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fix race on disconnect
between the time we check for `is_open` and the actual disconnect, the socket could already have been disconnected by another thread (TOCTOU). Furthermore, the disconnects can race causing a segfault or similar issue in the asio's internals.
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+1
-1
@@ -76,7 +76,7 @@ void TPPSMonitor::operator()() {
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return true;
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});
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for (auto& ClientToKick : TimedOutClients) {
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ClientToKick->Disconnect("Timeout");
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Network().DisconnectClient(*ClientToKick, "Timeout");
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}
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TimedOutClients.clear();
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if (C == 0 || mInternalPPS == 0) {
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