mirror of
https://github.com/moonlight-stream/moonlight-qt.git
synced 2025-06-30 23:06:35 +00:00
211 lines
6.2 KiB
C++
211 lines
6.2 KiB
C++
#include "listapps.h"
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#include "backend/boxartmanager.h"
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#include "backend/computermanager.h"
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#include "backend/computerseeker.h"
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#include <QCoreApplication>
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#include <QTimer>
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#define COMPUTER_SEEK_TIMEOUT 30000
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#define APP_SEEK_TIMEOUT 10000
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namespace CliListApps
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{
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enum State {
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StateInit,
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StateSeekComputer,
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StateListApp,
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StateSeekApp,
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StateSeekEnded,
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StateFailure,
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};
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class Event
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{
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public:
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enum Type {
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ComputerFound,
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ComputerUpdated,
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ComputerSeekTimedout,
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Executed,
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};
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Event(Type type)
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: type(type), computerManager(nullptr), computer(nullptr) {}
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Type type;
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ComputerManager *computerManager;
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NvComputer *computer;
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QString errorMessage;
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};
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class LauncherPrivate
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{
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Q_DECLARE_PUBLIC(Launcher)
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public:
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LauncherPrivate(Launcher *q) : q_ptr(q) {}
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void handleEvent(Event event)
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{
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Q_Q(Launcher);
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NvApp app;
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switch (event.type) {
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// Occurs when CLI main calls execute
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case Event::Executed:
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if (m_State == StateInit) {
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m_State = StateSeekComputer;
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m_ComputerManager = event.computerManager;
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m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
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q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
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q, &Launcher::onComputerFound);
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q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
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q, &Launcher::onComputerSeekTimeout);
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m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
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q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
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q, &Launcher::onComputerUpdated);
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m_BoxArtManager = new BoxArtManager(q);
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if (m_Arguments.isVerbose()) {
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fprintf(stdout, "Establishing connection to PC...\n");
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}
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}
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break;
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// Occurs when computer search timed out
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case Event::ComputerSeekTimedout:
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if (m_State == StateSeekComputer) {
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fprintf(stderr, "%s\n", qPrintable(QString("Failed to connect to %1").arg(m_ComputerName)));
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QCoreApplication::exit(-1);
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}
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break;
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// Occurs when searched computer is found
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case Event::ComputerFound:
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if (m_State == StateSeekComputer) {
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if (event.computer->pairState == NvComputer::PS_PAIRED) {
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m_State = StateSeekApp;
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m_Computer = event.computer;
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m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
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if (m_Arguments.isVerbose()) {
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fprintf(stdout, "Loading app list...\n");
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}
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} else {
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m_State = StateFailure;
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fprintf(stderr, "%s\n", qPrintable(QObject::tr("Computer %1 has not been paired. "
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"Please open Moonlight to pair before retrieving games list.")
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.arg(event.computer->name)));
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QCoreApplication::exit(-1);
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}
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}
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break;
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// Occurs when a computer is updated
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case Event::ComputerUpdated:
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if (m_State == StateSeekApp) {
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m_State = StateSeekEnded;
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m_Arguments.isPrintCSV() ? printAppsCSV(m_Computer->appList) : printApps(m_Computer->appList);
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QCoreApplication::exit(0);
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}
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break;
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}
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}
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void printApps(QVector<NvApp> apps) {
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for (int i = 0; i < apps.length(); i++) {
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fprintf(stdout, "%s\n", qPrintable(apps[i].name));
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}
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}
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void printAppsCSV(QVector<NvApp> apps) {
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fprintf(stdout, "Name, ID, HDR Support, App Collection Game, Hidden, Direct Launch, Boxart URL\n");
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for (int i = 0; i < apps.length(); i++) {
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printAppCSV(apps[i]);
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}
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}
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void printAppCSV(NvApp app) const
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{
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fprintf(stdout, "\"%s\",%d,%s,%s,%s,%s,\"%s\"\n", qPrintable(app.name),
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app.id,
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app.hdrSupported ? "true" : "false",
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app.isAppCollectorGame ? "true" : "false",
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app.hidden ? "true" : "false",
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app.directLaunch ? "true" : "false",
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qPrintable(m_BoxArtManager->loadBoxArt(m_Computer, app).toDisplayString()));
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}
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Launcher *q_ptr;
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ComputerManager *m_ComputerManager;
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QString m_ComputerName;
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ComputerSeeker *m_ComputerSeeker;
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BoxArtManager *m_BoxArtManager;
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NvComputer *m_Computer;
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State m_State;
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QTimer *m_TimeoutTimer;
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ListCommandLineParser m_Arguments;
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};
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Launcher::Launcher(QString computer, ListCommandLineParser arguments, QObject *parent)
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: QObject(parent),
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m_DPtr(new LauncherPrivate(this))
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{
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Q_D(Launcher);
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d->m_ComputerName = computer;
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d->m_State = StateInit;
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d->m_TimeoutTimer = new QTimer(this);
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d->m_TimeoutTimer->setSingleShot(true);
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d->m_Arguments = arguments;
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connect(d->m_TimeoutTimer, &QTimer::timeout,
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this, &Launcher::onComputerSeekTimeout);
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}
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Launcher::~Launcher()
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{
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}
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void Launcher::execute(ComputerManager *manager)
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{
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Q_D(Launcher);
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Event event(Event::Executed);
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event.computerManager = manager;
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d->handleEvent(event);
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}
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bool Launcher::isExecuted() const
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{
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Q_D(const Launcher);
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return d->m_State != StateInit;
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}
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void Launcher::onComputerFound(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerFound);
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event.computer = computer;
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d->handleEvent(event);
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}
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void Launcher::onComputerSeekTimeout()
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{
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Q_D(Launcher);
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Event event(Event::ComputerSeekTimedout);
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d->handleEvent(event);
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}
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void Launcher::onComputerUpdated(NvComputer *computer)
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{
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Q_D(Launcher);
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Event event(Event::ComputerUpdated);
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event.computer = computer;
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d->handleEvent(event);
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}
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}
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