Information packet (#382)

This PR adds an "I" packet which returns the server information. This
can be used by external programs and the launcher to get information
about a server without having to connect it to. It can be toggled in the
config and in lua.
This commit is contained in:
Lion
2024-11-01 12:27:31 +01:00
committed by GitHub
8 changed files with 52 additions and 21 deletions
+4
View File
@@ -20,6 +20,7 @@
#include "Client.h"
#include "Common.h"
#include "LuaAPI.h"
#include "THeartbeatThread.h"
#include "TLuaEngine.h"
#include "TScopedTimer.h"
#include "nlohmann/json.hpp"
@@ -256,6 +257,9 @@ void TNetwork::Identify(TConnection&& RawConnection) {
boost::system::error_code ec;
write(RawConnection.Socket, buffer("P"), ec);
return;
} else if (Code == 'I') {
boost::system::error_code ec;
write(RawConnection.Socket, buffer(Application::Settings.getAsBool(Settings::Key::General_InformationPacket) ? THeartbeatThread::lastCall : ""), ec);
} else {
beammp_errorf("Invalid code got in Identify: '{}'", Code);
}