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- shutdown if two launchers are open with no game
- send message if launcher is skipping a channel
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@@ -11,6 +11,7 @@ class Memory {
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public:
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static uint64_t FindPattern(const char* module, const char* Pattern[]);
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static uint32_t GetBeamNGPID(const std::set<uint32_t>& BL);
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static uint32_t GetLauncherPID(const std::set<uint32_t>& BL);
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static uint64_t GetModuleBase(const char* Name);
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static void Print(const std::string& msg);
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static void Inject(uint32_t PID);
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