Files
BeamMP-Launcher/src/Memory/GELua.cpp
Anonymous275 3c96bb3959 clang format
2022-07-26 11:43:45 +03:00

71 lines
3.3 KiB
C++

///
/// Created by Anonymous275 on 1/30/22
/// Copyright (c) 2021-present Anonymous275 read the LICENSE file for more info.
///
#include "Memory/GELua.h"
#include "Memory/Memory.h"
#include "Memory/Patterns.h"
const char* GameModule = "BeamNG.drive.x64.exe";
const char* DllModule = "libbeamng.x64.dll";
std::string GetHex(uint64_t num) {
char buffer[30];
sprintf(buffer, "%llx", num);
return std::string{buffer};
}
void GELua::FindAddresses() {
GELua::State = nullptr;
auto Base = Memory::GetModuleBase(GameModule);
GetTickCount = reinterpret_cast<def::GetTickCount>(
Memory::FindPattern(GameModule, Patterns::GetTickCount));
Memory::Print("GetTickCount -> " +
GetHex(reinterpret_cast<uint64_t>(GetTickCount) - Base));
lua_open_jit = reinterpret_cast<def::lua_open_jit>(
Memory::FindPattern(GameModule, Patterns::open_jit));
Memory::Print("lua_open_jit -> " +
GetHex(reinterpret_cast<uint64_t>(lua_open_jit) - Base));
lua_push_fstring = reinterpret_cast<def::lua_push_fstring>(
Memory::FindPattern(GameModule, Patterns::push_fstring));
Memory::Print("lua_push_fstring -> " +
GetHex(reinterpret_cast<uint64_t>(lua_push_fstring) - Base));
lua_get_field = reinterpret_cast<def::lua_get_field>(
Memory::FindPattern(GameModule, Patterns::get_field));
Memory::Print("lua_get_field -> " +
GetHex(reinterpret_cast<uint64_t>(lua_get_field) - Base));
lua_p_call = reinterpret_cast<def::lua_p_call>(
Memory::FindPattern(GameModule, Patterns::p_call));
Memory::Print("lua_p_call -> " +
GetHex(reinterpret_cast<uint64_t>(lua_p_call) - Base));
lua_createtable = reinterpret_cast<def::lua_createtable>(
Memory::FindPattern(GameModule, Patterns::lua_createtable));
Memory::Print("lua_createtable -> " +
GetHex(reinterpret_cast<uint64_t>(lua_createtable) - Base));
lua_pushcclosure = reinterpret_cast<def::lua_pushcclosure>(
Memory::FindPattern(GameModule, Patterns::lua_pushcclosure));
Memory::Print("lua_pushcclosure -> " +
GetHex(reinterpret_cast<uint64_t>(lua_pushcclosure) - Base));
lua_setfield = reinterpret_cast<def::lua_setfield>(
Memory::FindPattern(GameModule, Patterns::lua_setfield));
Memory::Print("lua_setfield -> " +
GetHex(reinterpret_cast<uint64_t>(lua_setfield) - Base));
lua_settable = reinterpret_cast<def::lua_settable>(
Memory::FindPattern(GameModule, Patterns::lua_settable));
Memory::Print("lua_settable -> " +
GetHex(reinterpret_cast<uint64_t>(lua_settable) - Base));
lua_tolstring = reinterpret_cast<def::lua_tolstring>(
Memory::FindPattern(GameModule, Patterns::lua_tolstring));
Memory::Print("lua_tolstring -> " +
GetHex(reinterpret_cast<uint64_t>(lua_tolstring) - Base));
GEUpdate = reinterpret_cast<def::GEUpdate>(
Memory::FindPattern(GameModule, Patterns::GEUpdate));
Memory::Print("GEUpdate -> " +
GetHex(reinterpret_cast<uint64_t>(GEUpdate) - Base));
lua_settop = reinterpret_cast<def::lua_settop>(
Memory::FindPattern(GameModule, Patterns::lua_settop));
Memory::Print("lua_settop -> " +
GetHex(reinterpret_cast<uint64_t>(lua_settop) - Base));
}