Files
moonlight-qt/app/shaders/egl_overlay.frag
2025-12-28 22:57:59 -06:00

9 lines
151 B
GLSL

precision mediump float;
uniform sampler2D uTexture;
varying vec2 vTexCoord;
void main() {
gl_FragColor = texture2D(uTexture, vTexCoord).bgra;
}