mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-03 14:26:15 +00:00
- IPC Uses PID to identify the process
- Exception code now shows in hex capitals - Fixed version checking and bumped the version support - Added process blacklist for already injected game detection - Used std::all_of instead of std::string::find for digit checks
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@@ -11,8 +11,7 @@
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#include <tlhelp32.h>
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#include <psapi.h>
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uint32_t Memory::GetBeamNGPID() {
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uint32_t Memory::GetBeamNGPID(const std::vector<uint32_t>& BL) {
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SetLastError(0);
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PROCESSENTRY32 pe32;
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pe32.dwSize = sizeof(PROCESSENTRY32);
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@@ -20,7 +19,11 @@ uint32_t Memory::GetBeamNGPID() {
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if(Process32First(Snapshot, &pe32)) {
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do{
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile)break;
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if(std::string("BeamNG.drive.x64.exe") == pe32.szExeFile &&
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std::find(BL.begin(), BL.end(), pe32.th32ProcessID) == BL.end() &&
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std::find(BL.begin(), BL.end(), pe32.th32ParentProcessID) == BL.end()) {
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break;
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}
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}while(Process32Next(Snapshot, &pe32));
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}
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