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https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-04-11 10:16:17 +00:00
lots of work, added atomic queue, changed githuyb workflows and added patterns with memory functions. Changed from MS Detours to MinHook.
now works with lua prototype
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@@ -10,12 +10,14 @@ typedef struct lua_State lua_State;
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typedef int (*lua_CFunction)(lua_State*);
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extern int lua_gettop(lua_State *L);
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namespace def {
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typedef unsigned long (*GetTickCount)();
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typedef int (*GEUpdate)(void* Param1, void* Param2, void* Param3, void* Param4);
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typedef uint32_t (*GetTickCount)();
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typedef int (*lua_open_jit)(lua_State* L);
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typedef void (*lua_get_field)(lua_State* L, int idx, const char* k);
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typedef const char* (*lua_push_fstring)(lua_State* L, const char* fmt, ...);
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typedef int (*lua_p_call)(lua_State* L, int arg, int res, int err);
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typedef void (*lua_pushcclosure)(lua_State* L, lua_CFunction fn, int n);
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typedef int (*lua_settop)(lua_State* L, int idx);
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typedef void (*lua_settable)(lua_State* L, int idx);
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typedef void (*lua_createtable)(lua_State* L, int narray, int nrec);
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typedef void (*lua_setfield)(lua_State* L, int idx, const char* k);
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