mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-10-25 21:40:09 +00:00
support for non toplevel event handlers (#360)
this change replaces the `_G` event handler lookup with a lua snippet that fetches whatever the user has set, which could be a module's function, a builtin global, or even a function defined in the `RegisterEvent `call
This commit is contained in:
2 files changed
+34
-17
No files matched your search
@@ -167,7 +167,7 @@ public:
|
|||||||
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
|
void ReportErrors(const std::vector<std::shared_ptr<TLuaResult>>& Results);
|
||||||
bool HasState(TLuaStateId StateId);
|
bool HasState(TLuaStateId StateId);
|
||||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
|
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
|
||||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args);
|
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
|
||||||
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
|
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
|
||||||
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
|
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
|
||||||
/**
|
/**
|
||||||
@@ -192,7 +192,7 @@ public:
|
|||||||
for (const auto& Event : mLuaEvents.at(EventName)) {
|
for (const auto& Event : mLuaEvents.at(EventName)) {
|
||||||
for (const auto& Function : Event.second) {
|
for (const auto& Function : Event.second) {
|
||||||
if (Event.first != IgnoreId) {
|
if (Event.first != IgnoreId) {
|
||||||
auto Result = EnqueueFunctionCall(Event.first, Function, Arguments);
|
auto Result = EnqueueFunctionCall(Event.first, Function, Arguments, EventName);
|
||||||
Results.push_back(Result);
|
Results.push_back(Result);
|
||||||
AddResultToCheck(Result);
|
AddResultToCheck(Result);
|
||||||
}
|
}
|
||||||
@@ -211,7 +211,7 @@ public:
|
|||||||
std::vector<TLuaValue> Arguments { TLuaValue { std::forward<ArgsT>(Args) }... };
|
std::vector<TLuaValue> Arguments { TLuaValue { std::forward<ArgsT>(Args) }... };
|
||||||
const auto Handlers = GetEventHandlersForState(EventName, StateId);
|
const auto Handlers = GetEventHandlersForState(EventName, StateId);
|
||||||
for (const auto& Handler : Handlers) {
|
for (const auto& Handler : Handlers) {
|
||||||
Results.push_back(EnqueueFunctionCall(StateId, Handler, Arguments));
|
Results.push_back(EnqueueFunctionCall(StateId, Handler, Arguments, EventName));
|
||||||
}
|
}
|
||||||
return Results;
|
return Results;
|
||||||
}
|
}
|
||||||
@@ -245,7 +245,7 @@ private:
|
|||||||
StateThreadData(const StateThreadData&) = delete;
|
StateThreadData(const StateThreadData&) = delete;
|
||||||
virtual ~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
|
virtual ~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
|
||||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
|
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
|
||||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args);
|
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
|
||||||
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName, CallStrategy Strategy);
|
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCallFromCustomEvent(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName, CallStrategy Strategy);
|
||||||
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
|
void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
|
||||||
void AddPath(const fs::path& Path); // to be added to path and cpath
|
void AddPath(const fs::path& Path); // to be added to path and cpath
|
||||||
|
|||||||
+30
-13
@@ -40,6 +40,18 @@ TLuaEngine* LuaAPI::MP::Engine;
|
|||||||
|
|
||||||
static sol::protected_function AddTraceback(sol::state_view StateView, sol::protected_function RawFn);
|
static sol::protected_function AddTraceback(sol::state_view StateView, sol::protected_function RawFn);
|
||||||
|
|
||||||
|
static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName);
|
||||||
|
|
||||||
|
static std::optional<sol::function> GetLuaHandler(sol::state_view StateView, const std::string Handler, const std::string EventName) {
|
||||||
|
auto Res = StateView.safe_script("return " + Handler, sol::script_pass_on_error);
|
||||||
|
if (!Res.valid()) {
|
||||||
|
beammp_errorf("invalid handler for event \"{}\". handler: \"{}\"", EventName, Handler);
|
||||||
|
} else if (Res.get_type() == sol::type::function) {
|
||||||
|
return Res.get<sol::function>();
|
||||||
|
}
|
||||||
|
return std::nullopt;
|
||||||
|
}
|
||||||
|
|
||||||
TLuaEngine::TLuaEngine()
|
TLuaEngine::TLuaEngine()
|
||||||
: mResourceServerPath(fs::path(Application::Settings.getAsString(Settings::Key::General_ResourceFolder)) / "Server") {
|
: mResourceServerPath(fs::path(Application::Settings.getAsString(Settings::Key::General_ResourceFolder)) / "Server") {
|
||||||
Application::SetSubsystemStatus("LuaEngine", Application::Status::Starting);
|
Application::SetSubsystemStatus("LuaEngine", Application::Status::Starting);
|
||||||
@@ -358,9 +370,9 @@ std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const
|
|||||||
return mLuaStates.at(StateID)->EnqueueScript(Script);
|
return mLuaStates.at(StateID)->EnqueueScript(Script);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args) {
|
std::shared_ptr<TLuaResult> TLuaEngine::EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName) {
|
||||||
std::unique_lock Lock(mLuaStatesMutex);
|
std::unique_lock Lock(mLuaStatesMutex);
|
||||||
return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args);
|
return mLuaStates.at(StateID)->EnqueueFunctionCall(FunctionName, Args, EventName);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TLuaEngine::CollectAndInitPlugins() {
|
void TLuaEngine::CollectAndInitPlugins() {
|
||||||
@@ -433,7 +445,7 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name,
|
|||||||
mLuaStates[StateId] = std::move(DataPtr);
|
mLuaStates[StateId] = std::move(DataPtr);
|
||||||
RegisterEvent("onInit", StateId, "onInit");
|
RegisterEvent("onInit", StateId, "onInit");
|
||||||
if (!DontCallOnInit) {
|
if (!DontCallOnInit) {
|
||||||
auto Res = EnqueueFunctionCall(StateId, "onInit", {});
|
auto Res = EnqueueFunctionCall(StateId, "onInit", {}, "onInit");
|
||||||
Res->WaitUntilReady();
|
Res->WaitUntilReady();
|
||||||
if (Res->Error && Res->ErrorMessage != TLuaEngine::BeamMPFnNotFoundError) {
|
if (Res->Error && Res->ErrorMessage != TLuaEngine::BeamMPFnNotFoundError) {
|
||||||
beammp_lua_error("Calling \"onInit\" on \"" + StateId + "\" failed: " + Res->ErrorMessage);
|
beammp_lua_error("Calling \"onInit\" on \"" + StateId + "\" failed: " + Res->ErrorMessage);
|
||||||
@@ -494,9 +506,11 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerGlobalEvent(const std::string
|
|||||||
|
|
||||||
sol::variadic_results LocalArgs = JsonStringToArray(Str);
|
sol::variadic_results LocalArgs = JsonStringToArray(Str);
|
||||||
for (const auto& Handler : MyHandlers) {
|
for (const auto& Handler : MyHandlers) {
|
||||||
auto Fn = mStateView[Handler];
|
auto Res = GetLuaHandler(mStateView, Handler, EventName);
|
||||||
Fn = AddTraceback(mStateView, Fn);
|
if (Res.has_value()) {
|
||||||
if (Fn.valid()) {
|
sol::function Fn = Res.value();
|
||||||
|
Fn = AddTraceback(mStateView, Fn);
|
||||||
|
|
||||||
auto LuaResult = Fn(LocalArgs);
|
auto LuaResult = Fn(LocalArgs);
|
||||||
auto Result = std::make_shared<TLuaResult>();
|
auto Result = std::make_shared<TLuaResult>();
|
||||||
if (LuaResult.valid()) {
|
if (LuaResult.valid()) {
|
||||||
@@ -548,8 +562,9 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string&
|
|||||||
sol::table Result = mStateView.create_table();
|
sol::table Result = mStateView.create_table();
|
||||||
int i = 1;
|
int i = 1;
|
||||||
for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
|
for (const auto& Handler : mEngine->GetEventHandlersForState(EventName, mStateId)) {
|
||||||
auto Fn = mStateView[Handler];
|
auto Res = GetLuaHandler(mStateView, Handler, EventName);
|
||||||
if (Fn.valid() && Fn.get_type() == sol::type::function) {
|
if (Res.has_value()) {
|
||||||
|
sol::function Fn = Res.value();
|
||||||
auto FnRet = Fn(EventArgs);
|
auto FnRet = Fn(EventArgs);
|
||||||
if (FnRet.valid()) {
|
if (FnRet.valid()) {
|
||||||
Result.set(i, FnRet);
|
Result.set(i, FnRet);
|
||||||
@@ -1042,12 +1057,12 @@ std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCallFrom
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args) {
|
std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName) {
|
||||||
auto Result = std::make_shared<TLuaResult>();
|
auto Result = std::make_shared<TLuaResult>();
|
||||||
Result->StateId = mStateId;
|
Result->StateId = mStateId;
|
||||||
Result->Function = FunctionName;
|
Result->Function = FunctionName;
|
||||||
std::unique_lock Lock(mStateFunctionQueueMutex);
|
std::unique_lock Lock(mStateFunctionQueueMutex);
|
||||||
mStateFunctionQueue.push_back({ FunctionName, Result, Args, "" });
|
mStateFunctionQueue.push_back({ FunctionName, Result, Args, EventName });
|
||||||
mStateFunctionQueueCond.notify_all();
|
mStateFunctionQueueCond.notify_all();
|
||||||
return Result;
|
return Result;
|
||||||
}
|
}
|
||||||
@@ -1135,8 +1150,10 @@ void TLuaEngine::StateThreadData::operator()() {
|
|||||||
// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
|
// TODO: Use TheQueuedFunction.EventName for errors, warnings, etc
|
||||||
Result->StateId = mStateId;
|
Result->StateId = mStateId;
|
||||||
sol::state_view StateView(mState);
|
sol::state_view StateView(mState);
|
||||||
auto RawFn = StateView[FnName];
|
|
||||||
if (RawFn.valid() && RawFn.get_type() == sol::type::function) {
|
auto Res = GetLuaHandler(StateView, FnName, TheQueuedFunction.EventName);
|
||||||
|
if (Res.has_value()) {
|
||||||
|
sol::function Fn = Res.value();
|
||||||
std::vector<sol::object> LuaArgs;
|
std::vector<sol::object> LuaArgs;
|
||||||
for (const auto& Arg : Args) {
|
for (const auto& Arg : Args) {
|
||||||
if (Arg.valueless_by_exception()) {
|
if (Arg.valueless_by_exception()) {
|
||||||
@@ -1171,7 +1188,7 @@ void TLuaEngine::StateThreadData::operator()() {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
auto Fn = AddTraceback(StateView, RawFn);
|
Fn = AddTraceback(StateView, Fn);
|
||||||
auto Res = Fn(sol::as_args(LuaArgs));
|
auto Res = Fn(sol::as_args(LuaArgs));
|
||||||
if (Res.valid()) {
|
if (Res.valid()) {
|
||||||
Result->Error = false;
|
Result->Error = false;
|
||||||
|
|||||||
Reference in new issue
Block a user