Files
moonlight-qt/app/shaders/egl.vert
Cameron Gutman d1f43ca258 Use ESSL 1.0 for EGLRenderer shaders
We still ostensibly support GLES 2.0 GPUs.
2025-12-27 22:56:20 -06:00

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GLSL

attribute vec2 aPosition; // 2D: X,Y
attribute vec2 aTexCoord;
varying vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 0, 1);
}