Lion Kortlepel
3781f2960a
add debug to the changelog
2022-11-23 09:34:50 +01:00
Lion Kortlepel
9e469b04f1
add Util.GenerateUUID lua api
...
This api generates a pseudorandom RFC 4122 compliant UUID
(https://www.ietf.org/rfc/rfc4122.txt ). It's pseudorandom, so it is
*unlikely* to have collisions.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
96273e1d06
fix invalid include, reformat TConsole
2022-11-23 09:34:49 +01:00
Lion Kortlepel
c717037895
add debug command to track statistics and debug client connections
...
The `debug` command shows info useful to develpers of the client and
server
2022-11-23 09:34:49 +01:00
Lion Kortlepel
692129cb81
add ToHumanReadableSize, which formats data sizes into MiB, GiB, etc.
...
this is needed in order to display data sizes in upcoming changes
related to tracking statistics about the server's performance
2022-11-23 09:34:49 +01:00
Lion Kortlepel
6842dccfc3
rework UDP recv loop, add packet statistics tracking
...
The UDPServerMain was badly designed and had multiple potential bugs and
unexpected & silent failures. The changes simplify the code here, and
tracks those unexpected failures in app-wide statistics. Also added,
while at that, some more tracking of how many packets and bytes are
sent & received per client
2022-11-23 09:34:49 +01:00
Lion Kortlepel
e77dfd5a57
add boost to vcpkg requirements
2022-11-23 09:34:49 +01:00
Lion Kortlepel
54ad1c2715
add settings to changelog
2022-11-23 09:34:49 +01:00
Lion Kortlepel
48ce7c9721
add settings set/get/list/help console command
...
this makes use of the new settings-in-a-hashmap in order to make
changing any settings (except authkey) easy.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
3aa6784627
bump version to 3.2.0
2022-11-23 09:34:49 +01:00
Lion Kortlepel
bec09a4761
change settings to be a hash map instead of a fixed struct
...
this makes adding settings and changing settings incredibly easy, both
from the console and from lua.
2022-11-23 09:34:49 +01:00
Lion Kortlepel
7d35595683
potential fix for #141
2022-11-23 09:34:49 +01:00
Lion Kortlepel
982cbf116c
potential fix to #141
2022-11-23 09:34:49 +01:00
Lion Kortlepel
43e70d80d2
fix dockerfie for archlinux
2022-11-23 09:34:49 +01:00
Lion Kortlepel
00a35a636c
add scripts & dockerfiles to build on multiple platforms
2022-11-23 09:34:49 +01:00
Lion
47e64a7343
merge release candidate v3.1.1 ( #142 )
...
patches and hotfixes!
v3.1.1
2022-10-31 11:32:16 +01:00
Lion Kortlepel
7f5b3919f4
make destructors of virtual classes virtual
...
this causes warnings in clang, and rightfully so :^)
2022-10-31 11:31:16 +01:00
Lion Kortlepel
896e777e23
update changelog
2022-10-31 11:31:16 +01:00
Lion Kortlepel
aa58c1e211
another potential fix for #141
2022-10-31 11:31:15 +01:00
Lion Kortlepel
49a9226dca
update changelog to mention fixes
2022-10-31 11:31:15 +01:00
Lion Kortlepel
b10d5d0f4e
fix empty events causing issues in the server
...
an empty event packet, if sent just right, could crash the server
2022-10-31 11:31:15 +01:00
Lion Kortlepel
5581fd1692
fix chat message impersonation issue
...
instead of using the supplied name, we ignore it entirely and use the
server's internal name for the client
2022-10-31 11:31:15 +01:00
Lion Kortlepel
d36bb7962c
ignore empty chat messages
...
this could happen with a malicious client of some kind, we should simply
ignore them
2022-10-31 11:31:15 +01:00
Lion Kortlepel
4e8bd993d5
remove J packet handler
...
it wasn't used by anything in the launcher, mod, or during the join
sequence, so i removed it for now.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
abff9bfbdb
fix crash when chat message is malformed
2022-10-31 11:31:15 +01:00
Lion Kortlepel
b024533f90
fix crash when the header of a TCP packet is negative
2022-10-31 11:31:15 +01:00
Lion Kortlepel
f9251ff92c
add more warning prints on unexpected cases
2022-10-31 11:31:15 +01:00
Lion Kortlepel
99f41c28cb
fix #135 by making onPlayerDisconnect blocking, and calling it before removing the player
...
before, the handlers were not waited for, so the client was usually
destructed before lua got to the actual event handler call. Now, the
handler is called and waited on, and once all handlers are done, the
client is properly removed from the players internally, thus making
calls to GetPlayerName, GetPlayerIdentifiers, etc. return nil etc.
2022-10-31 11:31:15 +01:00
Lion Kortlepel
bbd27c9cba
fix formatting bug in status ( closes #143 )
2022-10-31 11:31:15 +01:00
Lion Kortlepel
4682922467
add more fixes for msvc static linking
2022-10-31 11:31:15 +01:00
Lion Kortlepel
83fb387dfe
potential fix to #141
2022-10-31 11:31:09 +01:00
Lion Kortlepel
2b61f11a86
fix EnsureArgsCount not properly printing min/max
2022-10-31 11:24:13 +01:00
Lion Kortlepel
a8b1a205f7
bump version to 3.1.1
...
I'm expecting to release a 3.1.1 with some fixes
2022-10-31 11:24:13 +01:00
Lion
dd9376447a
Fix README errors ( #138 )
2022-10-26 14:34:01 +02:00
Lion
aa185afabf
Update README.md
2022-10-23 03:35:39 +02:00
Lion
e8caeb9126
merge release candidate v3.1.0 ( #83 )
...
See https://github.com/BeamMP/BeamMP-Server/blob/rc-v3.1.0/Changelog.md for
a list of changes
2022-10-22 23:24:48 +02:00
Lion Kortlepel
fa1944dbef
update readme to reflect dependency- and code-changes in 3.1.0
v3.1.0
2022-10-22 23:22:42 +02:00
Lion Kortlepel
093f905fd8
remove redundant addition libboost library install in cmake-linux action
2022-10-22 23:06:11 +02:00
Lion Kortlepel
2a45d2282d
update rc-v3.1.0 to master
2022-10-22 22:55:12 +02:00
Lion Kortlepel
aeb024953a
fix sentry line that caused build to fail
2022-10-22 22:48:23 +02:00
ㄗㄠˋ ㄑㄧˊ
12a0ab7fdd
document dependencies for macos ( #109 )
2022-10-22 22:47:53 +02:00
Lion Kortlepel
917c501faf
fix typo causing beammp forum id not to show in identifiers ( fix #137 )
2022-10-22 21:16:31 +02:00
Lion Kortlepel
340933bbb3
fix dependencies for test run (add curl, fix ssl)
2022-10-22 21:01:44 +02:00
Lion Kortlepel
a63359479e
rename dependencies for test run in github actions
2022-10-22 20:44:47 +02:00
Lion Kortlepel
bdf2da758c
remove pps from heartbeat
...
"PPS has no meaning anymore and is completely irrelevant. You should
ignore it, it is not an indicator of ANYTHING. If it’s high, that means
NOTHING. If it’s low, that means NOTHING. If it’s -, that means
NOTHING."
It's packets per second per player per vehicle, but is only sent every
30 seconds, its not averaged, and on the client-side, it shows a ping
icon next to it.
A client can open a new connection to the server and send a `P`, and
measure the time to the `P` response packet. The connection is then
closed. This was added ages ago, please use this instead for ping :)
2022-10-17 14:05:51 +02:00
Lion Kortlepel
88c0ed56e4
add _WIN32_WINNT and move CRT no warnings flag
2022-10-17 12:25:13 +02:00
Lion Kortlepel
4256977400
remove crt's "this function or variable may be unsafe" warnings
...
they are useless, as they are in dependencies or parts of the code
we don't care about. Also, the "safe" alternatives straightup dont work
on linux.
2022-10-17 12:21:27 +02:00
Lion Kortlepel
309a9d1fa9
fix invalid windows workflows indentation
2022-10-17 12:12:55 +02:00
Lion Kortlepel
ad860835ca
fix linux tests run not installing openssl properly
2022-10-17 12:10:52 +02:00
Lion Kortlepel
c6c2efb0b1
revert "update linux and windows workflows to run on pr open, reopen, review submit"
...
This reverts commit 23e9941704 .
2022-10-17 12:09:36 +02:00