BeamMP-Launcher/GameStart.cpp
2020-05-02 18:25:26 +03:00

42 lines
1.4 KiB
C++

///
/// Created by Anonymous275 on 5/2/2020
///
#include <windows.h>
#include <iostream>
#include <thread>
#include <string>
std::string QueryKey(HKEY hKey,int ID);
void SystemExec(const std::string&cmd);
void Exit(const std::string& Msg);
std::string Write(const std::string&Path){
HKEY hKey;
LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
LONG openRes = RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
if (openRes != ERROR_SUCCESS)Exit("Error! Please launch the game at least once");
std::string Query = QueryKey(hKey,4);
LONG setRes = RegSetValueEx(hKey, TEXT("userpath_override"), 0, REG_SZ, (LPBYTE)Path.c_str(), Path.size());
if(setRes != ERROR_SUCCESS)Exit("Error! Failed to launch the game code 1");
RegCloseKey(hKey);
return Query;
}
void DeleteKey(){
HKEY hKey;
LPCTSTR sk = TEXT("Software\\BeamNG\\BeamNG.drive");
RegOpenKeyEx(HKEY_CURRENT_USER, sk, 0, KEY_ALL_ACCESS, &hKey);
LPCTSTR value = TEXT("userpath_override");
RegDeleteValueA(hKey, value);
}
void RollBack(const std::string&Val){
std::this_thread::sleep_for(std::chrono::seconds(7));
if(!Val.empty())Write(Val);
else DeleteKey();
}
void StartGame(const std::string&ExeDir,const std::string&Current){
std::cout << "Game Launched!\n";
std::thread RB(RollBack,Write(Current));
RB.detach();
SystemExec(ExeDir + " -nocrashreport");
Exit("Game Closed!");
}