Rewrite
This commit is contained in:
Anonymous275
2020-08-21 20:57:41 +03:00
parent 5d6f2b93b2
commit ccdbc51b30
53 changed files with 2150 additions and 1626 deletions

View File

@@ -0,0 +1,202 @@
///
/// Created by Anonymous275 on 7/25/2020
///
#include "Network/network.h"
#include "Security/Enc.h"
#include <WinSock2.h>
#include <WS2tcpip.h>
#include "Logger.h"
#include <sstream>
#include <string>
#include <thread>
std::chrono::time_point<std::chrono::steady_clock> PingStart,PingEnd;
bool GConnected = false;
bool CServer = true;
extern SOCKET UDPSock;
extern SOCKET TCPSock;
SOCKET CSocket;
void GameSend(const std::string&Data){
if(TCPTerminate || !GConnected || CSocket == -1)return;
int iSRes = send(CSocket, (Data + "\n").c_str(), int(Data.size()) + 1, 0);
if (iSRes == SOCKET_ERROR) {
debug(Sec("(Proxy) send failed with error: ") + std::to_string(WSAGetLastError()));
} else if (Data.length() > 1000){
debug(Sec("(Launcher->Game) Bytes sent: ") + std::to_string(iSRes));
}
}
void ServerSend(std::string Data, bool Rel){
if(Terminate || Data.empty())return;
char C = 0;
bool Ack = false;
int DLen = int(Data.length());
if(DLen > 3)C = Data.at(0);
if (C == 'O' || C == 'T')Ack = true;
if(Ack || Rel){
if(Ack || DLen > 1000)SendLarge(Data);
else TCPSend(Data);
}else UDPSend(Data);
if (DLen > 1000) {
debug(Sec("(Launcher->Server) Bytes sent: ") + std::to_string(Data.length()) + " : "
+ Data.substr(0, 10)
+ Data.substr(Data.length() - 10));
}else if(C == 'Z'){
//debug("(Game->Launcher) : " + Data);
}
}
void NetReset(){
TCPTerminate = false;
GConnected = false;
Terminate = false;
UlStatus = Sec("Ulstart");
MStatus = " ";
if(UDPSock != SOCKET_ERROR)closesocket(UDPSock);
UDPSock = -1;
if(TCPSock != SOCKET_ERROR)closesocket(TCPSock);
TCPSock = -1;
ClearAll();
}
SOCKET SetupListener(){
static SOCKET LSocket = -1;
if(LSocket != -1)return LSocket;
struct addrinfo *result = nullptr;
struct addrinfo hints{};
WSADATA wsaData;
int iRes = WSAStartup(514, &wsaData); //2.2
if (iRes != 0) {
error(Sec("(Proxy) WSAStartup failed with error: ") + std::to_string(iRes));
return -1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
iRes = getaddrinfo(nullptr, std::to_string(DEFAULT_PORT+1).c_str(), &hints, &result);
if (iRes != 0) {
error(Sec("(Proxy) info failed with error: ") + std::to_string(iRes));
WSACleanup();
}
LSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (LSocket == -1) {
error(Sec("(Proxy) socket failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
WSACleanup();
return -1;
}
iRes = bind(LSocket, result->ai_addr, (int) result->ai_addrlen);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) bind failed with error: ") + std::to_string(WSAGetLastError()));
freeaddrinfo(result);
closesocket(LSocket);
WSACleanup();
return -1;
}
freeaddrinfo(result);
iRes = listen(LSocket, SOMAXCONN);
if (iRes == SOCKET_ERROR) {
error(Sec("(Proxy) listen failed with error: ") + std::to_string(WSAGetLastError()));
closesocket(LSocket);
WSACleanup();
return -1;
}
return LSocket;
}
void AutoPing(){
while(!Terminate){
ServerSend(Sec("p"),false);
PingStart = std::chrono::high_resolution_clock::now();
std::this_thread::sleep_for(std::chrono::seconds (1));
}
}
int ClientID = -1;
void ParserAsync(const std::string& Data){
if(Data.empty())return;
char Code = Data.at(0),SubCode = 0;
if(Data.length() > 1)SubCode = Data.at(1);
switch (Code) {
case 'P':
ClientID = std::stoi(Data.substr(1));
break;
case 'p':
PingEnd = std::chrono::high_resolution_clock::now();
if(PingStart > PingEnd)ping = 0;
else ping = std::chrono::duration_cast<std::chrono::milliseconds>(PingEnd-PingStart).count();
return;
case 'M':
MStatus = Data;
UlStatus = Sec("Uldone");
return;
default:
break;
}
GameSend(Data);
}
void ServerParser(const std::string& Data){
std::thread Async(ParserAsync,Data);
Async.detach();
}
void NetMain(const std::string& IP, int Port){
std::thread Ping(AutoPing);
Ping.detach();
UDPClientMain(IP,Port);
CServer = true;
Terminate = true;
info(Sec("Connection Terminated!"));
}
void TCPGameServer(const std::string& IP, int Port){
SOCKET LSocket = SetupListener();
while (!TCPTerminate && LSocket != -1){
GConnected = false;
if(!CServer){
warn(Sec("Connection still alive terminating"));
NetReset();
TCPTerminate = true;
Terminate = true;
break;
}
if(CServer) {
std::thread Client(TCPClientMain, IP, Port);
Client.detach();
}
CSocket = accept(LSocket, nullptr, nullptr);
if (CSocket == -1) {
error(Sec("(Proxy) accept failed with error: ") + std::to_string(WSAGetLastError()));
break;
}
debug(Sec("(Proxy) Game Connected!"));
GConnected = true;
if(CServer){
std::thread t1(NetMain, IP, Port);
t1.detach();
CServer = false;
}
char buf[10000];
int Res,len = 10000;
ZeroMemory(buf, len);
do{
Res = recv(CSocket,buf,len,0);
if(Res < 1)break;
std::string t;
std::string buff(Res,0);
memcpy_s(&buff[0],Res,buf,Res);
std::stringstream ss(buff);
int S = 0;
while (std::getline(ss, t, '\n')) {
ServerSend(t,false);
S++;
}
if(S > 3)std::cout << S << std::endl;
}while(Res > 0);
if(Res == 0)debug(Sec("(Proxy) Connection closing"));
else debug(Sec("(Proxy) recv failed error : ") + std::to_string(WSAGetLastError()));
}
TCPTerminate = true;
GConnected = false;
Terminate = true;
if(LSocket == -1){
UlStatus = Sec("Critical error! check the launcher logs");
}
if(CSocket != SOCKET_ERROR)closesocket(CSocket);
}