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https://github.com/BeamMP/BeamMP-Server.git
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Lua: Implement event arguments
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@@ -19,6 +19,11 @@
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using TLuaStateId = std::string;
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namespace fs = std::filesystem;
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using TLuaArgTypes = std::variant<std::string, int, sol::variadic_args, bool>;
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static constexpr size_t TLuaArgTypes_String = 0;
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static constexpr size_t TLuaArgTypes_Int = 1;
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static constexpr size_t TLuaArgTypes_VariadicArgs = 2;
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static constexpr size_t TLuaArgTypes_Bool = 3;
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class TLuaPlugin;
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@@ -62,7 +67,7 @@ public:
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static void WaitForAll(std::vector<std::shared_ptr<TLuaResult>>& Results);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::initializer_list<std::any>& Args);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
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void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
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template <typename... ArgsT>
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@@ -77,7 +82,7 @@ public:
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for (const auto& Function : Event.second) {
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beammp_debug("TriggerEvent: triggering \"" + Function + "\" on \"" + Event.first + "\"");
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if (Event.first != IgnoreId) {
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Results.push_back(EnqueueFunctionCall(Event.first, Function, { std::forward<ArgsT>(Args)... }));
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Results.push_back(EnqueueFunctionCall(Event.first, Function, { TLuaArgTypes { std::forward<ArgsT>(Args) }... }));
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}
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}
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}
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@@ -98,7 +103,7 @@ private:
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StateThreadData(const StateThreadData&) = delete;
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~StateThreadData() noexcept { beammp_debug("\"" + mStateId + "\" destroyed"); }
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const TLuaChunk& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::initializer_list<std::any>& Args);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(const std::string& FunctionName, const std::vector<TLuaArgTypes>& Args);
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void RegisterEvent(const std::string& EventName, const std::string& FunctionName);
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void AddPath(const fs::path& Path); // to be added to path and cpath
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void operator()() override;
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@@ -118,7 +123,7 @@ private:
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std::thread mThread;
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std::queue<std::pair<TLuaChunk, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
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std::recursive_mutex mStateExecuteQueueMutex;
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std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::initializer_list<std::any>>> mStateFunctionQueue;
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std::queue<std::tuple<std::string, std::shared_ptr<TLuaResult>, std::vector<TLuaArgTypes>>> mStateFunctionQueue;
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std::recursive_mutex mStateFunctionQueueMutex;
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TLuaEngine* mEngine;
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sol::state_view mStateView { mState };
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