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103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
#pragma once
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#include "renderer.h"
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#include <d3d11_4.h>
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#include <dxgi1_6.h>
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extern "C" {
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#include <libavutil/hwcontext_d3d11va.h>
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}
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#include <wrl/client.h>
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class D3D11VARenderer : public IFFmpegRenderer
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{
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public:
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D3D11VARenderer(int decoderSelectionPass);
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virtual ~D3D11VARenderer() override;
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virtual bool initialize(PDECODER_PARAMETERS params) override;
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virtual bool prepareDecoderContext(AVCodecContext* context, AVDictionary**) override;
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virtual bool prepareDecoderContextInGetFormat(AVCodecContext* context, AVPixelFormat pixelFormat) override;
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virtual void renderFrame(AVFrame* frame) override;
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virtual void notifyOverlayUpdated(Overlay::OverlayType) override;
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virtual int getRendererAttributes() override;
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virtual int getDecoderCapabilities() override;
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virtual bool needsTestFrame() override;
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virtual InitFailureReason getInitFailureReason() override;
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enum PixelShaders {
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GENERIC_YUV_420,
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BT_601_LIMITED_YUV_420,
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BT_2020_LIMITED_YUV_420,
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GENERIC_AYUV,
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GENERIC_Y410,
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_COUNT
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};
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private:
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static void lockContext(void* lock_ctx);
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static void unlockContext(void* lock_ctx);
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bool setupRenderingResources();
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std::vector<DXGI_FORMAT> getVideoTextureSRVFormats();
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bool setupVideoTexture(); // for !m_BindDecoderOutputTextures
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bool setupTexturePoolViews(AVD3D11VAFramesContext* frameContext); // for m_BindDecoderOutputTextures
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void renderOverlay(Overlay::OverlayType type);
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void bindColorConversion(AVFrame* frame);
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void renderVideo(AVFrame* frame);
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bool checkDecoderSupport(IDXGIAdapter* adapter);
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bool createDeviceByAdapterIndex(int adapterIndex, bool* adapterNotFound = nullptr);
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int m_DecoderSelectionPass;
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int m_DevicesWithFL11Support;
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int m_DevicesWithCodecSupport;
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enum class SupportedFenceType {
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None,
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NonMonitored,
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Monitored,
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};
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Microsoft::WRL::ComPtr<IDXGIFactory5> m_Factory;
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Microsoft::WRL::ComPtr<ID3D11Device> m_Device;
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Microsoft::WRL::ComPtr<IDXGISwapChain4> m_SwapChain;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext> m_DeviceContext;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_RenderTargetView;
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SupportedFenceType m_FenceType;
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SDL_mutex* m_ContextLock;
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bool m_BindDecoderOutputTextures;
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bool m_UseFenceHack;
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DECODER_PARAMETERS m_DecoderParams;
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int m_TextureAlignment;
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DXGI_FORMAT m_TextureFormat;
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int m_DisplayWidth;
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int m_DisplayHeight;
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int m_LastColorSpace;
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bool m_LastFullRange;
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AVColorTransferCharacteristic m_LastColorTrc;
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bool m_AllowTearing;
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std::array<Microsoft::WRL::ComPtr<ID3D11PixelShader>, PixelShaders::_COUNT> m_VideoPixelShaders;
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Microsoft::WRL::ComPtr<ID3D11Buffer> m_VideoVertexBuffer;
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// Only valid if !m_BindDecoderOutputTextures
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Microsoft::WRL::ComPtr<ID3D11Texture2D> m_VideoTexture;
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// Only index 0 is valid if !m_BindDecoderOutputTextures
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#define DECODER_BUFFER_POOL_SIZE 17
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std::array<std::array<Microsoft::WRL::ComPtr<ID3D11ShaderResourceView>, 2>, DECODER_BUFFER_POOL_SIZE> m_VideoTextureResourceViews;
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SDL_SpinLock m_OverlayLock;
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std::array<Microsoft::WRL::ComPtr<ID3D11Buffer>, Overlay::OverlayMax> m_OverlayVertexBuffers;
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std::array<Microsoft::WRL::ComPtr<ID3D11Texture2D>, Overlay::OverlayMax> m_OverlayTextures;
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std::array<Microsoft::WRL::ComPtr<ID3D11ShaderResourceView>, Overlay::OverlayMax> m_OverlayTextureResourceViews;
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Microsoft::WRL::ComPtr<ID3D11PixelShader> m_OverlayPixelShader;
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AVBufferRef* m_HwDeviceContext;
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AVBufferRef* m_HwFramesContext;
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};
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