mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-02 07:56:26 +00:00
138 lines
4.4 KiB
C++
138 lines
4.4 KiB
C++
///
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/// Created by Anonymous275 on 1/17/22
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#include <tomlplusplus/toml.hpp>
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#include "Launcher.h"
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#include "Logger.h"
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#include <shlguid.h>
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#include <shlobj_core.h>
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#include <shobjidl.h>
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#include <strsafe.h>
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void Launcher::LoadConfig(const fs::path& conf) { // check if json (issue)
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if (fs::is_regular_file(conf)) {
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if(fs::is_empty(conf)) {
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fs::remove(conf);
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LoadConfig(conf);
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}
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toml::parse_result config = toml::parse_file(conf.string());
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auto build = config["Build"];
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auto ProfilePath = config["ProfilePath"];
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auto CachePath = config["CachePath"];
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// Default -1 / Release 1 / EA 2 / Dev 3 / Custom 3
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if (build.is_string()) {
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TargetBuild = build.as_string()->get();
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for (char& c : TargetBuild) c = char(tolower(c));
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} else LOG(ERROR) << "Failed to get 'Build' string from config";
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if (ProfilePath.is_string() && !ProfilePath.as_string()->get().empty()) {
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BeamUserPath = fs::path(ProfilePath.as_string()->get());
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} else {
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LOG(ERROR) << "'ProfilePath' string from config is empty defaulting";
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BeamUserPath = GetBeamNGProfile();
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}
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MPUserPath = BeamUserPath / "mods" / "multiplayer";
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if (CachePath.is_string()) {
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if (!CachePath.as_string()->get().empty()) {
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LauncherCache = CachePath.as_string()->get();
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} else throw ShutdownException("CachePath cannot be empty");
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} else LOG(ERROR) << "Failed to get 'CachePath' string from config";
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} else {
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auto GameProfile = GetBeamNGProfile();
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std::ofstream tml(conf);
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if (tml.is_open()) {
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tml << "Build = 'Default'\n"
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"CachePath = 'Resources'\n"
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"ProfilePath = '"
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<< GameProfile.string() << "'";
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tml.close();
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LoadConfig(conf);
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} else LOG(ERROR) << "Failed to create config file";
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}
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}
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fs::path Launcher::GetBeamNGProfile() {
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HKEY BeamNG;
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fs::path ProfilePath;
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LONG RegRes =
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RegOpenKeyExA(HKEY_CURRENT_USER, R"(Software\BeamNG\BeamNG.drive)", 0,
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KEY_READ, &BeamNG);
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if (RegRes == ERROR_SUCCESS) {
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ProfilePath = QueryValue(BeamNG, "userpath_override");
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RegCloseKey(BeamNG);
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}
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if (ProfilePath.empty()) {
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PWSTR folderPath = nullptr;
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HRESULT hr =
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SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &folderPath);
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if (FAILED(hr)) {
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throw ShutdownException("Please launch the game at least once, failed to read registry key Software\\BeamNG\\BeamNG.drive");
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} else {
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ProfilePath = fs::path(folderPath)/"BeamNG.drive";
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CoTaskMemFree(folderPath);
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}
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}
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/////Load latest link
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if (CoInitializeEx(nullptr, COINIT_MULTITHREADED) != S_OK) {
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throw ShutdownException("Failed to read link: CoInitializeEx");
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}
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HRESULT rc;
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IShellLink* iShellLink;
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rc = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER,
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IID_IShellLink, (LPVOID*)&iShellLink);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: CoCreateInstance");
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}
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IPersistFile* iPersistFile;
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rc = iShellLink->QueryInterface(IID_IPersistFile, (LPVOID*)&iPersistFile);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: QueryInterface(IID_IPersistFile)");
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}
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rc = iPersistFile->Load((ProfilePath/"latest.lnk").wstring().c_str(), STGM_READ);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: iPersistFile->Load()");
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}
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rc = iShellLink->Resolve(nullptr, 0);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: IShellLink failed to resolve");
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}
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std::wstring linkTarget(MAX_PATH, '\x00');
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rc = iShellLink->GetPath(&linkTarget[0], MAX_PATH, nullptr, SLGP_SHORTPATH);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: IShellLink failed to get path");
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}
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linkTarget.resize(linkTarget.find(L'\000'));
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iPersistFile->Release();
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iShellLink->Release();
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BeamVersion = std::filesystem::path(linkTarget).filename().string();
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LOG(INFO) << "Found BeamNG profile " << BeamVersion;
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return ProfilePath/BeamVersion;
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}
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