Case for old lua handeling

This commit is contained in:
Anonymous275 2020-11-11 18:02:13 +02:00
parent 5d91c5fde5
commit d028a0e5ea

View File

@ -126,6 +126,11 @@ void GameHandler(SOCKET Client){
do{
Temp = recv(Client,&Header[Rcv],1,0);
if(Temp < 1)break;
if(!isdigit(Header[Rcv]) && Header[Rcv] != '>') {
error(Sec("(Core) Invalid lua communication"));
closesocket(Client);
return;
}
}while(Header[Rcv++] != '>');
if(Temp < 1)break;
if(std::from_chars(Header,&Header[Rcv],Size).ptr[0] != '>'){