mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
- reduce the amount of data required from the registry
- remove wxWidgets - general cleanup
This commit is contained in:
parent
b436ef4b21
commit
9d01ae939a
@ -15,17 +15,9 @@ if (WIN32)
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set(VcpkgRoot ${_VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET})
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include_directories(${VcpkgRoot}/include)
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link_directories(${VcpkgRoot}/lib)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DUNICODE")
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endif(WIN32)
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set(wxUSE_STL ON)
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set(BUILD_EXAMPLES OFF)
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set(wxBUILD_SHARED OFF)
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set(wxUSE_HTML ON)
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set(wxUSE_STREAMS ON)
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set(wxBUILD_MSVC_MULTIPROC ON)
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set(wxBUILD_USE_STATIC_RUNTIME ON)
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add_subdirectory(include/wxWidgets)
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add_subdirectory(include/cpp-httplib)
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add_subdirectory(include/tomlplusplus)
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@ -33,7 +25,7 @@ set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
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add_executable(${PROJECT_NAME} WIN32
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add_executable(${PROJECT_NAME}
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src/main.cpp include/easyloggingpp/src/easylogging++.cc
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src/Launcher.cpp include/Launcher.h include/Memory/Hook.h
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src/Memory/Definitions.cpp include/Memory/Definitions.h
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@ -42,7 +34,7 @@ add_executable(${PROJECT_NAME} WIN32
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src/Memory/GELua.cpp include/Memory/GELua.h
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src/Memory/IPC.cpp include/Memory/IPC.h
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src/Logger.cpp include/Logger.h
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src/gui/Gui.cpp
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#src/gui/Gui.cpp
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include/Json.h
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src/Network/HttpAPI.cpp include/HttpAPI.h
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src/Network/Server.cpp include/Server.h
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@ -56,7 +48,6 @@ if (WIN32)
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if (NOT CMAKE_BUILD_TYPE STREQUAL "Debug")
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target_link_libraries(${PROJECT_NAME} PRIVATE discord-rpc)
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endif()
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target_link_libraries(${PROJECT_NAME} PRIVATE wx::net wx::html wx::webview wx::core wx::base)
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target_link_libraries(${PROJECT_NAME} PRIVATE
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ZLIB::ZLIB OpenSSL::SSL OpenSSL::Crypto ws2_32
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Dbghelp comsuppw minhook::minhook nlohmann_json nlohmann_json::nlohmann_json)
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@ -24,16 +24,16 @@ typedef HKEY__* HKEY;
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class Launcher {
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public: // constructors
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Launcher();
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Launcher(int argc, char* argv[]);
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~Launcher();
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public: // available functions
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static void StaticAbort(Launcher* Instance = nullptr);
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std::string Login(const std::string& fields);
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void SendIPC(const std::string& Data, bool core = true);
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void LoadConfig(const fs::path& conf);
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void RunDiscordRPC();
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void WaitForGame();
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void LoadConfig();
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void LaunchGame();
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void CheckKey();
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void SetupMOD();
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@ -53,6 +53,7 @@ class Launcher {
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private: // functions
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void HandleIPC(const std::string& Data);
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fs::path GetBeamNGProfile();
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void UpdatePresence();
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void RichPresence();
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void WindowsInit();
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@ -63,16 +64,14 @@ class Launcher {
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public: // variables
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static inline std::thread EntryThread{};
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static inline VersionParser SupportedVersion{"0.26.1.0"};
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static inline std::string Version{"3.0"};
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static inline std::string FullVersion{Version + ".0"};
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private: // variables
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uint32_t GamePID{0};
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bool EnableUI = true;
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fs::path MPUserPath{};
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fs::path BeamUserPath{};
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fs::path LauncherCache{};
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fs::path LauncherCache{"Resources"};
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int64_t DiscordTime{};
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bool LoginAuth = false;
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fs::path CurrentPath{};
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@ -97,10 +96,4 @@ class ShutdownException : public std::runtime_error {
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runtime_error(message){};
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};
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struct UIData {
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static inline std::string GamePath, ProfilePath, CachePath, Build, PublicKey, UserRole, Username, GameVer, ConfigPath;
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static inline bool LoginAuth{false}, Console{false}, UI;
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};
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void UpdateKey(const std::string& newKey);
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int entry();
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137
src/Config.cpp
137
src/Config.cpp
@ -3,46 +3,39 @@
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/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
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///
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#include <tomlplusplus/toml.hpp>
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#include "Launcher.h"
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#include "Logger.h"
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#include <shlguid.h>
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#include <shlobj_core.h>
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#include <shobjidl.h>
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#include <strsafe.h>
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void Launcher::LoadConfig() {
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if (fs::exists(UIData::ConfigPath)) {
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toml::parse_result config = toml::parse_file(UIData::ConfigPath);
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auto ui = config["UI"];
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void Launcher::LoadConfig(const fs::path& conf) { // check if json (issue)
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if (fs::is_regular_file(conf)) {
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if(fs::is_empty(conf)) {
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fs::remove(conf);
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LoadConfig(conf);
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}
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toml::parse_result config = toml::parse_file(conf.string());
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auto build = config["Build"];
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auto GamePath = config["GamePath"];
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auto ProfilePath = config["ProfilePath"];
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auto CachePath = config["CachePath"];
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EnableUI = false;
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/*if (ui.is_boolean()) {
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EnableUI = ui.as_boolean()->get();
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} else LOG(ERROR) << "Failed to get 'UI' boolean from config";*/
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// Default -1 / Release 1 / EA 2 / Dev 3 / Custom 3
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if (build.is_string()) {
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TargetBuild = build.as_string()->get();
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for (char& c : TargetBuild) c = char(tolower(c));
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} else LOG(ERROR) << "Failed to get 'Build' string from config";
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if (GamePath.is_string()) {
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if (!GamePath.as_string()->get().empty()) {
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BeamRoot = GamePath.as_string()->get();
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} else throw ShutdownException("GamePath cannot be empty");
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} else LOG(ERROR) << "Failed to get 'GamePath' string from config";
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if (ProfilePath.is_string()) {
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if (!UIData::GameVer.empty()) {
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auto GameVer = VersionParser(UIData::GameVer).split;
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if (!ProfilePath.as_string()->get().empty()) {
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BeamUserPath = fs::path(ProfilePath.as_string()->get()) / (GameVer[0] + '.' + GameVer[1]);
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MPUserPath = BeamUserPath / "mods" / "multiplayer";
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} else throw ShutdownException("ProfilePath cannot be empty");
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} else throw ShutdownException ("Check game path in config");
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} else LOG(ERROR) << "Failed to get 'ProfilePath' string from config";
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if (ProfilePath.is_string() && !ProfilePath.as_string()->get().empty()) {
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BeamUserPath = fs::path(ProfilePath.as_string()->get());
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} else {
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LOG(ERROR) << "'ProfilePath' string from config is empty defaulting";
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BeamUserPath = GetBeamNGProfile();
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}
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MPUserPath = BeamUserPath / "mods" / "multiplayer";
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if (CachePath.is_string()) {
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if (!CachePath.as_string()->get().empty()) {
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@ -50,9 +43,95 @@ void Launcher::LoadConfig() {
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} else throw ShutdownException("CachePath cannot be empty");
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} else LOG(ERROR) << "Failed to get 'CachePath' string from config";
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BeamVersion = UIData::GameVer;
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} else {
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LOG(FATAL) << "Failed to find config on disk!";
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throw ShutdownException("Fatal Error");
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auto GameProfile = GetBeamNGProfile();
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std::ofstream tml(conf);
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if (tml.is_open()) {
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tml << "Build = 'Default'\n"
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"CachePath = 'Resources'\n"
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"ProfilePath = '"
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<< GameProfile.string() << "'";
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tml.close();
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LoadConfig(conf);
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} else LOG(ERROR) << "Failed to create config file";
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}
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}
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fs::path Launcher::GetBeamNGProfile() {
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HKEY BeamNG;
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fs::path ProfilePath;
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LONG RegRes =
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RegOpenKeyExA(HKEY_CURRENT_USER, R"(Software\BeamNG\BeamNG.drive)", 0,
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KEY_READ, &BeamNG);
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if (RegRes == ERROR_SUCCESS) {
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ProfilePath = QueryValue(BeamNG, "userpath_override");
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RegCloseKey(BeamNG);
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}
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if (ProfilePath.empty()) {
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PWSTR folderPath = nullptr;
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HRESULT hr =
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SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &folderPath);
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if (FAILED(hr)) {
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throw ShutdownException("Please launch the game at least once, failed to read registry key Software\\BeamNG\\BeamNG.drive");
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} else {
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ProfilePath = fs::path(folderPath)/"BeamNG.drive";
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CoTaskMemFree(folderPath);
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}
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}
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/////Load latest link
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if (CoInitializeEx(nullptr, COINIT_MULTITHREADED) != S_OK) {
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throw ShutdownException("Failed to read link: CoInitializeEx");
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}
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HRESULT rc;
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IShellLink* iShellLink;
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rc = CoCreateInstance(CLSID_ShellLink, nullptr, CLSCTX_INPROC_SERVER,
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IID_IShellLink, (LPVOID*)&iShellLink);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: CoCreateInstance");
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}
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IPersistFile* iPersistFile;
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rc = iShellLink->QueryInterface(IID_IPersistFile, (LPVOID*)&iPersistFile);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: QueryInterface(IID_IPersistFile)");
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}
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rc = iPersistFile->Load((ProfilePath/"latest.lnk").wstring().c_str(), STGM_READ);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: iPersistFile->Load()");
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}
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rc = iShellLink->Resolve(nullptr, 0);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: IShellLink failed to resolve");
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}
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std::wstring linkTarget(MAX_PATH, '\x00');
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rc = iShellLink->GetPath(&linkTarget[0], MAX_PATH, nullptr, SLGP_SHORTPATH);
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if (FAILED(rc)) {
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throw ShutdownException("Failed to read link: IShellLink failed to get path");
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}
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linkTarget.resize(linkTarget.find(L'\000'));
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iPersistFile->Release();
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iShellLink->Release();
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BeamVersion = std::filesystem::path(linkTarget).filename().string();
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LOG(INFO) << "Found BeamNG profile " << BeamVersion;
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return ProfilePath/BeamVersion;
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}
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@ -21,9 +21,10 @@ LONG WINAPI CrashHandler(EXCEPTION_POINTERS* p) {
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return EXCEPTION_EXECUTE_HANDLER;
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}
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Launcher::Launcher() :
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Launcher::Launcher(int argc, char* argv[]) :
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CurrentPath(std::filesystem::current_path()),
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DiscordMessage("Just launched") {
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Log::Init();
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Shutdown.store(false);
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Exit.store(false);
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Launcher::StaticAbort(this);
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@ -31,6 +32,8 @@ Launcher::Launcher() :
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WindowsInit();
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SetUnhandledExceptionFilter(CrashHandler);
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LOG(INFO) << "Starting Launcher V" << FullVersion;
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if (argc > 1) LoadConfig(fs::current_path() / argv[1]);
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else LoadConfig(fs::current_path() / "Launcher.toml");
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}
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void Launcher::Abort() {
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@ -88,7 +91,7 @@ void Launcher::WindowsInit() {
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}
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void Launcher::LaunchGame() {
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VersionParser GameVersion(BeamVersion);
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/*VersionParser GameVersion(BeamVersion);
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if (GameVersion.data[1] > SupportedVersion.data[1]) {
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LOG(FATAL) << "BeamNG V" << BeamVersion
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<< " not yet supported, please wait until we update BeamMP!";
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@ -105,7 +108,9 @@ void Launcher::LaunchGame() {
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LOG(WARNING)
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<< "BeamNG V" << BeamVersion
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<< " is slightly older than recommended, this might cause issues!";
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}
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}*/
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if (Memory::GetBeamNGPID({}) == 0) {
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if(Memory::GetLauncherPID({GetCurrentProcessId()}) != 0) {
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@ -225,5 +230,8 @@ const std::string& Launcher::getPublicKey() {
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}
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const fs::path& Launcher::getCachePath() {
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if (!fs::exists(LauncherCache)) {
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fs::create_directories(LauncherCache);
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}
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return LauncherCache;
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}
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@ -13,7 +13,6 @@ void Log::Init() {
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Conf.setGlobally(ConfigurationType::Format,
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"%datetime{[%d/%M/%y %H:%m:%s]} [%level] %msg");
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Conf.setGlobally(ConfigurationType::LogFlushThreshold, "2");
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Conf.setGlobally(ConfigurationType::ToStandardOutput, "false");
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Conf.set(Level::Verbose, ConfigurationType::Format, DFormat);
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Conf.set(Level::Debug, ConfigurationType::Format, DFormat);
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Conf.set(Level::Trace, ConfigurationType::Format, DFormat);
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@ -87,16 +87,14 @@ bool HTTP::ProgressBar(size_t c, size_t t) {
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if (isDownload) {
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static double progress_bar_adv;
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progress_bar_adv = round(double(c) / double(t) * 25);
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if (UIData::Console) {
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std::cout << "\r";
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std::cout << "Progress: [ ";
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std::cout << round(double(c) / double(t) * 100);
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std::cout << "% ] [";
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int i;
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for (i = 0; i <= progress_bar_adv; i++) std::cout << "#";
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for (i = 0; i < 25 - progress_bar_adv; i++) std::cout << ".";
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std::cout << "]";
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}
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std::cout << "\r";
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std::cout << "Progress: [ ";
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std::cout << round(double(c) / double(t) * 100);
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std::cout << "% ] [";
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int i;
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for (i = 0; i <= progress_bar_adv; i++) std::cout << "#";
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for (i = 0; i < 25 - progress_bar_adv; i++) std::cout << ".";
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std::cout << "]";
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}
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if (Launcher::Terminated()) {
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CliRef.load()->stop();
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@ -117,9 +115,8 @@ bool HTTP::Download(const std::string& IP, const std::string& Path, DownloadProg
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if (Ret.empty()) return false;
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if (UIData::Console) {
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std::cout << "\n";
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}
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std::cout << "\n";
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std::ofstream File(Path, std::ios::binary);
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if (File.is_open()) {
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@ -31,11 +31,6 @@ std::vector<std::string> Split(const std::string& String,
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return Val;
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}
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void CheckForDir() {
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if (!fs::exists("Resources")) {
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_wmkdir(L"Resources");
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}
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}
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void Server::WaitForConfirm() {
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while (!Terminate && !ModLoaded) {
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@ -218,7 +213,7 @@ void Server::SyncResources() {
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std::string Ret = Auth();
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if (Ret.empty()) return;
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LOG(INFO) << "Checking Resources...";
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CheckForDir();
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std::vector<std::string> list = Split(Ret, ";");
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std::vector<std::string> FNames(list.begin(),
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@ -281,7 +276,7 @@ void Server::SyncResources() {
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continue;
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} else remove(a.c_str());
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}
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CheckForDir();
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std::string FName = a.substr(a.find_last_of("/\\")+1);
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do {
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TCPSend("f" + *FN);
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1010
src/gui/Gui.cpp
1010
src/gui/Gui.cpp
File diff suppressed because it is too large
Load Diff
@ -6,13 +6,11 @@
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#include "Launcher.h"
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#include "Logger.h"
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int entry() {
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int main(int argc, char* argv[]) {
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try {
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Launcher launcher;
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Launcher launcher(argc, argv);
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launcher.RunDiscordRPC();
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launcher.LoadConfig(); // check if json (issue)
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launcher.CheckKey();
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// UI call
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// launcher.SetupMOD();
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launcher.LaunchGame();
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launcher.WaitForGame();
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