This PR makes it so the launcher logs curl's error description.
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Fix non-critical typo in README:md
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I couldn't launch the game without this.
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Beforehand, the launcher would check only if the game directory existed.
This would lead to an error if the game was moved through Steam since
Steam leaves the BeamNG.Drive directory behind. Now it checks for to see
if integrity.json is inside. I also removed some commented out code I
seem to have left behind when I was porting it.
I agree to this code (and the whole port to native Linux since the #63
was locked and I couldn't agree there) being licensed under AGPL 3.
LOCKED until:
- [ ] Review each individual file for third party licenses
- [ ] Implement AGPL headers into each file
- [ ] Get confirmation from all contributors/copyright owners to make
the license change
- [ ] Eventually figure out bits of code of contributors that either
dont agree to the license change or that are unresponsive
Update build instructions
Adresses both #155 and #153
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- Do we need to mention that vcpkg should be installed in the first
place?
- Do we need to specify what the difference between release and debug
builds is?
- Are there any other prerequisites for building on windows?
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Fixed the Cmake lists file so it properly detects linux-based systems.
thats all. :3
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion. I declare that I fully understand all code I pushed
into this PR, and wrote all this code myself and own the rights to this
code.