mirror of
https://github.com/BeamMP/BeamMP-Launcher.git
synced 2026-07-23 23:21:00 +00:00
Fix wstring for windows and add crossplatform code for fs strings
This commit is contained in:
+1
-1
@@ -187,7 +187,7 @@ void StartGame(std::string Dir) {
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}
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#endif
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void InitGame(const std::wstring& Dir) {
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void InitGame(const beammp_fs_string& Dir) {
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if (!options.no_launch) {
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std::thread Game(StartGame, Dir);
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Game.detach();
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+6
-4
@@ -37,7 +37,7 @@ std::string getDate() {
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}
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void InitLog() {
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std::ofstream LFS;
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LFS.open(GetEP() + L"Launcher.log");
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LFS.open(GetEP() + beammp_wide("Launcher.log"));
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if (!LFS.is_open()) {
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error("logger file init failed!");
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} else
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@@ -45,13 +45,13 @@ void InitLog() {
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}
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void addToLog(const std::string& Line) {
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std::ofstream LFS;
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LFS.open(GetEP() + L"Launcher.log", std::ios_base::app);
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LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
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LFS << Line.c_str();
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LFS.close();
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}
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void addToLog(const std::wstring& Line) {
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std::wofstream LFS;
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LFS.open(GetEP() + L"Launcher.log", std::ios_base::app);
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LFS.open(GetEP() + beammp_wide("Launcher.log"), std::ios_base::app);
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LFS << Line.c_str();
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LFS.close();
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}
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@@ -91,6 +91,7 @@ void except(const std::string& toPrint) {
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}
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#ifdef _WIN32
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void info(const std::wstring& toPrint) {
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std::wstring Print = Utils::ToWString(getDate()) + L"[INFO] " + toPrint + L"\n";
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std::wcout << Print;
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@@ -124,4 +125,5 @@ void except(const std::wstring& toPrint) {
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std::wstring Print = Utils::ToWString(getDate()) + L"[EXCEP] " + toPrint + L"\n";
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std::wcout << Print;
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addToLog(Print);
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}
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}
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#endif
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@@ -127,7 +127,7 @@ std::string HTTP::Post(const std::string& IP, const std::string& Fields) {
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return Ret;
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}
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bool HTTP::Download(const std::string& IP, const std::wstring& Path) {
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bool HTTP::Download(const std::string& IP, const beammp_fs_string& Path) {
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static std::mutex Lock;
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std::scoped_lock Guard(Lock);
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@@ -145,7 +145,7 @@ bool HTTP::Download(const std::string& IP, const std::wstring& Path) {
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File.close();
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info("Download Complete!");
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} else {
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error(L"Failed to open file directory: " + Path);
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error(beammp_wide("Failed to open file directory: ") + Path);
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return false;
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}
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+17
-17
@@ -444,14 +444,14 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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return;
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}
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auto FileName = std::filesystem::path(ModInfoIter->FileName).stem().string() + "-" + ModInfoIter->Hash.substr(0, 8) + std::filesystem::path(ModInfoIter->FileName).extension().string();
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auto PathToSaveTo = (fs::path(CachingDirectory) / FileName).string();
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auto PathToSaveTo = (fs::path(CachingDirectory) / FileName);
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if (fs::exists(PathToSaveTo) && Utils::GetSha256HashReallyFast(PathToSaveTo) == ModInfoIter->Hash) {
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debug("Mod '" + FileName + "' found in cache");
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UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = ModInfoIter->FileName;
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#if defined(__linux__)
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@@ -476,15 +476,15 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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WaitForConfirm();
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continue;
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} else if (auto OldCachedPath = fs::path(CachingDirectory) / std::filesystem::path(ModInfoIter->FileName).filename();
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fs::exists(OldCachedPath) && GetSha256HashReallyFast(OldCachedPath.string()) == ModInfoIter->Hash) {
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fs::exists(OldCachedPath) && Utils::GetSha256HashReallyFast(OldCachedPath) == ModInfoIter->Hash) {
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debug("Mod '" + FileName + "' found in old cache, copying it to the new cache");
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UpdateUl(false, std::to_string(ModNo) + "/" + std::to_string(TotalMods) + ": " + ModInfoIter->FileName);
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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fs::copy_file(OldCachedPath, PathToSaveTo, fs::copy_options::overwrite_existing);
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if (!fs::exists(GetGamePath() + "mods/multiplayer")) {
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fs::create_directories(GetGamePath() + "mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = ModInfoIter->FileName;
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@@ -525,7 +525,7 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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CheckForDir();
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std::string FName = ModInfoIter->FileName;
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do {
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debug("Loading file '" + FName + "' to '" + PathToSaveTo + "'");
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debug("Loading file '" + FName + "' to '" + PathToSaveTo.string() + "'");
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TCPSend("f" + ModInfoIter->FileName, Sock);
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std::string Data = TCPRcv(Sock);
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@@ -558,7 +558,7 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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}
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// 2. verify size and hash
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if (std::filesystem::file_size(PathToSaveTo) != DownloadedFile.size()) {
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error("Failed to write the entire file '" + PathToSaveTo + "' correctly (file size mismatch)");
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error("Failed to write the entire file '" + PathToSaveTo.string() + "' correctly (file size mismatch)");
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Terminate = true;
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}
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@@ -568,8 +568,8 @@ void NewSyncResources(SOCKET Sock, const std::string& Mods, const std::vector<Mo
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}
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} while (fs::file_size(PathToSaveTo) != ModInfoIter->FileSize && !Terminate);
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if (!Terminate) {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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// Linux version of the game doesnt support uppercase letters in mod names
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@@ -667,8 +667,8 @@ void SyncResources(SOCKET Sock) {
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UpdateUl(false, std::to_string(Pos) + "/" + std::to_string(Amount) + ": " + PathToSaveTo.substr(PathToSaveTo.find_last_of('/')));
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std::this_thread::sleep_for(std::chrono::milliseconds(50));
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try {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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auto modname = PathToSaveTo.substr(PathToSaveTo.find_last_of('/'));
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#if defined(__linux__)
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@@ -677,8 +677,8 @@ void SyncResources(SOCKET Sock) {
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c = ::tolower(c);
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}
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#endif
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auto name = GetGamePath() + L"mods/multiplayer" + Utils::ToWString(modname);
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auto tmp_name = name + L".tmp";
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auto name = GetGamePath() + beammp_wide("mods/multiplayer") + Utils::ToWString(modname);
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auto tmp_name = name + beammp_wide(".tmp");
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fs::copy_file(PathToSaveTo, tmp_name, fs::copy_options::overwrite_existing);
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fs::rename(tmp_name, name);
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UpdateModUsage(modname);
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@@ -725,8 +725,8 @@ void SyncResources(SOCKET Sock) {
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}
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} while (fs::file_size(PathToSaveTo) != std::stoull(*FS) && !Terminate);
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if (!Terminate) {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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// Linux version of the game doesnt support uppercase letters in mod names
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@@ -736,7 +736,7 @@ void SyncResources(SOCKET Sock) {
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}
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#endif
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fs::copy_file(PathToSaveTo, GetGamePath() + L"mods/multiplayer" + Utils::ToWString(FName), fs::copy_options::overwrite_existing);
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fs::copy_file(PathToSaveTo, GetGamePath() + beammp_wide("mods/multiplayer") + Utils::ToWString(FName), fs::copy_options::overwrite_existing);
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UpdateModUsage(FN->substr(pos));
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}
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WaitForConfirm();
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@@ -15,6 +15,8 @@
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#include <vector>
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#endif
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#include "Logger.h"
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#include "Utils.h"
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#include <fstream>
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#include <string>
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#include <thread>
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@@ -23,7 +25,7 @@
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#define MAX_VALUE_NAME 16383
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int TraceBack = 0;
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std::wstring GameDir;
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beammp_fs_string GameDir;
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void lowExit(int code) {
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TraceBack = 0;
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@@ -33,7 +35,7 @@ void lowExit(int code) {
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exit(2);
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}
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std::wstring GetGameDir() {
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beammp_fs_string GetGameDir() {
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#if defined(_WIN32)
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return GameDir.substr(0, GameDir.find_last_of('\\'));
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#elif defined(__linux__)
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@@ -231,13 +233,9 @@ void LegitimacyCheck() {
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}
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#endif
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}
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std::string CheckVer(const std::wstring& dir) {
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std::string CheckVer(const beammp_fs_string& dir) {
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std::string temp;
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#if defined(_WIN32)
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std::wstring Path = dir + L"\\integrity.json";
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#elif defined(__linux__)
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std::wstring Path = dir + L"/integrity.json";
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#endif
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beammp_fs_string Path = dir + beammp_wide("\\integrity.json");
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std::ifstream f(Path.c_str(), std::ios::binary);
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int Size = int(std::filesystem::file_size(Path));
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std::string vec(Size, 0);
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+20
-24
@@ -73,12 +73,8 @@ Version::Version(const std::array<uint8_t, 3>& v)
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: Version(v[0], v[1], v[2]) {
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}
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std::wstring GetEN() {
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#if defined(_WIN32)
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return L"BeamMP-Launcher.exe";
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#elif defined(__linux__)
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return L"BeamMP-Launcher";
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#endif
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beammp_fs_string GetEN() {
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return beammp_wide("BeamMP-Launcher.exe");
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}
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std::string GetVer() {
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@@ -88,10 +84,10 @@ std::string GetPatch() {
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return ".1";
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}
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std::wstring GetEP(const wchar_t* P) {
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static std::wstring Ret = [&]() {
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std::wstring path(P);
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return path.substr(0, path.find_last_of(L"\\/") + 1);
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beammp_fs_string GetEP(const beammp_fs_char* P) {
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static beammp_fs_string Ret = [&]() {
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beammp_fs_string path(P);
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return path.substr(0, path.find_last_of(beammp_wide("\\/")) + 1);
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}();
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return Ret;
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}
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@@ -152,14 +148,14 @@ void CheckName() {
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#if defined(_WIN32)
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std::wstring DN = GetEN(), CDir = Utils::ToWString(options.executable_name), FN = CDir.substr(CDir.find_last_of('\\') + 1);
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#elif defined(__linux__)
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std::wstring DN = GetEN(), CDir = Utils::ToWString(options.executable_name), FN = CDir.substr(CDir.find_last_of('/') + 1);
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std::string DN = GetEN(), CDir = options.executable_name, FN = CDir.substr(CDir.find_last_of('/') + 1);
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#endif
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if (FN != DN) {
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if (fs::exists(DN))
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_wremove(DN.c_str());
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fs::remove(DN.c_str());
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if (fs::exists(DN))
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ReLaunch();
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_wrename(FN.c_str(), DN.c_str());
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fs::rename(FN.c_str(), DN.c_str());
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URelaunch();
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}
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}
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@@ -170,7 +166,7 @@ void CheckForUpdates(const std::string& CV) {
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"https://backend.beammp.com/version/launcher?branch=" + Branch + "&pk=" + PublicKey);
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transform(LatestHash.begin(), LatestHash.end(), LatestHash.begin(), ::tolower);
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std::wstring EP(GetEP() + GetEN()), Back(GetEP() + L"BeamMP-Launcher.back");
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beammp_fs_string EP(GetEP() + GetEN()), Back(GetEP() + beammp_wide("BeamMP-Launcher.back"));
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std::string FileHash = Utils::GetSha256HashReallyFast(EP);
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@@ -252,7 +248,7 @@ size_t DirCount(const std::filesystem::path& path) {
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return (size_t)std::distance(std::filesystem::directory_iterator { path }, std::filesystem::directory_iterator {});
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}
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void CheckMP(const std::wstring& Path) {
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void CheckMP(const beammp_fs_string& Path) {
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if (!fs::exists(Path))
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return;
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size_t c = DirCount(fs::path(Path));
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@@ -272,7 +268,7 @@ void CheckMP(const std::wstring& Path) {
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}
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void EnableMP() {
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std::wstring File(GetGamePath() + L"mods/db.json");
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beammp_fs_string File(GetGamePath() + beammp_wide("mods/db.json"));
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if (!fs::exists(File))
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return;
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auto Size = fs::file_size(File);
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@@ -295,18 +291,18 @@ void EnableMP() {
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ofs << d.dump();
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ofs.close();
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} else {
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error(L"Failed to write " + File);
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error(beammp_wide("Failed to write ") + File);
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}
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}
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}
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}
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void PreGame(const std::wstring& GamePath) {
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void PreGame(const beammp_fs_string& GamePath) {
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std::string GameVer = CheckVer(GamePath);
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info("Game Version : " + GameVer);
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CheckMP(GetGamePath() + L"mods/multiplayer");
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info(L"Game user path: " + GetGamePath());
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CheckMP(GetGamePath() + beammp_wide("mods/multiplayer"));
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info(beammp_wide("Game user path: ") + GetGamePath());
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if (!options.no_download) {
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std::string LatestHash = HTTP::Get("https://backend.beammp.com/sha/mod?branch=" + Branch + "&pk=" + PublicKey);
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@@ -316,8 +312,8 @@ void PreGame(const std::wstring& GamePath) {
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LatestHash.end());
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try {
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if (!fs::exists(GetGamePath() + L"mods/multiplayer")) {
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fs::create_directories(GetGamePath() + L"mods/multiplayer");
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if (!fs::exists(GetGamePath() + beammp_wide("mods/multiplayer"))) {
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fs::create_directories(GetGamePath() + beammp_wide("mods/multiplayer"));
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}
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EnableMP();
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} catch (std::exception& e) {
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@@ -327,7 +323,7 @@ void PreGame(const std::wstring& GamePath) {
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std::wstring ZipPath(GetGamePath() + LR"(mods\multiplayer\BeamMP.zip)");
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#elif defined(__linux__)
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// Linux version of the game cant handle mods with uppercase names
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std::wstring ZipPath(GetGamePath() + LR"(mods/multiplayer/beammp.zip)");
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std::string ZipPath(GetGamePath() + R"(mods/multiplayer/beammp.zip)");
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#endif
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std::string FileHash = Utils::GetSha256HashReallyFast(ZipPath);
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@@ -340,7 +336,7 @@ void PreGame(const std::wstring& GamePath) {
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ZipPath);
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}
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std::wstring Target(GetGamePath() + L"mods/unpacked/beammp");
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beammp_fs_string Target(GetGamePath() + beammp_wide("mods/unpacked/beammp"));
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if (fs::is_directory(Target) && !fs::is_directory(Target + "/.git")) {
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fs::remove_all(Target);
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