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https://github.com/BeamMP/BeamMP-Server.git
synced 2025-07-03 00:05:34 +00:00
First working console
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@ -16,6 +16,6 @@ public:
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private:
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Commandline mCommandline;
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TLuaEngine& mLuaEngine;
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TLuaEngine* mLuaEngine { nullptr };
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const std::string mStateId = "BEAMMP_SERVER_CONSOLE";
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};
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@ -2,7 +2,9 @@
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#include "TNetwork.h"
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#include "TServer.h"
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#include <any>
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#include <filesystem>
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#include <lua.hpp>
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#include <memory>
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#include <mutex>
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#include <queue>
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@ -10,9 +12,6 @@
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#include <unordered_map>
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#include <vector>
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#define SOL_ALL_SAFETIES_ON 1
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#include <sol/sol.hpp>
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using TLuaStateId = std::string;
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namespace fs = std::filesystem;
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@ -21,7 +20,7 @@ class TLuaPlugin;
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struct TLuaResult {
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std::atomic_bool Ready;
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// TODO: Add condition_variable
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sol::protected_function_result Result;
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std::any Result;
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};
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struct TLuaPluginConfig {
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@ -36,7 +35,7 @@ public:
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void operator()() override;
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TLuaResult EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script);
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void EnsureStateExists(TLuaStateId StateId, const std::string& Name);
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private:
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@ -48,16 +47,16 @@ private:
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public:
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StateThreadData(const std::string& Name, std::atomic_bool& Shutdown);
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StateThreadData(const StateThreadData&) = delete;
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void EnqueueScript(const std::shared_ptr<std::string>& Script);
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[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(const std::shared_ptr<std::string>& Script);
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void operator()() override;
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~StateThreadData();
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private:
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std::string mName;
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std::atomic_bool& mShutdown;
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sol::state mState;
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lua_State* mState;
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std::thread mThread;
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std::queue<std::shared_ptr<std::string>> mStateExecuteQueue;
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std::queue<std::pair<std::shared_ptr<std::string>, std::shared_ptr<TLuaResult>>> mStateExecuteQueue;
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std::mutex mStateExecuteQueueMutex;
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};
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@ -57,8 +57,16 @@ TConsole::TConsole() {
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Application::GracefullyShutdown();
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} else if (cmd == "clear" || cmd == "cls") {
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// TODO: clear screen
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mLuaEngine.EnqueueScript(mStateId, std::make_shared<std::string>(cmd));
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} else {
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while (!mLuaEngine) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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auto Future = mLuaEngine->EnqueueScript(mStateId, std::make_shared<std::string>(cmd));
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// wait for it to finish
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while (!Future->Ready) {
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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mCommandline.write("Result ready.");
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}
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};
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}
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@ -75,4 +83,5 @@ void TConsole::WriteRaw(const std::string& str) {
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void TConsole::InitializeLuaConsole(TLuaEngine& Engine) {
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Engine.EnsureStateExists(mStateId, "<>");
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mLuaEngine = &Engine;
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}
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@ -41,9 +41,11 @@ void TLuaEngine::operator()() {
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}
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}
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void TLuaEngine::EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script) {
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std::shared_ptr<TLuaResult> TLuaEngine::EnqueueScript(TLuaStateId StateID, const std::shared_ptr<std::string>& Script) {
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std::unique_lock Lock(mLuaStatesMutex);
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mLuaStates.at(StateID)->EnqueueScript(Script);
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TLuaResult Result;
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beammp_debug("enqueuing script into \"" + StateID + "\"");
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return mLuaStates.at(StateID)->EnqueueScript(Script);
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}
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void TLuaEngine::CollectPlugins() {
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@ -102,18 +104,21 @@ void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name)
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TLuaEngine::StateThreadData::StateThreadData(const std::string& Name, std::atomic_bool& Shutdown)
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: mName(Name)
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, mShutdown(Shutdown) {
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mState.open_libraries(sol::lib::base);
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mState = luaL_newstate();
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luaL_openlibs(mState);
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Start();
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}
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void TLuaEngine::StateThreadData::EnqueueScript(const std::shared_ptr<std::string>& Script) {
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std::shared_ptr<TLuaResult> TLuaEngine::StateThreadData::EnqueueScript(const std::shared_ptr<std::string>& Script) {
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beammp_debug("enqueuing script into \"" + mName + "\"");
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std::unique_lock Lock(mStateExecuteQueueMutex);
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mStateExecuteQueue.push(Script);
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auto Result = std::make_shared<TLuaResult>();
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mStateExecuteQueue.push({ Script, Result });
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return Result;
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}
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void TLuaEngine::StateThreadData::operator()() {
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RegisterThreadAuto();
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RegisterThread(mName);
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while (!mShutdown) {
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std::unique_lock Lock(mStateExecuteQueueMutex);
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if (mStateExecuteQueue.empty()) {
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@ -123,7 +128,9 @@ void TLuaEngine::StateThreadData::operator()() {
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auto S = mStateExecuteQueue.front();
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mStateExecuteQueue.pop();
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Lock.unlock();
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mState.do_string(*S);
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beammp_debug("Running script");
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luaL_dostring(mState, S.first->data());
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S.second->Ready = true;
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}
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}
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}
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@ -66,7 +66,7 @@ int main(int argc, char** argv) {
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TNetwork Network(Server, PPSMonitor, ResourceManager);
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TLuaEngine LuaEngine(Server, Network);
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PPSMonitor.SetNetwork(Network);
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// BROKEN Application::Console().InitializeLuaConsole(LuaEngine);
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Application::Console().InitializeLuaConsole(LuaEngine);
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// TODO: replace
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while (!Shutdown) {
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