2022-07-26 11:43:45 +03:00

27 lines
1.1 KiB
C++

///
/// Created by Anonymous275 on 1/27/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#pragma once
#include <cstdint>
typedef struct lua_State lua_State;
typedef int (*lua_CFunction)(lua_State*);
extern int lua_gettop(lua_State* L);
namespace def {
typedef int (*GEUpdate)(void* Param1, void* Param2, void* Param3,
void* Param4);
typedef uint32_t (*GetTickCount)();
typedef int (*lua_open_jit)(lua_State* L);
typedef void (*lua_get_field)(lua_State* L, int idx, const char* k);
typedef const char* (*lua_push_fstring)(lua_State* L, const char* fmt, ...);
typedef int (*lua_p_call)(lua_State* L, int arg, int res, int err);
typedef void (*lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
typedef int (*lua_settop)(lua_State* L, int idx);
typedef void (*lua_settable)(lua_State* L, int idx);
typedef void (*lua_createtable)(lua_State* L, int narray, int nrec);
typedef void (*lua_setfield)(lua_State* L, int idx, const char* k);
typedef const char* (*lua_tolstring)(lua_State* L, int idx, size_t* len);
}