This commit is contained in:
Starystars67
2020-02-04 17:29:15 +00:00
2 changed files with 5 additions and 5 deletions

View File

@@ -93,7 +93,7 @@ void GenerateConfig(){
FileStream << "# This is the BeamNG-MP Server Configuration File\n" FileStream << "# This is the BeamNG-MP Server Configuration File\n"
"Debug = false # true or false to enable debug console output\n" "Debug = false # true or false to enable debug console output\n"
"Port = 30814 # Port to run the server on\n" "Port = 30814 # Port to run the server on\n"
"MaxClients = 10 # Maximum Amount of Clients\n" "MaxPlayers = 10 # Maximum Amount of Clients\n"
"Map = \"levels/gridmap/level.json\"\n" "Map = \"levels/gridmap/level.json\"\n"
"Name = \"BeamNG-MP FTW\""; "Name = \"BeamNG-MP FTW\"";
FileStream.close(); FileStream.close();

View File

@@ -19,7 +19,7 @@ bool Debug = false;
void addToLog(basic_string<char> Data); void addToLog(basic_string<char> Data);
void HeartbeatInit(); void HeartbeatInit();
int Port = 30814; int Port = 30814;
int MaxClients = 10; int MaxPlayers = 10;
string MapName = "levels/gridmap/level.json"; string MapName = "levels/gridmap/level.json";
string ServerName = "BeamNG-MP FTW"; string ServerName = "BeamNG-MP FTW";
@@ -32,14 +32,14 @@ int main() {
DebugData(); //Prints Debug Data DebugData(); //Prints Debug Data
} }
setLoggerLevel("ALL"); setLoggerLevel("ALL");
ServerMain(Port, MaxClients); ServerMain(Port, MaxPlayers);
} }
void DebugData(){ void DebugData(){
cout << "Debug : true" << "\n"; cout << "Debug : true" << "\n";
cout << "Port : " << Port << "\n"; cout << "Port : " << Port << "\n";
cout << "MaxPlayers : " << MaxClients << "\n"; cout << "MaxPlayers : " << MaxPlayers << "\n";
cout << "MapName : " << MapName << "\n"; cout << "MapName : " << MapName << "\n";
cout << "ServerName : " << ServerName << "\n"; cout << "ServerName : " << ServerName << "\n";
} }
@@ -49,7 +49,7 @@ void SetMainValues(bool D, int P,int MP,string Name,string serverName){
Port = P; Port = P;
MapName = Name; MapName = Name;
ServerName = serverName; ServerName = serverName;
MaxClients = MP; MaxPlayers = MP;
} }
void LogInit(){ void LogInit(){