mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-04-04 14:56:04 +00:00
Remove Socket.io for now
it is being built every time and we dont need it
This commit is contained in:
@@ -1,98 +0,0 @@
|
||||
#include "SocketIO.h"
|
||||
#include "Common.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
//TODO Default disabled with config option
|
||||
static std::unique_ptr<SocketIO> SocketIOInstance = std::make_unique<SocketIO>();
|
||||
|
||||
SocketIO& SocketIO::Get() {
|
||||
return *SocketIOInstance;
|
||||
}
|
||||
|
||||
SocketIO::SocketIO() noexcept
|
||||
: mThread([this] { ThreadMain(); }) {
|
||||
|
||||
mClient.socket()->on("network", [&](sio::event&e) {
|
||||
if(e.get_message()->get_string() == "Welcome"){
|
||||
info("SocketIO Authenticated!");
|
||||
mAuthenticated = true;
|
||||
}
|
||||
});
|
||||
|
||||
mClient.socket()->on("welcome", [&](sio::event&) {
|
||||
info("Got welcome from backend! Authenticating SocketIO...");
|
||||
mClient.socket()->emit("onInitConnection", Application::Settings.Key);
|
||||
});
|
||||
|
||||
mClient.set_logs_quiet();
|
||||
mClient.set_reconnect_delay(10000);
|
||||
mClient.connect(Application::GetBackendUrlForSocketIO());
|
||||
}
|
||||
|
||||
SocketIO::~SocketIO() {
|
||||
mCloseThread.store(true);
|
||||
mThread.join();
|
||||
}
|
||||
|
||||
|
||||
static constexpr auto EventNameFromEnum(SocketIOEvent Event) {
|
||||
switch (Event) {
|
||||
case SocketIOEvent::CPUUsage:
|
||||
return "cpu usage";
|
||||
case SocketIOEvent::MemoryUsage:
|
||||
return "memory usage";
|
||||
case SocketIOEvent::ConsoleOut:
|
||||
return "console out";
|
||||
case SocketIOEvent::NetworkUsage:
|
||||
return "network usage";
|
||||
case SocketIOEvent::PlayerList:
|
||||
return "player list";
|
||||
default:
|
||||
error("unreachable code reached (developer error)");
|
||||
abort();
|
||||
}
|
||||
}
|
||||
|
||||
void SocketIO::Emit(SocketIOEvent Event, const std::string& Data) {
|
||||
if (!mAuthenticated) {
|
||||
debug("trying to emit a socket.io event when not yet authenticated");
|
||||
return;
|
||||
}
|
||||
std::string EventName = EventNameFromEnum(Event);
|
||||
debug("emitting event \"" + EventName + "\" with data: \"" + Data);
|
||||
std::unique_lock Lock(mQueueMutex);
|
||||
mQueue.push_back({EventName, Data });
|
||||
debug("queue now has " + std::to_string(mQueue.size()) + " events");
|
||||
}
|
||||
|
||||
void SocketIO::ThreadMain() {
|
||||
while (!mCloseThread.load()) {
|
||||
bool empty;
|
||||
{ // queue lock scope
|
||||
std::unique_lock Lock(mQueueMutex);
|
||||
empty = mQueue.empty();
|
||||
} // end queue lock scope
|
||||
if (empty || !mClient.opened()) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
||||
continue;
|
||||
} else {
|
||||
Event TheEvent;
|
||||
{ // queue lock scope
|
||||
std::unique_lock Lock(mQueueMutex);
|
||||
TheEvent = mQueue.front();
|
||||
mQueue.pop_front();
|
||||
} // end queue lock scope
|
||||
debug("sending \"" + TheEvent.Name + "\" event");
|
||||
mClient.socket()->emit(TheEvent.Name, TheEvent.Data);
|
||||
debug("sent \"" + TheEvent.Name + "\" event");
|
||||
}
|
||||
}
|
||||
// using std::cout as this happens during static destruction and the logger might be dead already
|
||||
std::cout << "closing " + std::string(__func__) << std::endl;
|
||||
|
||||
mClient.sync_close();
|
||||
mClient.clear_con_listeners();
|
||||
|
||||
std::cout << "closed" << std::endl;
|
||||
}
|
||||
Reference in New Issue
Block a user