mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-10-25 13:40:03 +00:00
Fix merge
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+8
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@@ -6,7 +6,6 @@
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#if defined(_WIN32)
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#include <shlobj.h>
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#include <windows.h>
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#elif defined(__linux__)
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#include "vdf_parser.hpp"
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#include <pwd.h>
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@@ -32,14 +31,14 @@ std::wstring QueryKey(HKEY hKey, int ID);
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std::wstring GetGamePath() {
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static std::filesystem::path Path;
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if (!Path.empty())
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return Path.string();
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return Path.wstring();
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if (options.user_path) {
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if (std::filesystem::exists(options.user_path)) {
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Path = options.user_path;
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debug("Using custom user folder path: " + Path.string());
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debug(L"Using custom user folder path: " + Path.wstring());
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} else
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warn("Invalid or non-existent path (" + std::string(options.user_path) + ") specified using --user-path, skipping");
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warn(L"Invalid or non-existent path (" + Utils::ToWString(options.user_path) + L") specified using --user-path, skipping");
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}
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if (const auto startupIniPath = std::filesystem::path(GetGameDir()) / "startup.ini"; exists(startupIniPath)) {
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@@ -58,16 +57,16 @@ std::wstring GetGamePath() {
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} else
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debug("Successfully parsed startup.ini");
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std::string userPath;
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std::wstring userPath;
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if (ini.contains("filesystem") && ini["filesystem"].contains("UserPath"))
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userPath = ini["filesystem"]["UserPath"];
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userPath = Utils::ToWString(ini["filesystem"]["UserPath"]);
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if (!userPath.empty())
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if (userPath = Utils::ExpandEnvVars(userPath); std::filesystem::exists(userPath)) {
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Path = userPath;
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debug("Using custom user folder path from startup.ini: " + Path.string());
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debug(L"Using custom user folder path from startup.ini: " + Path.wstring());
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} else
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warn("Found custom user folder path (" + userPath + ") in startup.ini but it doesn't exist, skipping");
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warn(L"Found custom user folder path (" + userPath + L") in startup.ini but it doesn't exist, skipping");
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}
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if (Path.empty()) {
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@@ -129,7 +128,7 @@ void StartGame(std::wstring Dir) {
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gameArgs += Utils::ToWString(options.game_arguments[i]);
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}
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debug("BeamNG executable path: " + Dir);
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debug(L"BeamNG executable path: " + Dir);
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bSuccess = CreateProcessW(nullptr, (wchar_t*)(Dir + gameArgs).c_str(), nullptr, nullptr, TRUE, 0, nullptr, BaseDir.c_str(), &si, &pi);
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if (bSuccess) {
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@@ -12,6 +12,7 @@
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#if defined(_WIN32)
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <shellapi.h>
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#elif defined(__linux__)
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#include <cstring>
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#include <errno.h>
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@@ -525,7 +525,7 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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CheckForDir();
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std::string FName = ModInfoIter->FileName;
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do {
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debug("Loading file '" + FName + "' to '" + PathToSaveTo.string() + "'");
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debug(L"Loading file '" + Utils::ToWString(FName) + L"' to '" + PathToSaveTo.wstring() + L"'");
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TCPSend("f" + ModInfoIter->FileName, Sock);
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std::string Data = TCPRcv(Sock);
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@@ -562,8 +562,8 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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Terminate = true;
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}
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if (GetSha256HashReallyFast(PathToSaveTo) != ModInfoIter->Hash) {
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error("Failed to write or download the entire file '" + PathToSaveTo + "' correctly (hash mismatch)");
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if (Utils::GetSha256HashReallyFast(PathToSaveTo) != ModInfoIter->Hash) {
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error(L"Failed to write or download the entire file '" + PathToSaveTo.wstring() + L"' correctly (hash mismatch)");
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Terminate = true;
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}
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} while (fs::file_size(PathToSaveTo) != ModInfoIter->FileSize && !Terminate);
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@@ -7,7 +7,6 @@
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#include <filesystem>
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#if defined(_WIN32)
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#include <windows.h>
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#elif defined(__linux__)
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#include "vdf_parser.hpp"
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#include <pwd.h>
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@@ -12,7 +12,6 @@
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#include <nlohmann/json.hpp>
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#include <string>
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#if defined(_WIN32)
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#include <windows.h>
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#elif defined(__linux__)
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#include <unistd.h>
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#endif
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