use of SHGetKnownFolderPath to get localAppData

This commit is contained in:
Anonymous275
2022-01-20 03:54:13 +02:00
parent f68e650202
commit 263858763f
2 changed files with 18 additions and 12 deletions

View File

@@ -44,11 +44,11 @@ add_executable(${PROJECT_NAME}
if (WIN32)
target_link_libraries(${PROJECT_NAME} PRIVATE ${VcpkgRoot}/lib/discord-rpc.lib
ZLIB::ZLIB discord-rpc OpenSSL::SSL OpenSSL::Crypto ws2_32 wx::net wx::core wx::base Dbghelp)
ZLIB::ZLIB discord-rpc OpenSSL::SSL OpenSSL::Crypto ws2_32 wx::net wx::core wx::base Dbghelp comsuppw)
else(WIN32) #MINGW
add_definitions("-D_WIN32_WINNT=0x0600")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Os -s --static")
target_link_libraries(${PROJECT_NAME} discord-rpc ssl crypto ws2_32 ssp crypt32 z Dbghelp)
target_link_libraries(${PROJECT_NAME} discord-rpc ssl crypto ws2_32 ssp crypt32 z Dbghelp comsuppw)
endif(WIN32)
add_definitions(-DELPP_NO_DEFAULT_LOG_FILE)
target_include_directories(${PROJECT_NAME} PRIVATE "include")

View File

@@ -11,6 +11,8 @@
#include <csignal>
#include <windows.h>
#include <shellapi.h>
#include <ShlObj.h>
#include <comutil.h>
LONG WINAPI CrashHandler(EXCEPTION_POINTERS* p) {
LOG(ERROR) << "CAUGHT EXCEPTION! Code " << p->ExceptionRecord->ExceptionCode;
@@ -129,16 +131,20 @@ std::string QueryValue(HKEY& hKey, const char* Name) {
return {};
}
std::string Launcher::GetLocalAppdata() {
HKEY Folders;
LONG RegRes = RegOpenKeyExA(HKEY_CURRENT_USER, R"(SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders)", 0, KEY_READ, &Folders);
if(RegRes == ERROR_SUCCESS) {
std::string Path = QueryValue(Folders, "Local AppData");
if(!Path.empty()) {
Path += "\\BeamNG.drive\\";
VersionParser GameVer(BeamVersion);
Path += GameVer.split[0] + '.' + GameVer.split[1] + '\\';
return Path;
}
PWSTR folderPath = nullptr;
HRESULT hr = SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &folderPath);
if (!SUCCEEDED(hr))return {};
_bstr_t bstrPath(folderPath);
std::string Path((char*)bstrPath);
CoTaskMemFree(folderPath);
if(!Path.empty()) {
Path += "\\BeamNG.drive\\";
VersionParser GameVer(BeamVersion);
Path += GameVer.split[0] + '.' + GameVer.split[1] + '\\';
return Path;
}
return {};
}