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guard GameSend when game is not connected
prevents WSAENOTSOCK
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@@ -62,6 +62,8 @@ bool CheckBytes(uint32_t Bytes) {
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}
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void GameSend(std::string_view Data) {
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if (!GConnected)
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return;
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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auto ToSend = Utils::PrependHeader<std::string_view>(Data);
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