mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
/*
|
|
Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors.
|
|
Licensed under AGPL-3.0 (or later), see <https://www.gnu.org/licenses/>.
|
|
SPDX-License-Identifier: AGPL-3.0-or-later
|
|
*/
|
|
|
|
|
|
#include "Logger.h"
|
|
#include <Zlib/Compressor.h>
|
|
#include <chrono>
|
|
#include <iostream>
|
|
#include <vector>
|
|
|
|
#if defined(_WIN32)
|
|
#include <ws2tcpip.h>
|
|
#elif defined(__linux__)
|
|
#include <arpa/inet.h>
|
|
#include <cstring>
|
|
#include <errno.h>
|
|
#include <netdb.h>
|
|
#include <sys/socket.h>
|
|
#include <sys/types.h>
|
|
#endif
|
|
|
|
#include "Network/network.hpp"
|
|
|
|
int LastPort;
|
|
std::string LastIP;
|
|
SOCKET TCPSock = -1;
|
|
|
|
bool CheckBytes(int32_t Bytes) {
|
|
if (Bytes == 0) {
|
|
debug("(TCP) Connection closing... CheckBytes(16)");
|
|
Terminate = true;
|
|
return false;
|
|
} else if (Bytes < 0) {
|
|
debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError()));
|
|
KillSocket(TCPSock);
|
|
Terminate = true;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
void UUl(const std::string& R) {
|
|
UlStatus = "UlDisconnected: " + R;
|
|
}
|
|
|
|
void TCPSend(const std::string& Data, uint64_t Sock) {
|
|
if (Sock == -1) {
|
|
Terminate = true;
|
|
UUl("Invalid Socket");
|
|
return;
|
|
}
|
|
|
|
int32_t Size, Sent, Temp;
|
|
std::string Send(4, 0);
|
|
Size = int32_t(Data.size());
|
|
memcpy(&Send[0], &Size, sizeof(Size));
|
|
Send += Data;
|
|
// Do not use Size before this point for anything but the header
|
|
Sent = 0;
|
|
Size += 4;
|
|
do {
|
|
if (size_t(Sent) >= Send.size()) {
|
|
error("string OOB in " + std::string(__func__));
|
|
UUl("TCP Send OOB");
|
|
return;
|
|
}
|
|
Temp = send(Sock, &Send[Sent], Size - Sent, 0);
|
|
if (!CheckBytes(Temp)) {
|
|
UUl("Socket Closed Code 2");
|
|
return;
|
|
}
|
|
Sent += Temp;
|
|
} while (Sent < Size);
|
|
}
|
|
|
|
std::string TCPRcv(SOCKET Sock) {
|
|
if (Sock == -1) {
|
|
Terminate = true;
|
|
UUl("Invalid Socket");
|
|
return "";
|
|
}
|
|
int32_t Header, Temp;
|
|
std::vector<char> Data(sizeof(Header));
|
|
Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL);
|
|
if (!CheckBytes(Temp)) {
|
|
UUl("Socket Closed Code 3");
|
|
return "";
|
|
}
|
|
memcpy(&Header, Data.data(), sizeof(Header));
|
|
|
|
if (!CheckBytes(Temp)) {
|
|
UUl("Socket Closed Code 4");
|
|
return "";
|
|
}
|
|
|
|
Data.resize(Header, 0);
|
|
Temp = recv(Sock, Data.data(), Header, MSG_WAITALL);
|
|
if (!CheckBytes(Temp)) {
|
|
UUl("Socket Closed Code 5");
|
|
return "";
|
|
}
|
|
|
|
std::string Ret(Data.data(), Header);
|
|
|
|
if (Ret.substr(0, 4) == "ABG:") {
|
|
auto substr = Ret.substr(4);
|
|
try {
|
|
auto res = DeComp(std::span<char>(substr.data(), substr.size()));
|
|
Ret = std::string(res.data(), res.size());
|
|
} catch (const std::runtime_error& err) {
|
|
// this happens e.g. when we're out of memory, or when we get incomplete data
|
|
error("Decompression failed");
|
|
return "";
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
// debug("Parsing from server -> " + std::to_string(Ret.size()));
|
|
#endif
|
|
if (Ret[0] == 'E' || Ret[0] == 'K')
|
|
UUl(Ret.substr(1));
|
|
return Ret;
|
|
}
|
|
|
|
void TCPClientMain(const std::string& IP, int Port) {
|
|
LastIP = IP;
|
|
LastPort = Port;
|
|
SOCKADDR_IN ServerAddr;
|
|
int RetCode;
|
|
#ifdef _WIN32
|
|
WSADATA wsaData;
|
|
WSAStartup(514, &wsaData); // 2.2
|
|
#endif
|
|
TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
|
|
if (TCPSock == -1) {
|
|
printf("Client: socket failed! Error code: %d\n", WSAGetLastError());
|
|
WSACleanup();
|
|
return;
|
|
}
|
|
|
|
ServerAddr.sin_family = AF_INET;
|
|
ServerAddr.sin_port = htons(Port);
|
|
inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr);
|
|
RetCode = connect(TCPSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr));
|
|
if (RetCode != 0) {
|
|
UlStatus = "UlConnection Failed!";
|
|
error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError()));
|
|
KillSocket(TCPSock);
|
|
WSACleanup();
|
|
Terminate = true;
|
|
CoreSend("L");
|
|
return;
|
|
}
|
|
info("Connected!");
|
|
|
|
char Code = 'C';
|
|
send(TCPSock, &Code, 1, 0);
|
|
SyncResources(TCPSock);
|
|
while (!Terminate) {
|
|
ServerParser(TCPRcv(TCPSock));
|
|
}
|
|
GameSend("T");
|
|
////Game Send Terminate
|
|
if (KillSocket(TCPSock) != 0)
|
|
debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError()));
|
|
|
|
#ifdef _WIN32
|
|
if (WSACleanup() != 0)
|
|
debug("(TCP) Client: WSACleanup() failed!...");
|
|
#endif
|
|
}
|