From 2a92a08587d9764360594eb1f456fc55183c357e Mon Sep 17 00:00:00 2001 From: galacticlemonade <90120199+galacticlemonade@users.noreply.github.com> Date: Wed, 8 Apr 2026 15:05:58 -0600 Subject: [PATCH] guard GameSend when game is not connected prevents WSAENOTSOCK --- src/Network/GlobalHandler.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/Network/GlobalHandler.cpp b/src/Network/GlobalHandler.cpp index da4b6f2..755e406 100644 --- a/src/Network/GlobalHandler.cpp +++ b/src/Network/GlobalHandler.cpp @@ -62,6 +62,8 @@ bool CheckBytes(uint32_t Bytes) { } void GameSend(std::string_view Data) { + if (!GConnected) + return; static std::mutex Lock; std::scoped_lock Guard(Lock); auto ToSend = Utils::PrependHeader(Data);