Connection issues set to 800ms+

This commit is contained in:
Anonymous275 2020-11-11 23:28:16 +02:00
parent d028a0e5ea
commit f875adc473
2 changed files with 3 additions and 3 deletions

View File

@ -67,13 +67,13 @@ void Parse(std::string Data,SOCKET CSocket){
case 'U':
if(SubCode == 'l')Data = UlStatus;
if(SubCode == 'p'){
if(ping == -1 && Terminate){
if(ping > 800){
Data = "Up-2";
}else Data = "Up" + std::to_string(ping);
}
if(!SubCode){
std::string Ping;
if(ping == -1 && Terminate)Ping = "-2";
if(ping > 800)Ping = "-2";
else Ping = std::to_string(ping);
Data = std::string(UlStatus) + "\n" + "Up" + Ping;
}

View File

@ -33,7 +33,7 @@ void GameSend(std::string Data){
static std::mutex Lock;
std::scoped_lock Guard(Lock);
if(TCPTerminate || !GConnected || CSocket == -1)return;
static thread_local int32_t Size,Temp,Sent;
int32_t Size,Temp,Sent;
Data += '\n';
Size = int32_t(Data.size());
Sent = 0;