7 Commits

Author SHA1 Message Date
Lion Kortlepel
fd7b11f436
fix event loop timing issue
The event loop tries to run no faster than every 10ms. If it detects
that it goes faster, it would incorrectly calculate the difference, and
then wait (what I assume was) way too long or too short.
Either way, now it's fixed and it correctly works, even when introducing
new lua states.
2022-07-20 14:33:19 +02:00
Lion Kortlepel
817bd4b588
start fixing mod download 2022-06-28 03:20:42 +02:00
Lion Kortlepel
0acbb70d10
add ip to identifiers, changed value format 2021-08-02 14:01:01 +02:00
Lion Kortlepel
a85ce18589 Implement possible ghost player fix
coauthor @Anonymous-275
2021-04-04 01:44:40 +02:00
Anonymous-275
e7ae71513c moved an if block again feeling good 2021-03-31 01:39:50 +03:00
Lion Kortlepel
fc201efa4b possibly fix some issues with not disconnecting disconnected players 2021-03-30 17:04:40 +02:00
Lion Kortlepel
40cae31885 Merge TUDPServer and TTCPServer into TNetwork
this gets rid of a bunch of unclear cases which I mistakenly created
while refactoring for this rewrite. One example is having to call into
TTCPServer to do UDP sending in some cases.
2021-03-18 23:44:14 +02:00