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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 14:26:09 +00:00
fix a bug in TriggerLocalEvent which would cause the server to std::terminate()
it was refusing to push multiple return values onto a result table. Not sure what changed to make this happen, but oh well.
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@@ -5,6 +5,7 @@
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#include "LuaAPI.h"
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#include "TLuaPlugin.h"
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#include "Uuid.h"
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#include "sol/types.hpp"
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#include <chrono>
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#include <condition_variable>
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@@ -514,17 +515,21 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
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sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string& EventName, sol::variadic_args EventArgs) {
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// TODO: make asynchronous?
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sol::table Result = mStateView.create_table();
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auto Result = mStateView.create_table();
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for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
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auto Fn = mStateView[Handler];
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if (Fn.valid() && Fn.get_type() == sol::type::function) {
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auto FnRet = Fn(EventArgs);
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if (FnRet.valid()) {
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Result.add(FnRet);
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for (const auto& Res : FnRet) {
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Result.add(Res);
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}
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} else {
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sol::error Err = FnRet;
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beammp_lua_error(std::string("TriggerLocalEvent: ") + Err.what());
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}
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} else {
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beammp_lua_errorf("Handler '{}' for event '{}' in state '{}' is NOT a function, and will be ignored.", Handler, EventName, mStateId);
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}
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}
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return Result;
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@@ -790,9 +795,10 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, TLuaStateI
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MPTable.set_function("TriggerGlobalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
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return Lua_TriggerGlobalEvent(EventName, EventArgs);
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});
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MPTable.set_function("TriggerLocalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> sol::table {
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return Lua_TriggerLocalEvent(EventName, EventArgs);
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});
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MPTable.set_function(
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"TriggerLocalEvent", [&](const std::string& EventName, sol::variadic_args EventArgs) -> auto{
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return Lua_TriggerLocalEvent(EventName, EventArgs);
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});
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MPTable.set_function("TriggerClientEvent", &LuaAPI::MP::TriggerClientEvent);
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MPTable.set_function("TriggerClientEventJson", &LuaAPI::MP::TriggerClientEventJson);
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MPTable.set_function("GetPlayerCount", &LuaAPI::MP::GetPlayerCount);
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