mirror of
https://github.com/BeamMP/BeamMP-Server.git
synced 2026-02-16 10:41:01 +00:00
Merge remote-tracking branch 'origin/new-lua-features' into rewrite-lua
This is the first of a few commits to merge the new lua features and the rewrite
This commit is contained in:
@@ -13,6 +13,11 @@
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class TServer;
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#ifdef WIN32
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// for socklen_t
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#include <WS2tcpip.h>
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#endif // WIN32
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struct TConnection final {
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SOCKET Socket;
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struct sockaddr SockAddr;
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@@ -1,5 +1,9 @@
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#pragma once
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#include "TSentry.h"
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extern TSentry Sentry;
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#include <array>
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#include <atomic>
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#include <cstring>
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#include <deque>
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@@ -17,6 +21,7 @@ struct Version {
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uint8_t minor;
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uint8_t patch;
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Version(uint8_t major, uint8_t minor, uint8_t patch);
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Version(const std::array<uint8_t, 3>& v);
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std::string AsString();
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};
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@@ -67,13 +72,18 @@ public:
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static const Version& ServerVersion() { return mVersion; }
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static std::string ClientVersionString() { return "2.0"; }
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static std::string PPS() { return mPPS; }
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static void SetPPS(std::string NewPPS) { mPPS = NewPPS; }
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static void SetPPS(const std::string& NewPPS) { mPPS = NewPPS; }
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static inline TSettings Settings {};
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static std::string GetBackendUrlForAuth() { return "auth.beammp.com"; }
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static std::string GetBackendHostname() { return "backend.beammp.com"; }
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static std::string GetBackup1Hostname() { return "backup1.beammp.com"; }
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static std::string GetBackup2Hostname() { return "backup2.beammp.com"; }
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static std::string GetBackendUrlForSocketIO() { return "https://backend.beammp.com"; }
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static void CheckForUpdates();
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static std::array<uint8_t, 3> VersionStrToInts(const std::string& str);
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static bool IsOutdated(const Version& Current, const Version& Newest);
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private:
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static inline std::string mPPS;
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@@ -81,11 +91,11 @@ private:
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static inline std::mutex mShutdownHandlersMutex {};
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static inline std::deque<TShutdownHandler> mShutdownHandlers {};
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static inline Version mVersion { 2, 3, 0 };
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static inline Version mVersion { 2, 4, 0 };
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};
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std::string ThreadName();
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void RegisterThread(const std::string str);
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std::string ThreadName(bool DebugModeOverride = false);
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void RegisterThread(const std::string& str);
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#define RegisterThreadAuto() RegisterThread(__func__)
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#define KB 1024
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@@ -124,8 +134,11 @@ void RegisterThread(const std::string str);
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#define beammp_warn(x) Application::Console().Write(_this_location + std::string("[WARN] ") + (x))
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#define beammp_info(x) Application::Console().Write(_this_location + std::string("[INFO] ") + (x))
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#define beammp_error(x) Application::Console().Write(_this_location + std::string("[ERROR] ") + (x))
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#define beammp_lua_error(x) Application::Console().Write(_this_location + std::string("[LUA ERROR] ") + (x))
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#define error(x) \
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do { \
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Application::Console().Write(_this_location + std::string("[ERROR] ") + (x)); \
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Sentry.AddErrorBreadcrumb((x), _file_basename, _line); \
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} while (false)
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#define luaprint(x) Application::Console().Write(_this_location + std::string("[LUA] ") + (x))
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#define beammp_debug(x) \
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do { \
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@@ -136,6 +149,19 @@ void RegisterThread(const std::string str);
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// for those times when you just need to ignore something :^)
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// explicity disables a [[nodiscard]] warning
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#define beammp_ignore(x) (void)x
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// trace() is a debug-build debug()
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#if defined(DEBUG)
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#define trace(x) \
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do { \
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if (Application::Settings.DebugModeEnabled) { \
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Application::Console().Write(_this_location + std::string("[TRACE] ") + (x)); \
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} \
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} while (false)
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#else
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#define trace(x)
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#endif // defined(DEBUG)
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void LogChatMessage(const std::string& name, int id, const std::string& msg);
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#define Biggest 30000
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std::string Comp(std::string Data);
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@@ -13,9 +13,9 @@ using DWORD = unsigned long;
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using PDWORD = unsigned long*;
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using LPDWORD = unsigned long*;
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char _getch();
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inline void CloseSocketProper(int socket) {
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shutdown(socket, SHUT_RDWR);
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close(socket);
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inline void CloseSocketProper(int TheSocket) {
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shutdown(TheSocket, SHUT_RDWR);
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close(TheSocket);
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}
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#endif // unix
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@@ -24,10 +24,10 @@ inline void CloseSocketProper(int socket) {
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#ifdef WIN32
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#include <conio.h>
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#include <winsock2.h>
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#include <ws2tcpip.h>
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inline void CloseSocketProper(SOCKET socket) {
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shutdown(socket, SD_BOTH);
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closesocket(socket);
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inline void CloseSocketProper(SOCKET TheSocket) {
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shutdown(TheSocket, 2); // 2 == SD_BOTH
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closesocket(TheSocket);
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}
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#endif // WIN32
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@@ -35,4 +35,4 @@ inline void CloseSocketProper(SOCKET socket) {
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#if !defined(WIN32) && !defined(__unix)
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#error "OS not supported"
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#endif
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#endif
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@@ -40,7 +40,7 @@ static const char* const ANSI_WHITE_BOLD = "\u001b[37;1m";
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static const char* const ANSI_BOLD = "\u001b[1m";
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static const char* const ANSI_UNDERLINE = "\u001b[4m";
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#if DEBUG
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#ifdef DEBUG
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#include <iostream>
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inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const char* function, [[maybe_unused]] unsigned line,
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[[maybe_unused]] const char* condition_string, [[maybe_unused]] bool result) {
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@@ -60,9 +60,14 @@ inline void _assert([[maybe_unused]] const char* file, [[maybe_unused]] const ch
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#else
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// In release build, these macros turn into NOPs. The compiler will optimize these out.
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#define beammp_assert(x) \
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do { \
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do { \
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bool result = (cond); \
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if (!result) { \
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Sentry.LogAssert(#cond, _file_basename, _line, __func__); \
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} \
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} while (false)
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#define beammp_assert_not_reachable() \
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do { \
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do { \
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Sentry.LogAssert("code is unreachable", _file_basename, _line, __func__); \
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} while (false)
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#endif // DEBUG
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18
include/Defer.h
Normal file
18
include/Defer.h
Normal file
@@ -0,0 +1,18 @@
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#pragma once
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#include <functional>
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template <typename FnT>
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class Defer final {
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public:
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Defer(FnT fn)
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: mFunction([&fn] { (void)fn(); }) { }
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~Defer() {
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if (mFunction) {
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mFunction();
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}
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}
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private:
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std::function<void()> mFunction;
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};
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@@ -6,5 +6,8 @@
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namespace Http {
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std::string GET(const std::string& host, int port, const std::string& target, unsigned int* status = nullptr);
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std::string POST(const std::string& host, int port, const std::string& target, const std::unordered_map<std::string, std::string>& fields, const std::string& body, const std::string& ContentType, unsigned int* status = nullptr);
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static inline const char* ErrorString = "!BeamMPHttpsError!";
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namespace Status {
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std::string ToString(int code);
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}
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const std::string ErrorString = "-1";
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}
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@@ -1,69 +0,0 @@
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#pragma once
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#include <atomic>
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#include <deque>
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#include <mutex>
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#include <sio_client.h>
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#include <thread>
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#include <memory>
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/*
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* We send relevant server events over socket.io to the backend.
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*
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* We send all events to `backend.beammp.com`, to the room `/key`
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* where `key` is the currently active auth-key.
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*/
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enum class SocketIOEvent {
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ConsoleOut,
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CPUUsage,
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MemoryUsage,
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NetworkUsage,
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PlayerList,
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};
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enum class SocketIORoom {
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None,
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Stats,
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Player,
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Info,
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Console,
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};
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class SocketIO final {
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private:
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struct Event;
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public:
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enum class EventType {
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};
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// Singleton pattern
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static SocketIO& Get();
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void Emit(SocketIOEvent Event, const std::string& Data);
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~SocketIO();
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void SetAuthenticated(bool auth) { mAuthenticated = auth; }
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private:
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SocketIO() noexcept;
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void ThreadMain();
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struct Event {
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std::string Name;
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std::string Data;
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};
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bool mAuthenticated { false };
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sio::client mClient;
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std::thread mThread;
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std::atomic_bool mCloseThread { false };
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std::mutex mQueueMutex;
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std::deque<Event> mQueue;
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friend std::unique_ptr<SocketIO> std::make_unique<SocketIO>();
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};
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38
include/TSentry.h
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38
include/TSentry.h
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@@ -0,0 +1,38 @@
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#ifndef SENTRY_H
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#define SENTRY_H
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#include <mutex>
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#include <string>
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#include <unordered_map>
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enum class SentryLevel {
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Debug = -1,
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Info = 0,
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Warning = 1,
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Error = 2,
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Fatal = 3,
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};
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// singleton, dont make this twice
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class TSentry final {
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public:
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TSentry();
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~TSentry();
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void PrintWelcome();
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void SetupUser();
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void Log(SentryLevel level, const std::string& logger, const std::string& text);
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void LogError(const std::string& text, const std::string& file, const std::string& line);
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void SetContext(const std::string& context_name, const std::unordered_map<std::string, std::string>& map);
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void LogException(const std::exception& e, const std::string& file, const std::string& line);
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void LogAssert(const std::string& condition_string, const std::string& file, const std::string& line, const std::string& function);
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void AddErrorBreadcrumb(const std::string& msg, const std::string& file, const std::string& line);
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// cleared when Logged
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void SetTransaction(const std::string& id);
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[[nodiscard]] std::unique_lock<std::mutex> CreateExclusiveContext();
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private:
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bool mValid { true };
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std::mutex mMutex;
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};
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#endif // SENTRY_H
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1
include/sentry-native
Submodule
1
include/sentry-native
Submodule
Submodule include/sentry-native added at 521860373d
1
include/toml11
Submodule
1
include/toml11
Submodule
Submodule include/toml11 added at 647381020e
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