=" << std::to_string(Application::ClientMajorVersion()) + ".0" // FIXME: Wtf.
<< "&name=" << Application::Settings.ServerName << "&name=" << Application::Settings.ServerName
<< "&modlist=" << mResourceManager.TrimmedList() << "&modlist=" << mResourceManager.TrimmedList()
<< "&modstotalsize=" << mResourceManager.MaxModSize() << "&modstotalsize=" << mResourceManager.MaxModSize()
+104 -3
View File
@@ -4,10 +4,10 @@
#include "Http.h" #include "Http.h"
#include "LuaAPI.h" #include "LuaAPI.h"
#include "TLuaPlugin.h" #include "TLuaPlugin.h"
#include "sol/object.hpp"
#include <chrono> #include <chrono>
#include <condition_variable> #include <condition_variable>
#include <httplib.h>
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
#include <random> #include <random>
#include <thread> #include <thread>
@@ -221,6 +221,66 @@ std::vector<std::string> TLuaEngine::StateThreadData::GetStateGlobalKeys() {
return Result; return Result;
} }
std::vector<std::string> TLuaEngine::GetStateTableKeysForState(TLuaStateId StateId, std::vector<std::string> keys) {
std::unique_lock Lock(mLuaStatesMutex);
auto Result = mLuaStates.at(StateId)->GetStateTableKeys(keys);
return Result;
}
std::vector<std::string> TLuaEngine::StateThreadData::GetStateTableKeys(const std::vector<std::string>& keys) {
auto globals = mStateView.globals();
sol::table current = globals;
std::vector<std::string> Result {};
for (const auto& [key, value] : current) {
std::string s = key.as<std::string>();
if (value.get_type() == sol::type::function) {
s += "(";
}
Result.push_back(s);
}
if (!keys.empty()) {
Result.clear();
}
for (size_t i = 0; i < keys.size(); ++i) {
auto obj = current.get<sol::object>(keys.at(i));
if (obj.get_type() == sol::type::nil) {
// error
break;
} else if (i == keys.size() - 1) {
if (obj.get_type() == sol::type::table) {
for (const auto& [key, value] : obj.as<sol::table>()) {
std::string s = key.as<std::string>();
if (value.get_type() == sol::type::function) {
s += "(";
}
Result.push_back(s);
}
} else {
Result = { obj.as<std::string>() };
}
break;
}
if (obj.get_type() == sol::type::table) {
current = obj;
} else {
// error
break;
}
}
return Result;
}
/*
_G.a.b.c.d.
*/
void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results, const std::optional<std::chrono::high_resolution_clock::duration>& Max) { void TLuaEngine::WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results, const std::optional<std::chrono::high_resolution_clock::duration>& Max) {
for (const auto& Result : Results) { for (const auto& Result : Results) {
bool Cancelled = false; bool Cancelled = false;
@@ -358,7 +418,6 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
if (Fn.valid()) { if (Fn.valid()) {
auto LuaResult = Fn(EventArgs); auto LuaResult = Fn(EventArgs);
auto Result = std::make_shared<TLuaResult>(); auto Result = std::make_shared<TLuaResult>();
Result->Ready = true;
if (LuaResult.valid()) { if (LuaResult.valid()) {
Result->Error = false; Result->Error = false;
Result->Result = LuaResult; Result->Result = LuaResult;
@@ -366,6 +425,7 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
Result->Error = true; Result->Error = true;
Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid"; Result->ErrorMessage = "Function result in TriggerGlobalEvent was invalid";
} }
Result->Ready = true;
Return.push_back(Result); Return.push_back(Result);
} }
} }
@@ -517,6 +577,33 @@ sol::table TLuaEngine::StateThreadData::Lua_GetPlayerVehicles(int ID) {
return sol::lua_nil; return sol::lua_nil;
} }
std::pair<sol::table, std::string> TLuaEngine::StateThreadData::Lua_GetPositionRaw(int PID, int VID) {
std::pair<sol::table, std::string> Result;
auto MaybeClient = GetClient(mEngine->Server(), PID);
if (MaybeClient && !MaybeClient.value().expired()) {
auto Client = MaybeClient.value().lock();
std::string VehiclePos = Client->GetCarPositionRaw(VID);
if (VehiclePos.empty()) {
// return std::make_tuple(sol::lua_nil, sol::make_object(StateView, "Vehicle not found"));
Result.second = "Vehicle not found";
return Result;
}
sol::table t = Lua_JsonDecode(VehiclePos);
if (t == sol::lua_nil) {
Result.second = "Packet decode failed";
}
// return std::make_tuple(Result, sol::make_object(StateView, sol::lua_nil));
Result.first = t;
return Result;
} else {
// return std::make_tuple(sol::lua_nil, sol::make_object(StateView, "Client expired"));
Result.second = "Client expired";
return Result;
}
}
sol::table TLuaEngine::StateThreadData::Lua_HttpCreateConnection(const std::string& host, uint16_t port) { sol::table TLuaEngine::StateThreadData::Lua_HttpCreateConnection(const std::string& host, uint16_t port) {
auto table = mStateView.create_table(); auto table = mStateView.create_table();
constexpr const char* InternalClient = "__InternalClient"; constexpr const char* InternalClient = "__InternalClient";
@@ -590,6 +677,8 @@ static void JsonDecodeRecursive(sol::state_view& StateView, sol::table& table, c
return; return;
case nlohmann::detail::value_t::discarded: case nlohmann::detail::value_t::discarded:
return; return;
default:
beammp_assert_not_reachable();
} }
} }
@@ -673,6 +762,9 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
MPTable.set_function("GetPlayerVehicles", [&](int ID) -> sol::table { MPTable.set_function("GetPlayerVehicles", [&](int ID) -> sol::table {
return Lua_GetPlayerVehicles(ID); return Lua_GetPlayerVehicles(ID);
}); });
MPTable.set_function("GetPositionRaw", [&](int PID, int VID) -> std::pair<sol::table, std::string> {
return Lua_GetPositionRaw(PID, VID);
});
MPTable.set_function("SendChatMessage", &LuaAPI::MP::SendChatMessage); MPTable.set_function("SendChatMessage", &LuaAPI::MP::SendChatMessage);
MPTable.set_function("GetPlayers", [&]() -> sol::table { MPTable.set_function("GetPlayers", [&]() -> sol::table {
return Lua_GetPlayers(); return Lua_GetPlayers();
@@ -855,7 +947,6 @@ void TLuaEngine::StateThreadData::operator()() {
} }
sol::state_view StateView(mState); sol::state_view StateView(mState);
auto Res = StateView.safe_script(*S.first.Content, sol::script_pass_on_error, S.first.FileName); auto Res = StateView.safe_script(*S.first.Content, sol::script_pass_on_error, S.first.FileName);
S.second->Ready = true;
if (Res.valid()) { if (Res.valid()) {
S.second->Error = false; S.second->Error = false;
S.second->Result = std::move(Res); S.second->Result = std::move(Res);
@@ -864,6 +955,7 @@ void TLuaEngine::StateThreadData::operator()() {
sol::error Err = Res; sol::error Err = Res;
S.second->ErrorMessage = Err.what(); S.second->ErrorMessage = Err.what();
} }
S.second->Ready = true;
} }
} }
{ // StateFunctionQueue Scope { // StateFunctionQueue Scope
@@ -901,6 +993,15 @@ void TLuaEngine::StateThreadData::operator()() {
case TLuaArgTypes_Bool: case TLuaArgTypes_Bool:
LuaArgs.push_back(sol::make_object(StateView, std::get<bool>(Arg))); LuaArgs.push_back(sol::make_object(StateView, std::get<bool>(Arg)));
break; break;
case TLuaArgTypes_StringStringMap: {
auto Map = std::get<std::unordered_map<std::string, std::string>>(Arg);
auto Table = StateView.create_table();
for (const auto& [k, v] : Map) {
Table[k] = v;
}
LuaArgs.push_back(sol::make_object(StateView, Table));
break;
}
default: default:
beammp_error("Unknown argument type, passed as nil"); beammp_error("Unknown argument type, passed as nil");
break; break;
+304 -422
View File
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -6,7 +6,7 @@
#include <sstream> #include <sstream>
TSentry::TSentry() { TSentry::TSentry() {
if (std::strlen(S_DSN) == 0) { if (std::strlen(S_DSN) == /* DISABLES CODE */ (0)) {
mValid = false; mValid = false;
} else { } else {
mValid = true; mValid = true;
+148 -67
View File
@@ -4,6 +4,7 @@
#include "TNetwork.h" #include "TNetwork.h"
#include "TPPSMonitor.h" #include "TPPSMonitor.h"
#include <TLuaPlugin.h> #include <TLuaPlugin.h>
#include <algorithm>
#include <any> #include <any>
#include <sstream> #include <sstream>
@@ -15,6 +16,66 @@
#include "Json.h" #include "Json.h"
static std::optional<std::pair<int, int>> GetPidVid(const std::string& str) {
auto IDSep = str.find('-');
std::string pid = str.substr(0, IDSep);
std::string vid = str.substr(IDSep + 1);
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
try {
int PID = stoi(pid);
int VID = stoi(vid);
return { { PID, VID } };
} catch (const std::exception&) {
return std::nullopt;
}
}
return std::nullopt;
}
TEST_CASE("GetPidVid") {
SUBCASE("Valid singledigit") {
const auto MaybePidVid = GetPidVid("0-1");
CHECK(MaybePidVid);
auto [pid, vid] = MaybePidVid.value();
CHECK_EQ(pid, 0);
CHECK_EQ(vid, 1);
}
SUBCASE("Valid doubledigit") {
const auto MaybePidVid = GetPidVid("10-12");
CHECK(MaybePidVid);
auto [pid, vid] = MaybePidVid.value();
CHECK_EQ(pid, 10);
CHECK_EQ(vid, 12);
}
SUBCASE("Empty string") {
const auto MaybePidVid = GetPidVid("");
CHECK(!MaybePidVid);
}
SUBCASE("Invalid separator") {
const auto MaybePidVid = GetPidVid("0x0");
CHECK(!MaybePidVid);
}
SUBCASE("Missing pid") {
const auto MaybePidVid = GetPidVid("-0");
CHECK(!MaybePidVid);
}
SUBCASE("Missing vid") {
const auto MaybePidVid = GetPidVid("0-");
CHECK(!MaybePidVid);
}
SUBCASE("Invalid pid") {
const auto MaybePidVid = GetPidVid("x-0");
CHECK(!MaybePidVid);
}
SUBCASE("Invalid vid") {
const auto MaybePidVid = GetPidVid("0-x");
CHECK(!MaybePidVid);
}
}
TServer::TServer(const std::vector<std::string_view>& Arguments) { TServer::TServer(const std::vector<std::string_view>& Arguments) {
beammp_info("BeamMP Server v" + Application::ServerVersionString()); beammp_info("BeamMP Server v" + Application::ServerVersionString());
Application::SetSubsystemStatus("Server", Application::Status::Starting); Application::SetSubsystemStatus("Server", Application::Status::Starting);
@@ -42,13 +103,6 @@ void TServer::RemoveClient(const std::weak_ptr<TClient>& WeakClientPtr) {
} }
} }
std::weak_ptr<TClient> TServer::InsertNewClient() {
beammp_debug("inserting new client (" + std::to_string(ClientCount()) + ")");
WriteLock Lock(mClientsMutex);
auto [Iter, Replaced] = mClients.insert(std::make_shared<TClient>(*this));
return *Iter;
}
void TServer::ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn) { void TServer::ForEachClient(const std::function<bool(std::weak_ptr<TClient>)>& Fn) {
decltype(mClients) Clients; decltype(mClients) Clients;
{ {
@@ -67,12 +121,11 @@ size_t TServer::ClientCount() const {
return mClients.size(); return mClients.size();
} }
void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Packet, TPPSMonitor& PPSMonitor, TNetwork& Network) { void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::vector<uint8_t>&& Packet, TPPSMonitor& PPSMonitor, TNetwork& Network) {
if (Packet.find("Zp") != std::string::npos && Packet.size() > 500) { constexpr std::string_view ABG = "ABG:";
// abort(); if (Packet.size() >= ABG.size() && std::equal(Packet.begin(), Packet.begin() + ABG.size(), ABG.begin(), ABG.end())) {
} Packet.erase(Packet.begin(), Packet.begin() + ABG.size());
if (Packet.substr(0, 4) == "ABG:") { Packet = DeComp(Packet);
Packet = DeComp(Packet.substr(4));
} }
if (Packet.empty()) { if (Packet.empty()) {
return; return;
@@ -86,46 +139,44 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
std::any Res; std::any Res;
char Code = Packet.at(0); char Code = Packet.at(0);
// V to Z std::string StringPacket(reinterpret_cast<const char*>(Packet.data()), Packet.size());
if (Code <= 90 && Code >= 86) {
// V to Y
if (Code <= 89 && Code >= 86) {
PPSMonitor.IncrementInternalPPS(); PPSMonitor.IncrementInternalPPS();
Network.SendToAll(LockedClient.get(), Packet, false, false); Network.SendToAll(LockedClient.get(), Packet, false, false);
return; return;
} }
switch (Code) { switch (Code) {
case 'H': // initial connection case 'H': // initial connection
beammp_trace(std::string("got 'H' packet: '") + Packet + "' (" + std::to_string(Packet.size()) + ")");
if (!Network.SyncClient(Client)) { if (!Network.SyncClient(Client)) {
// TODO handle // TODO handle
} }
return; return;
case 'p': case 'p':
if (!Network.Respond(*LockedClient, ("p"), false)) { if (!Network.Respond(*LockedClient, StringToVector("p"), false)) {
// failed to send // failed to send
if (LockedClient->GetStatus() > -1) { LockedClient->Disconnect("Failed to send ping");
LockedClient->SetStatus(-1);
}
} else { } else {
Network.UpdatePlayer(*LockedClient); Network.UpdatePlayer(*LockedClient);
} }
return; return;
case 'O': case 'O':
if (Packet.length() > 1000) { if (Packet.size() > 1000) {
beammp_debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.length())); beammp_debug(("Received data from: ") + LockedClient->GetName() + (" Size: ") + std::to_string(Packet.size()));
} }
ParseVehicle(*LockedClient, Packet, Network); ParseVehicle(*LockedClient, StringPacket, Network);
return; return;
case 'J': case 'J':
beammp_trace(std::string(("got 'J' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(LockedClient.get(), Packet, false, true); Network.SendToAll(LockedClient.get(), Packet, false, true);
return; return;
case 'C': { case 'C': {
beammp_trace(std::string(("got 'C' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); if (Packet.size() < 4 || std::find(Packet.begin() + 3, Packet.end(), ':') == Packet.end())
if (Packet.length() < 4 || Packet.find(':', 3) == std::string::npos)
break; break;
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), Packet.substr(Packet.find(':', 3) + 2)); const auto PacketAsString = std::string(reinterpret_cast<const char*>(Packet.data()), Packet.size());
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onChatMessage", "", LockedClient->GetID(), LockedClient->GetName(), PacketAsString.substr(PacketAsString.find(':', 3) + 2));
TLuaEngine::WaitForAll(Futures); TLuaEngine::WaitForAll(Futures);
LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), Packet.substr(Packet.find(':', 3) + 1)); LogChatMessage(LockedClient->GetName(), LockedClient->GetID(), PacketAsString.substr(PacketAsString.find(':', 3) + 1));
if (std::any_of(Futures.begin(), Futures.end(), if (std::any_of(Futures.begin(), Futures.end(),
[](const std::shared_ptr<TLuaResult>& Elem) { [](const std::shared_ptr<TLuaResult>& Elem) {
return !Elem->Error return !Elem->Error
@@ -138,13 +189,17 @@ void TServer::GlobalParser(const std::weak_ptr<TClient>& Client, std::string Pac
return; return;
} }
case 'E': case 'E':
beammp_trace(std::string(("got 'E' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); HandleEvent(*LockedClient, StringPacket);
HandleEvent(*LockedClient, Packet);
return; return;
case 'N': case 'N':
beammp_trace("got 'N' packet (" + std::to_string(Packet.size()) + ")"); beammp_trace("got 'N' packet (" + std::to_string(Packet.size()) + ")");
Network.SendToAll(LockedClient.get(), Packet, false, true); Network.SendToAll(LockedClient.get(), Packet, false, true);
return; return;
case 'Z': // position packet
PPSMonitor.IncrementInternalPPS();
Network.SendToAll(LockedClient.get(), Packet, false, false);
HandlePosition(*LockedClient, StringPacket);
default: default:
return; return;
} }
@@ -170,7 +225,7 @@ bool TServer::IsUnicycle(TClient& c, const std::string& CarJson) {
return true; return true;
} }
} catch (const std::exception& e) { } catch (const std::exception& e) {
beammp_error("Failed to parse vehicle data as json for client " + std::to_string(c.GetID()) + ": '" + CarJson + "'"); beammp_warn("Failed to parse vehicle data as json for client " + std::to_string(c.GetID()) + ": '" + CarJson + "'.");
} }
return false; return false;
} }
@@ -185,19 +240,19 @@ bool TServer::ShouldSpawn(TClient& c, const std::string& CarJson, int ID) {
} }
void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network) { void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Network) {
if (Pckt.length() < 4) if (Pckt.length() < 6)
return; return;
std::string Packet = Pckt; std::string Packet = Pckt;
char Code = Packet.at(1); char Code = Packet.at(1);
int PID = -1; int PID = -1;
int VID = -1, Pos; int VID = -1;
std::string Data = Packet.substr(3), pid, vid; std::string Data = Packet.substr(3), pid, vid;
switch (Code) { // Spawned Destroyed Switched/Moved NotFound Reset switch (Code) { // Spawned Destroyed Switched/Moved NotFound Reset
case 's': case 's':
beammp_trace(std::string(("got 'Os' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); beammp_tracef("got 'Os' packet: '{}' ({})", Packet, Packet.size());
if (Data.at(0) == '0') { if (Data.at(0) == '0') {
int CarID = c.GetOpenCarID(); int CarID = c.GetOpenCarID();
beammp_debug(c.GetName() + (" created a car with ID ") + std::to_string(CarID)); beammp_debugf("'{}' created a car with ID {}", c.GetName(), CarID);
std::string CarJson = Packet.substr(5); std::string CarJson = Packet.substr(5);
Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson; Packet = "Os:" + c.GetRoles() + ":" + c.GetName() + ":" + std::to_string(c.GetID()) + "-" + std::to_string(CarID) + ":" + CarJson;
@@ -210,26 +265,24 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
if (ShouldSpawn(c, CarJson, CarID) && !ShouldntSpawn) { if (ShouldSpawn(c, CarJson, CarID) && !ShouldntSpawn) {
c.AddNewCar(CarID, Packet); c.AddNewCar(CarID, Packet);
Network.SendToAll(nullptr, Packet, true, true); Network.SendToAll(nullptr, StringToVector(Packet), true, true);
} else { } else {
if (!Network.Respond(c, Packet, true)) { if (!Network.Respond(c, StringToVector(Packet), true)) {
// TODO: handle // TODO: handle
} }
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID); std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(CarID);
if (!Network.Respond(c, Destroy, true)) { if (!Network.Respond(c, StringToVector(Destroy), true)) {
// TODO: handle // TODO: handle
} }
beammp_debug(c.GetName() + (" (force : car limit/lua) removed ID ") + std::to_string(CarID)); beammp_debugf("{} (force : car limit/lua) removed ID {}", c.GetName(), CarID);
} }
} }
return; return;
case 'c': case 'c': {
beammp_trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); beammp_trace(std::string(("got 'Oc' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-')); auto MaybePidVid = GetPidVid(Data.substr(0, Data.find(':', 1)));
vid = Data.substr(Data.find('-') + 1, Data.find(':', 1) - Data.find('-') - 1); if (MaybePidVid) {
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) { std::tie(PID, VID) = MaybePidVid.value();
PID = stoi(pid);
VID = stoi(vid);
} }
if (PID != -1 && VID != -1 && PID == c.GetID()) { if (PID != -1 && VID != -1 && PID == c.GetID()) {
auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3)); auto Futures = LuaAPI::MP::Engine->TriggerEvent("onVehicleEdited", "", c.GetID(), VID, Packet.substr(3));
@@ -243,62 +296,57 @@ void TServer::ParseVehicle(TClient& c, const std::string& Pckt, TNetwork& Networ
FoundPos = FoundPos == std::string::npos ? 0 : FoundPos; // attempt at sanitizing this FoundPos = FoundPos == std::string::npos ? 0 : FoundPos; // attempt at sanitizing this
if ((c.GetUnicycleID() != VID || IsUnicycle(c, Packet.substr(FoundPos))) if ((c.GetUnicycleID() != VID || IsUnicycle(c, Packet.substr(FoundPos)))
&& !ShouldntAllow) { && !ShouldntAllow) {
Network.SendToAll(&c, Packet, false, true); Network.SendToAll(&c, StringToVector(Packet), false, true);
Apply(c, VID, Packet); Apply(c, VID, Packet);
} else { } else {
if (c.GetUnicycleID() == VID) { if (c.GetUnicycleID() == VID) {
c.SetUnicycleID(-1); c.SetUnicycleID(-1);
} }
std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(VID); std::string Destroy = "Od:" + std::to_string(c.GetID()) + "-" + std::to_string(VID);
if (!Network.Respond(c, Destroy, true)) { Network.SendToAll(nullptr, StringToVector(Destroy), true, true);
// TODO: handle
}
c.DeleteCar(VID); c.DeleteCar(VID);
} }
} }
return; return;
case 'd': }
case 'd': {
beammp_trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); beammp_trace(std::string(("got 'Od' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
pid = Data.substr(0, Data.find('-')); auto MaybePidVid = GetPidVid(Data.substr(0, Data.find(':', 1)));
vid = Data.substr(Data.find('-') + 1); if (MaybePidVid) {
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) { std::tie(PID, VID) = MaybePidVid.value();
PID = stoi(pid);
VID = stoi(vid);
} }
if (PID != -1 && VID != -1 && PID == c.GetID()) { if (PID != -1 && VID != -1 && PID == c.GetID()) {
if (c.GetUnicycleID() == VID) { if (c.GetUnicycleID() == VID) {
c.SetUnicycleID(-1); c.SetUnicycleID(-1);
} }
Network.SendToAll(nullptr, Packet, true, true); Network.SendToAll(nullptr, StringToVector(Packet), true, true);
// TODO: should this trigger on all vehicle deletions? // TODO: should this trigger on all vehicle deletions?
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID)); LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleDeleted", "", c.GetID(), VID));
c.DeleteCar(VID); c.DeleteCar(VID);
beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID)); beammp_debug(c.GetName() + (" deleted car with ID ") + std::to_string(VID));
} }
return; return;
case 'r': }
case 'r': {
beammp_trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); beammp_trace(std::string(("got 'Or' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Pos = int(Data.find('-')); auto MaybePidVid = GetPidVid(Data.substr(0, Data.find(':', 1)));
pid = Data.substr(0, Pos++); if (MaybePidVid) {
vid = Data.substr(Pos, Data.find(':') - Pos); std::tie(PID, VID) = MaybePidVid.value();
if (pid.find_first_not_of("0123456789") == std::string::npos && vid.find_first_not_of("0123456789") == std::string::npos) {
PID = stoi(pid);
VID = stoi(vid);
} }
if (PID != -1 && VID != -1 && PID == c.GetID()) { if (PID != -1 && VID != -1 && PID == c.GetID()) {
Data = Data.substr(Data.find('{')); Data = Data.substr(Data.find('{'));
LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data)); LuaAPI::MP::Engine->ReportErrors(LuaAPI::MP::Engine->TriggerEvent("onVehicleReset", "", c.GetID(), VID, Data));
Network.SendToAll(&c, Packet, false, true); Network.SendToAll(&c, StringToVector(Packet), false, true);
} }
return; return;
}
case 't': case 't':
beammp_trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")")); beammp_trace(std::string(("got 'Ot' packet: '")) + Packet + ("' (") + std::to_string(Packet.size()) + (")"));
Network.SendToAll(&c, Packet, false, true); Network.SendToAll(&c, StringToVector(Packet), false, true);
return; return;
case 'm': case 'm':
Network.SendToAll(&c, Packet, true, true); Network.SendToAll(&c, StringToVector(Packet), true, true);
return; return;
default: default:
beammp_trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")"))); beammp_trace(std::string(("possibly not implemented: '") + Packet + ("' (") + std::to_string(Packet.size()) + (")")));
@@ -365,3 +413,36 @@ void TServer::InsertClient(const std::shared_ptr<TClient>& NewClient) {
WriteLock Lock(mClientsMutex); // TODO why is there 30+ threads locked here WriteLock Lock(mClientsMutex); // TODO why is there 30+ threads locked here
(void)mClients.insert(NewClient); (void)mClients.insert(NewClient);
} }
void TServer::HandlePosition(TClient& c, const std::string& Packet) {
if (Packet.size() < 3) {
// invalid packet
return;
}
// Zp:serverVehicleID:data
// Zp:0:data
std::string withoutCode = Packet.substr(3);
auto NameDataSep = withoutCode.find(':', 2);
if (NameDataSep == std::string::npos || NameDataSep < 2) {
// invalid packet
return;
}
// FIXME: ensure that -2 does what it should... it seems weird.
std::string ServerVehicleID = withoutCode.substr(2, NameDataSep - 2);
if (NameDataSep + 1 > withoutCode.size()) {
// invalid packet
return;
}
std::string Data = withoutCode.substr(NameDataSep + 1);
// parse veh ID
auto MaybePidVid = GetPidVid(ServerVehicleID);
if (MaybePidVid) {
int PID = -1;
int VID = -1;
// FIXME: check that the VID and PID are valid, so that we don't waste memory
std::tie(PID, VID) = MaybePidVid.value();
c.SetCarPosition(VID, Data);
}
}
+1 -3
View File
@@ -2,7 +2,6 @@
#include "ArgsParser.h" #include "ArgsParser.h"
#include "Common.h" #include "Common.h"
#include "CustomAssert.h"
#include "Http.h" #include "Http.h"
#include "LuaAPI.h" #include "LuaAPI.h"
#include "SignalHandling.h" #include "SignalHandling.h"
@@ -13,7 +12,6 @@
#include "TPPSMonitor.h" #include "TPPSMonitor.h"
#include "TPluginMonitor.h" #include "TPluginMonitor.h"
#include "TResourceManager.h" #include "TResourceManager.h"
#include "TScopedTimer.h"
#include "TServer.h" #include "TServer.h"
#include <iostream> #include <iostream>
@@ -56,7 +54,7 @@ int BeamMPServerMain(MainArguments Arguments);
int main(int argc, char** argv) { int main(int argc, char** argv) {
MainArguments Args { argc, argv, {}, argv[0] }; MainArguments Args { argc, argv, {}, argv[0] };
Args.List.reserve(argc); Args.List.reserve(size_t(argc));
for (int i = 1; i < argc; ++i) { for (int i = 1; i < argc; ++i) {
Args.List.push_back(argv[i]); Args.List.push_back(argv[i]);
} }