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https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-03 06:16:04 +00:00
change TriggerClientEvent to take object, not string, and add TriggerClientEventJson
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@@ -385,7 +385,7 @@ sol::table TLuaEngine::StateThreadData::Lua_TriggerLocalEvent(const std::string&
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Result.add(FnRet);
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} else {
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sol::error Err = FnRet;
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beammp_lua_error(Err.what());
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beammp_lua_error(std::string("TriggerLocalEvent: ") + Err.what());
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}
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}
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}
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@@ -637,6 +637,7 @@ TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomi
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return Lua_TriggerLocalEvent(EventName, EventArgs);
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});
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MPTable.set_function("TriggerClientEvent", &LuaAPI::MP::TriggerClientEvent);
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MPTable.set_function("TriggerClientEventJson", &LuaAPI::MP::TriggerClientEventJson);
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MPTable.set_function("GetPlayerCount", &LuaAPI::MP::GetPlayerCount);
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MPTable.set_function("IsPlayerConnected", &LuaAPI::MP::IsPlayerConnected);
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MPTable.set_function("GetPlayerIDByName", [&](const std::string& Name) -> int {
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