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change TriggerClientEvent to take object, not string, and add TriggerClientEventJson
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@@ -12,7 +12,8 @@ namespace MP {
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std::string GetOSName();
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std::tuple<int, int, int> GetServerVersion();
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bool TriggerClientEvent(int PlayerID, const std::string& EventName, const std::string& Data);
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bool TriggerClientEvent(int PlayerID, const std::string& EventName, const sol::object& Data);
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bool TriggerClientEventJson(int PlayerID, const std::string& EventName, const sol::table& Data);
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inline size_t GetPlayerCount() { return Engine->Server().ClientCount(); }
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void DropPlayer(int ID, std::optional<std::string> MaybeReason);
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void SendChatMessage(int ID, const std::string& Message);
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