add download speed to ingame ui

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Lion Kortlepel 2024-09-24 21:10:10 +02:00
parent ae9af1470c
commit d6dfe85f69
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@ -123,11 +123,13 @@ void UpdateUl(bool D, const std::string& msg) {
UlStatus = "UlLoading Resource " + msg;
}
uint32_t DownloadSpeedMbits = 0;
void AsyncUpdate(uint64_t& Rcv, uint64_t Size, const std::string& Name) {
do {
double pr = double(Rcv) / double(Size) * 100;
std::string Per = std::to_string(trunc(pr * 10) / 10);
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%)");
UpdateUl(true, Name + " (" + Per.substr(0, Per.find('.') + 2) + "%) at " + (DownloadSpeedMbits == 0 ? "?" : std::to_string(DownloadSpeedMbits)) + " Mbit/s");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} while (!Terminate && Rcv < Size);
}
@ -161,12 +163,13 @@ std::vector<char> TCPRcvRaw(SOCKET Sock, uint64_t& GRcv, uint64_t Size) {
Rcv += Temp;
GRcv += Temp;
// every 8th iteration calculate download speed for that iteration
auto end = std::chrono::high_resolution_clock::now();
auto difference = end - start;
float bits_per_s = float(Temp * 8) / float(std::chrono::duration_cast<std::chrono::milliseconds>(difference).count());
float megabits_per_s = bits_per_s / 1000;
DownloadSpeedMbits = uint32_t(megabits_per_s);
// every 8th iteration print the speed
if (i % 8 == 0) {
auto end = std::chrono::high_resolution_clock::now();
auto difference = end - start;
float bits_per_s = float(Temp * 8) / float(std::chrono::duration_cast<std::chrono::milliseconds>(difference).count());
float megabits_per_s = bits_per_s / 1000;
debug("Download speed: " + std::to_string(uint32_t(megabits_per_s)) + "Mbit/s");
}
++i;