improvements to many aspects of plugins

This commit is contained in:
Luuk van Oijen
2023-11-16 19:47:08 +01:00
parent 37d7a289eb
commit 0f5d61c89b
4 changed files with 33 additions and 16 deletions

View File

@@ -13,7 +13,7 @@ pub trait Backend: Send {
fn load(&mut self, code: String) -> anyhow::Result<()>;
fn load_api(&mut self, tx: Arc<Sender<ServerBoundPluginEvent>>) -> anyhow::Result<()>;
fn call_event_handler(&mut self, event: ScriptEvent, args: Vec<Argument>, resp: Option<oneshot::Sender<Argument>>);
fn call_event_handler(&mut self, event: ScriptEvent, resp: Option<oneshot::Sender<Argument>>);
}
// TODO: This is quite focused on Lua right now, perhaps in the future we want to modify this list
@@ -28,12 +28,15 @@ pub enum Argument {
#[derive(Debug)]
pub enum ScriptEvent {
OnPluginLoaded,
OnPlayerAuthenticated,
OnPlayerAuthenticated { name: String },
OnPlayerDisconnect { pid: u8 },
}
#[derive(Debug)]
pub enum PluginBoundPluginEvent {
CallEventHandler((ScriptEvent, Vec<Argument>, Option<oneshot::Sender<Argument>>)),
CallEventHandler((ScriptEvent, Option<oneshot::Sender<Argument>>)),
PlayerCount(usize),
Players(HashMap<u8, String>),
@@ -72,8 +75,8 @@ impl Plugin {
loop {
if let Some(message) = pb_rx.blocking_recv() {
match message {
PluginBoundPluginEvent::CallEventHandler((event, args, resp)) => {
backend.call_event_handler(event, args, resp);
PluginBoundPluginEvent::CallEventHandler((event, resp)) => {
backend.call_event_handler(event, resp);
},
_ => {},
}