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https://github.com/BeamMP/BeamMP-Launcher.git
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remove release action
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parent
0c3ae43910
commit
3a55b62907
104
.github/workflows/release-build.yml
vendored
104
.github/workflows/release-build.yml
vendored
@ -1,104 +0,0 @@
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name: Release Create & Build
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on:
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push:
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# Sequence of patterns matched against refs/tags
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tags:
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- 'v*' # Push events to matching v*, i.e. v1.0, v20.15.10
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env:
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BUILD_TYPE: Release
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jobs:
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create-release:
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runs-on: ubuntu-latest
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name: Create Release
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outputs:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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steps:
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- name: Create Release
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id: create_release
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uses: actions/create-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.ref }}
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release_name: Release ${{ github.ref }}
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draft: false
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prerelease: false
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body: |
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Files included in this release:
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- `BeamMP-Launcher.exe` windows build
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- `BeamMP-Launcher` linux build
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upload-release-files-windows:
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name: Upload Windows Release Files
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runs-on: windows-latest
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needs: create-release
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: 'true'
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- name: Restore artifacts, or run vcpkg, build and cache artifacts
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uses: lukka/run-vcpkg@main
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id: runvcpkg
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with:
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vcpkgArguments: 'discord-rpc zlib nlohmann-json openssl cpp-httplib[openssl]'
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vcpkgDirectory: '${{ runner.workspace }}/b/vcpkg'
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vcpkgGitCommitId: '16ee2ecb31788c336ace8bb14c21801efb6836e4'
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vcpkgTriplet: 'x64-windows-static'
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- name: Create Build Environment
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run: cmake -E make_directory ${{github.workspace}}/build-windows
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- name: Configure CMake
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shell: bash
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working-directory: ${{github.workspace}}/build-windows
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE='${{ runner.workspace }}/b/vcpkg/scripts/buildsystems/vcpkg.cmake' -DVCPKG_TARGET_TRIPLET=x64-windows-static
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- name: Build
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working-directory: ${{github.workspace}}/build-windows
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shell: bash
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run: cmake --build . --config $BUILD_TYPE
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- name: Upload Release Asset
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
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asset_path: ${{github.workspace}}/build-windows/Release/BeamMP-Launcher.exe
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asset_name: BeamMP-Launcher.exe
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asset_content_type: application/vnd.microsoft.portable-executable
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upload-release-files-linux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: 'true'
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- name: Create Build Environment
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run: cmake -E make_directory ${{github.workspace}}/build-linux
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- name: Configure CMake
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shell: bash
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working-directory: ${{github.workspace}}/build-linux
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run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
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- name: Build
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working-directory: ${{github.workspace}}/build-linux
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shell: bash
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run: cmake --build . --config $BUILD_TYPE
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- name: Upload Release Asset
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id: upload-release-asset
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uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ needs.create-release.outputs.upload_url }} # This pulls from the CREATE RELEASE step above, referencing it's ID to get its outputs object, which include a `upload_url`. See this blog post for more info: https://jasonet.co/posts/new-features-of-github-actions/#passing-data-to-future-steps
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asset_path: ${{github.workspace}}/build-linux/BeamMP-Launcher
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asset_name: BeamMP-Launcher
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asset_content_type: application/octet-stream
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