/* Copyright (C) 2024 BeamMP Ltd., BeamMP team and contributors. Licensed under AGPL-3.0 (or later), see . SPDX-License-Identifier: AGPL-3.0-or-later */ #include "Logger.h" #include #include #include #include #if defined(_WIN32) #include #elif defined(__linux__) #include #include #include #include #include #include #endif #include "Network/network.hpp" int LastPort; std::string LastIP; SOCKET TCPSock = -1; bool CheckBytes(int32_t Bytes) { if (Bytes == 0) { debug("(TCP) Connection closing... CheckBytes(16)"); Terminate = true; return false; } else if (Bytes < 0) { debug("(TCP CB) recv failed with error: " + std::to_string(WSAGetLastError())); KillSocket(TCPSock); Terminate = true; return false; } return true; } void UUl(const std::string& R) { UlStatus = "UlDisconnected: " + R; } void TCPSend(const std::string& Data, uint64_t Sock) { if (Sock == -1) { Terminate = true; UUl("Invalid Socket"); return; } int32_t Size, Sent, Temp; std::string Send(4, 0); Size = int32_t(Data.size()); memcpy(&Send[0], &Size, sizeof(Size)); Send += Data; // Do not use Size before this point for anything but the header Sent = 0; Size += 4; do { if (size_t(Sent) >= Send.size()) { error("string OOB in " + std::string(__func__)); UUl("TCP Send OOB"); return; } Temp = send(Sock, &Send[Sent], Size - Sent, 0); if (!CheckBytes(Temp)) { UUl("Socket Closed Code 2"); return; } Sent += Temp; } while (Sent < Size); } std::string TCPRcv(SOCKET Sock) { if (Sock == -1) { Terminate = true; UUl("Invalid Socket"); return ""; } int32_t Header, Temp; std::vector Data(sizeof(Header)); Temp = recv(Sock, Data.data(), sizeof(Header), MSG_WAITALL); if (!CheckBytes(Temp)) { UUl("Socket Closed Code 3"); return ""; } memcpy(&Header, Data.data(), sizeof(Header)); if (!CheckBytes(Temp)) { UUl("Socket Closed Code 4"); return ""; } Data.resize(Header, 0); Temp = recv(Sock, Data.data(), Header, MSG_WAITALL); if (!CheckBytes(Temp)) { UUl("Socket Closed Code 5"); return ""; } std::string Ret(Data.data(), Header); if (Ret.substr(0, 4) == "ABG:") { auto substr = Ret.substr(4); try { auto res = DeComp(std::span(substr.data(), substr.size())); Ret = std::string(res.data(), res.size()); } catch (const std::runtime_error& err) { // this happens e.g. when we're out of memory, or when we get incomplete data error("Decompression failed"); return ""; } } #ifdef DEBUG // debug("Parsing from server -> " + std::to_string(Ret.size())); #endif if (Ret[0] == 'E' || Ret[0] == 'K') UUl(Ret.substr(1)); return Ret; } void TCPClientMain(const std::string& IP, int Port) { LastIP = IP; LastPort = Port; SOCKADDR_IN ServerAddr; int RetCode; #ifdef _WIN32 WSADATA wsaData; WSAStartup(514, &wsaData); // 2.2 #endif TCPSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (TCPSock == -1) { printf("Client: socket failed! Error code: %d\n", WSAGetLastError()); WSACleanup(); return; } ServerAddr.sin_family = AF_INET; ServerAddr.sin_port = htons(Port); inet_pton(AF_INET, IP.c_str(), &ServerAddr.sin_addr); RetCode = connect(TCPSock, (SOCKADDR*)&ServerAddr, sizeof(ServerAddr)); if (RetCode != 0) { UlStatus = "UlConnection Failed!"; error("Client: connect failed! Error code: " + std::to_string(WSAGetLastError())); KillSocket(TCPSock); WSACleanup(); Terminate = true; CoreSend("L"); return; } info("Connected!"); char Code = 'C'; send(TCPSock, &Code, 1, 0); SyncResources(TCPSock); while (!Terminate) { ServerParser(TCPRcv(TCPSock)); } GameSend("T"); ////Game Send Terminate if (KillSocket(TCPSock) != 0) debug("(TCP) Cannot close socket. Error code: " + std::to_string(WSAGetLastError())); #ifdef _WIN32 if (WSACleanup() != 0) debug("(TCP) Client: WSACleanup() failed!..."); #endif }