- Do we need to mention that vcpkg should be installed in the first
place?
- Do we need to specify what the difference between release and debug
builds is?
- Are there any other prerequisites for building on windows?
---
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion.
I declare that I fully understand all code I pushed into this PR, and
wrote all this code myself and own the rights to this code.
Fixed the Cmake lists file so it properly detects linux-based systems.
thats all. :3
By creating this pull request, I understand that code that is AI
generated or otherwise automatically generated may be rejected without
further discussion. I declare that I fully understand all code I pushed
into this PR, and wrote all this code myself and own the rights to this
code.
If, for example, the client requests the serverlist multiple times and
then tries to login the launcher will first wait for those requests to
finish. Thereby putting the other core communication (such as login) on
hold.
Fixes --port and -p by proccessing the config file before the cli
arguments, before it would first set --port because it was passed and
then overwrite it with the value from the config. Also removed some
useless code related to cli args.
Beforehand, it would check only if the game directory existed. This would lead to an error if the game is moved through Steam since it leaves the BeamNG.Drive directory. Now it checks for integrity.json. I also removed some commented out code I left behind.