mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2025-07-01 23:46:59 +00:00
Fixed game crashing without launcher
This commit is contained in:
parent
0782b71638
commit
e14c35950b
@ -9,6 +9,6 @@ project(BeamMP-Launcher)
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set(CMAKE_CXX_STANDARD 14)
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add_executable(BeamMP-Launcher main.cpp VehicleNetwork.cpp proxy.cpp Security.cpp http.cpp Discord.cpp UpdateCheck.cpp CoreNetwork.cpp Resources.cpp Compressor.cpp VehicleNetwork.cpp)
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add_executable(BeamMP-Launcher main.cpp VehicleNetwork.cpp proxy.cpp Security.cpp http.cpp Discord.cpp UpdateCheck.cpp CoreNetwork.cpp Resources.cpp Compressor.cpp VehicleNetwork.cpp GameStart.cpp)
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target_link_libraries(BeamMP-Launcher discord-rpc libcurl_a zlibstatic)
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42
GameStart.cpp
Normal file
42
GameStart.cpp
Normal file
@ -0,0 +1,42 @@
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///
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/// Created by Anonymous275 on 5/2/2020
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///
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#include <windows.h>
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#include <iostream>
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#include <thread>
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#include <string>
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std::string QueryKey(HKEY hKey,int ID);
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void SystemExec(const std::string&cmd);
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void Exit(const std::string& Msg);
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std::string Write(const std::string&Path){
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HKEY hKey;
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LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
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LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes != ERROR_SUCCESS)Exit("Error! Please launch the game at least once");
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std::string Query = QueryKey(hKey,4);
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LONG setRes = RegSetValueEx(hKey, TEXT("userpath_override"), 0, REG_SZ, (LPBYTE)Path.c_str(), Path.size());
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if(setRes != ERROR_SUCCESS)Exit("Error! Failed to launch the game code 1");
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RegCloseKey(hKey);
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return Query;
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}
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void DeleteKey(){
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HKEY hKey;
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LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
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RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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LPCTSTR value = TEXT("userpath_override");
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RegDeleteValueA(hKey, value);
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}
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void RollBack(const std::string&Val){
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std::this_thread::sleep_for(std::chrono::seconds(7));
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if(!Val.empty())Write(Val);
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else DeleteKey();
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}
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void StartGame(const std::string&ExeDir,const std::string&Current){
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std::cout << "Game Launched!\n";
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std::thread RB(RollBack,Write(Current));
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RB.detach();
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SystemExec(ExeDir + " -nocrashreport");
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Exit("Game Closed!");
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}
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42
main.cpp
42
main.cpp
@ -11,11 +11,10 @@
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#include <thread>
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#pragma comment(lib, "urlmon.lib")
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void StartGame(const std::string&ExeDir,const std::string&Current);
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std::string HTTP_REQUEST(const std::string&url,int port);
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void CheckForUpdates(const std::string& CV);
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std::vector<std::string> GetDiscordInfo();
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std::string QueryKey(HKEY hKey,int ID);
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std::vector<std::string> GlobalInfo;
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std::vector<std::string> Check();
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std::string getHardwareID();
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@ -81,42 +80,8 @@ std::string CheckVer(const std::string &path){
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}
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return temp;
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}
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void SyncResources(const std::string&IP,int Port);
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int main(int argc, char* argv[]){
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std::string Write(const std::string&Path){
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HKEY hKey;
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LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
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LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
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if (openRes != ERROR_SUCCESS) {
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Exit("Error! Please launch the game at least once");
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}
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std::string Query = QueryKey(hKey,4);
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LPCTSTR value = TEXT("userpath_override");
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LONG setRes = RegSetValueEx(hKey, value, 0, REG_SZ, (LPBYTE)Path.c_str(), Path.size());
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if (setRes != ERROR_SUCCESS) {
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Exit("Error! Failed to launch the game code 1");
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}
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RegCloseKey(hKey);
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return Query;
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}
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void RollBack(const std::string&Val){
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std::this_thread::sleep_for(std::chrono::seconds(5));
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if(!Val.empty())Write(Val);
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else Write(" ");
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}
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void StartGame(const std::string&ExeDir,const std::string&Current){
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std::cout << "Game Launched!\n";
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std::thread RB(RollBack,Current);
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RB.detach();
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SystemExec(ExeDir + " -nocrashreport");
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Exit("Game Closed!");
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}
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int main(int argc, char* argv[])
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{
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const unsigned long long NPos = std::string::npos;
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struct stat info{};
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@ -158,10 +123,9 @@ int main(int argc, char* argv[])
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Download("https://beamng-mp.com/client-data",Settings);
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std::cout << "Downloaded default config!" << std::endl;
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}
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Download("https://beamng-mp.com/builds/client?did="+GlobalInfo.at(2),Path + R"(\mods\BeamMP.zip)");
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if(!MPDEV){
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std::thread Game(StartGame,ExeDir,Write(Path + "\\"));
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std::thread Game(StartGame,ExeDir,(Path + "\\"));
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Game.detach();
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}else{
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std::cout << "Name : " << GlobalInfo.at(0) << std::endl;
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