mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-02-16 02:30:44 +00:00
v2.0.84
- HTTP Proxy for backend.beammp.com - Fix Attempt for mod loading, game detecting partial zip file - Use nlohmann JSON - Update vcpkg parameters and commit ID - Add ability to open URL using default browser with filter
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@@ -16,5 +16,4 @@ public:
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static bool ProgressBar(size_t c, size_t t);
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public:
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static bool isDownload;
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static std::string Codes_[];
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};
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@@ -1,12 +0,0 @@
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// Copyright (c) 2019-present Anonymous275.
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// BeamMP Launcher code is not in the public domain and is not free software.
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// One must be granted explicit permission by the copyright holder in order to modify or distribute any part of the source or binaries.
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// Anything else is prohibited. Modified works may not be published and have be upstreamed to the official repository.
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///
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/// Created by Anonymous275 on 11/27/2020
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///
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#pragma once
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#include "rapidjson/stringbuffer.h"
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#include "rapidjson/document.h"
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#include "rapidjson/writer.h"
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namespace json = rapidjson;
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@@ -14,6 +14,7 @@ extern bool Dev;
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extern int ping;
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[[noreturn]] void CoreNetwork();
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extern int ProxyPort;
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extern int ClientID;
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extern int LastPort;
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extern bool ModLoaded;
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@@ -27,6 +28,7 @@ extern std::string LastIP;
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extern std::string MStatus;
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extern std::string UlStatus;
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extern std::string PublicKey;
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extern std::string PrivateKey;
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extern std::string ListOfMods;
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int KillSocket(uint64_t Dead);
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void UUl(const std::string& R);
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@@ -12,5 +12,6 @@ std::string GetEP(char*P = nullptr);
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std::string GetGamePath();
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std::string GetVer();
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std::string GetEN();
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void StartProxy();
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void ConfigInit();
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extern bool Dev;
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7578
include/httplib.h
7578
include/httplib.h
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