mirror of
https://github.com/moonlight-stream/moonlight-qt.git
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The fade-out animation doesn't run on Linux when the window is hidden, so the tooltips will reappear and fade on the app grid which is ugly.
242 lines
7.7 KiB
QML
242 lines
7.7 KiB
QML
import QtQuick 2.0
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import QtQuick.Controls 2.2
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import QtQuick.Window 2.2
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import SdlGamepadKeyNavigation 1.0
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import Session 1.0
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Item {
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property Session session
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property string appName
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property string stageText : isResume ? qsTr("Resuming %1...").arg(appName) :
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qsTr("Starting %1...").arg(appName)
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property bool isResume : false
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property bool quitAfter : false
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function stageStarting(stage)
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{
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// Update the spinner text
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stageText = qsTr("Starting %1...").arg(stage)
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}
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function stageFailed(stage, errorCode, failingPorts)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = qsTr("Starting %1 failed: Error %2").arg(stage).arg(errorCode)
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if (failingPorts) {
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streamSegueErrorDialog.text += "\n\n" + qsTr("Check your firewall and port forwarding rules for port(s): %1").arg(failingPorts)
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}
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}
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function connectionStarted()
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{
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// Hide the UI contents so the user doesn't
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// see them briefly when we pop off the StackView
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stageSpinner.visible = false
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stageLabel.visible = false
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hintText.visible = false
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// Hide the window now that streaming has begun
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window.visible = false
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}
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function displayLaunchError(text)
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{
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// Display the error dialog after Session::exec() returns
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streamSegueErrorDialog.text = text
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console.error(text)
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}
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function quitStarting()
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{
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// Avoid the push transition animation
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var component = Qt.createComponent("QuitSegue.qml")
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stackView.replace(stackView.currentItem, component.createObject(stackView, {"appName": appName}), StackView.Immediate)
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// Show the Qt window again to show quit segue
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window.visible = true
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}
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function sessionFinished(portTestResult)
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{
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if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
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streamSegueErrorDialog.text += "\n\n" + qsTr("This PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network.")
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}
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// Re-enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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if (quitAfter) {
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if (streamSegueErrorDialog.text) {
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// Quit when the error dialog is acknowledged
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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else {
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// Quit immediately
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Qt.quit()
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}
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} else {
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// Exit this view
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stackView.pop()
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// Show the Qt window again after streaming
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window.visible = true
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// Display any launch errors. We do this after
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// the Qt UI is visible again to prevent losing
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// focus on the dialog which would impact gamepad
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// users.
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if (streamSegueErrorDialog.text) {
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streamSegueErrorDialog.quitAfter = quitAfter
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streamSegueErrorDialog.open()
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}
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}
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}
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function sessionReadyForDeletion()
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{
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// Garbage collect the Session object since it's pretty heavyweight
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// and keeps other libraries (like SDL_TTF) around until it is deleted.
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session = null
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gc()
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}
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StackView.onDeactivating: {
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// Show the toolbar again when popped off the stack
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toolBar.visible = true
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// Re-enable GUI gamepad usage now
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SdlGamepadKeyNavigation.enable()
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}
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StackView.onActivated: {
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// Hide the toolbar before we start loading
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toolBar.visible = false
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// Hook up our signals
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session.stageStarting.connect(stageStarting)
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session.stageFailed.connect(stageFailed)
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session.connectionStarted.connect(connectionStarted)
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session.displayLaunchError.connect(displayLaunchError)
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session.quitStarting.connect(quitStarting)
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session.sessionFinished.connect(sessionFinished)
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session.readyForDeletion.connect(sessionReadyForDeletion)
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// Kick off the stream
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spinnerTimer.start()
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streamLoader.active = true
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}
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Timer {
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id: spinnerTimer
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// Display the spinner appearance a bit to allow us to reach
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// the code in Session.exec() that pumps the event loop.
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// If we display it immediately, it will briefly hang in the
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// middle of the animation on Windows, which looks very
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// obviously broken.
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interval: 100
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onTriggered: stageSpinner.visible = true
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}
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Timer {
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id: startSessionTimer
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onTriggered: {
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// Garbage collect QML stuff before we start streaming,
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// since we'll probably be streaming for a while and we
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// won't be able to GC during the stream.
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gc()
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// Run the streaming session to completion
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session.start()
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}
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}
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Loader {
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id: streamLoader
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active: false
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asynchronous: true
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onLoaded: {
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// Set the hint text. We do this here rather than
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// in the hintText control itself to synchronize
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// with Session.exec() which requires no concurrent
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// gamepad usage.
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hintText.text = qsTr("Tip:") + " " + qsTr("Press %1 to disconnect your session").arg(SdlGamepadKeyNavigation.getConnectedGamepads() > 0 ?
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qsTr("Start+Select+L1+R1") : qsTr("Ctrl+Alt+Shift+Q"))
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// Stop GUI gamepad usage now
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SdlGamepadKeyNavigation.disable()
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// Initialize the session and probe for host/client capabilities
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if (!session.initialize(window)) {
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sessionFinished(0);
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sessionReadyForDeletion();
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return;
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}
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// Don't wait unless we have toasts to display
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startSessionTimer.interval = 0
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// Display the toasts together in a vertical centered arrangement
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var yOffset = 0
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for (var i = 0; i < session.launchWarnings.length; i++) {
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var text = session.launchWarnings[i]
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console.warn(text)
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// Show the tooltip for 3 seconds
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var toast = Qt.createQmlObject('import QtQuick.Controls 2.2; ToolTip {}', parent, '')
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toast.timeout = 3000
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toast.text = text
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toast.y += yOffset
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toast.visible = true
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// Offset the next toast below the previous one
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yOffset = toast.y + toast.padding + toast.height
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// Allow an extra 500 ms for the tooltip's fade-out animation to finish
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startSessionTimer.interval = toast.timeout + 500;
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}
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// Start the timer to wait for toasts (or start the session immediately)
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startSessionTimer.start()
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}
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sourceComponent: Item {}
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}
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Row {
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anchors.centerIn: parent
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spacing: 5
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BusyIndicator {
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id: stageSpinner
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running: visible
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visible: false
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}
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Label {
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id: stageLabel
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height: stageSpinner.height
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text: stageText
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font.pointSize: 20
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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Label {
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id: hintText
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anchors.bottom: parent.bottom
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anchors.bottomMargin: 50
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anchors.horizontalCenter: parent.horizontalCenter
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font.pointSize: 18
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verticalAlignment: Text.AlignVCenter
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wrapMode: Text.Wrap
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}
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}
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